// Use this for initialization void Awake() { player = GameObject.Find("Player"); sword = GameObject.Find("Sword"); swordScript = sword.GetComponent <SwordPosition>(); swordTransform = sword.GetComponent <Transform>(); swordCollider = sword.GetComponent <BoxCollider2D>(); playerTransform = player.GetComponent <Transform>(); playerCollider = player.GetComponent <BoxCollider2D>(); }
protected virtual void Awake() { boxCollider = GetComponent <BoxCollider2D>(); moveConf = GetComponent <MoveConfirmation>(); moveController = GetComponent <MoveObject>(); playerControl = GetComponent <PlayerController>(); gameControl = GameObject.Find("GameController").GetComponent <GameController>(); curseControl = GameObject.Find("CurseController").GetComponent <CurseController>(); playerSword = GameObject.Find("Sword"); swordPos = playerSword.GetComponent <SwordPosition>(); allowDiagonals = false; }