Esempio n. 1
0
        private void LibraryAttachEvent(SxLibBase.SynAttachEvents Event, object whatever)
        {
            // This is basically the switch that'll make the label change according to the status of Synapse is in while injecting.
            switch (Event)
            {
            case SxLibBase.SynAttachEvents.CHECKING:
                this.AttachingLabel.ForeColor = Color.FromArgb(240, 240, 240);
                this.AttachingLabel.Text      = "Checking...";
                return;

            case SxLibBase.SynAttachEvents.INJECTING:
                this.AttachingLabel.Text = "Injecting...";
                return;

            case SxLibBase.SynAttachEvents.CHECKING_WHITELIST:
                this.AttachingLabel.Text = "Checking whitelist...";
                return;

            case SxLibBase.SynAttachEvents.SCANNING:
                this.AttachingLabel.Text = "Scanning...";
                return;

            case SxLibBase.SynAttachEvents.READY:
                this.AttachingLabel.ForeColor = Color.FromArgb(0, 255, 0);
                this.AttachingLabel.Text      = "Ready!";
                this.Attached = true;
                return;

            case SxLibBase.SynAttachEvents.FAILED_TO_ATTACH:
                this.AttachingLabel.ForeColor = Color.FromArgb(255, 0, 0);
                this.AttachingLabel.Text      = "Error! Failed to attach!";
                return;

            case SxLibBase.SynAttachEvents.FAILED_TO_FIND:
                this.AttachingLabel.ForeColor = Color.FromArgb(255, 0, 0);
                this.AttachingLabel.Text      = "Error! Failed to find Roblox!";
                return;

            case SxLibBase.SynAttachEvents.NOT_RUNNING_LATEST_VER_UPDATING:
                this.AttachingLabel.ForeColor = Color.FromArgb(255, 0, 0);
                this.AttachingLabel.Text      = "Not running latest version! Updating...";
                return;

            case SxLibBase.SynAttachEvents.NOT_INJECTED:
                break;

            case SxLibBase.SynAttachEvents.ALREADY_INJECTED:
                this.AttachingLabel.ForeColor = Color.FromArgb(255, 0, 0);
                this.AttachingLabel.Text      = "Error! Already injected!";
                break;

            default:
                return;
            }
        }
        private void SxAttachEv(SxLibBase.SynAttachEvents Event, object whatever)
        {
            // This is basically the switch that'll make the label change according to the status of Synapse is in while injecting.
            switch (Event)
            {
            case SxLibBase.SynAttachEvents.CHECKING:
                label1.Text = "Checking...";
                return;

            case SxLibBase.SynAttachEvents.INJECTING:
                label1.Text = "Injecting...";
                return;

            case SxLibBase.SynAttachEvents.CHECKING_WHITELIST:
                label1.Text = "Checking Whitelist...";
                return;

            case SxLibBase.SynAttachEvents.SCANNING:
                label1.Text = "Scanning...";
                return;

            case SxLibBase.SynAttachEvents.READY:
                label1.Text   = "Ready!";
                this.Attached = true;
                return;

            case SxLibBase.SynAttachEvents.FAILED_TO_ATTACH:
                label1.Text = "Failed to attach";
                return;

            case SxLibBase.SynAttachEvents.FAILED_TO_FIND:
                label1.Text = "Failed to find roblox!";
                return;

            case SxLibBase.SynAttachEvents.NOT_RUNNING_LATEST_VER_UPDATING:
                label1.Text = "Updating...";
                return;

            case SxLibBase.SynAttachEvents.NOT_INJECTED:
                label1.Text = "Not injected!";
                break;

            case SxLibBase.SynAttachEvents.ALREADY_INJECTED:
                label1.Text = "Already Injected!";
                break;

            default:
                return;
            }
        }
Esempio n. 3
0
        private void SynAttachEvent(SxLibBase.SynAttachEvents Event, object Param)
        {
            switch (Event)
            {
            case SxLibBase.SynAttachEvents.INJECTING:
                this.AttachingLabel.ForeColor = Color.FromArgb(0, 0, 0);
                this.AttachingLabel.Text      = "Injecting...";
                return;

            case SxLibBase.SynAttachEvents.READY:
                this.AttachingLabel.ForeColor = Color.FromArgb(0, 255, 0);
                this.AttachingLabel.Text      = "Online";
                return;
            }
        }
Esempio n. 4
0
        void Attacher(SxLibBase.SynAttachEvents Event)
        {
            switch (Event)
            {
            case SxLibBase.SynAttachEvents.READY:
            {
                TUpdate("Injected");
                Tools.Enabled = true;
                RUpdate();
                break;
            }

            case SxLibBase.SynAttachEvents.FAILED_TO_FIND:
            {
                TUpdate("Roblox not found");
                Tools.Enabled = true;
                RUpdate();
                break;
            }

            case SxLibBase.SynAttachEvents.SCANNING:
            {
                TUpdate("Scanning");
                break;
            }

            case SxLibBase.SynAttachEvents.INJECTING:
            {
                TUpdate("Injecting");
                break;
            }

            case SxLibBase.SynAttachEvents.CHECKING_WHITELIST:
            {
                TUpdate("Checking whitelist");
                break;
            }

            case SxLibBase.SynAttachEvents.CHECKING:
            {
                TUpdate("Checking Roblox");
                break;
            }

            case SxLibBase.SynAttachEvents.NOT_RUNNING_LATEST_VER:
            {
                TUpdate("SynX UI is outdated");
                Tools.Enabled = true;
                RUpdate();
                break;
            }

            case SxLibBase.SynAttachEvents.ALREADY_INJECTED:
            {
                TUpdate("Already Injected");
                Tools.Enabled = true;
                RUpdate();
                break;
            }

            case SxLibBase.SynAttachEvents.NOT_INJECTED:
            {
                TUpdate("Inject first");
                Tools.Enabled = true;
                RUpdate();
                break;
            }

            case SxLibBase.SynAttachEvents.PROC_DELETION:
            {
                TUpdate("Disconnected from Roblox");
                RUpdate();
                break;
            }
            }
        }
Esempio n. 5
0
        private static void Attacher(SxLibBase.SynAttachEvents Event, object bla)
        {
            switch (Event)
            {
            case SxLibBase.SynAttachEvents.READY:
            {
                attached = true;
                Console.WriteLine("[S^X] Synapse X has attached, you may now start executing!");
                break;
            }

            case SxLibBase.SynAttachEvents.FAILED_TO_FIND:
            {
                attached = false;
                Console.WriteLine("[S^X] Synapse X has failed to find Roblox!");
                break;
            }

            case SxLibBase.SynAttachEvents.SCANNING:
            {
                Console.WriteLine("[S^X] Scanning...");
                break;
            }

            case SxLibBase.SynAttachEvents.INJECTING:
            {
                Console.WriteLine("[S^X] Injecting...");
                break;
            }

            case SxLibBase.SynAttachEvents.CHECKING_WHITELIST:
            {
                Console.WriteLine("[S^X] Checking whitelist...");
                break;
            }

            case SxLibBase.SynAttachEvents.CHECKING:
            {
                Console.WriteLine("[S^X] Checking...");
                break;
            }

            case SxLibBase.SynAttachEvents.PROC_DELETION:
            {
                attached = false;
                Console.WriteLine("[S^X] Synapse X has disconnected from Roblox!");
                break;
            }

            case SxLibBase.SynAttachEvents.PROC_CREATION:
            {
                if (autoAttach == true)
                {
                    Console.WriteLine("[S^X] Starting auto attach process...");
                }
                break;
            }

            default:
            {
                break;
            }
            }
        }