// Use this for initialization
    void Awake()
    {
        player = GameObject.Find("Player");
        sword  = GameObject.Find("Sword");

        swordScript    = sword.GetComponent <SwordPosition>();
        swordTransform = sword.GetComponent <Transform>();
        swordCollider  = sword.GetComponent <BoxCollider2D>();

        playerTransform = player.GetComponent <Transform>();
        playerCollider  = player.GetComponent <BoxCollider2D>();
    }
Esempio n. 2
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    protected virtual void Awake()
    {
        boxCollider = GetComponent <BoxCollider2D>();

        moveConf       = GetComponent <MoveConfirmation>();
        moveController = GetComponent <MoveObject>();
        playerControl  = GetComponent <PlayerController>();
        gameControl    = GameObject.Find("GameController").GetComponent <GameController>();
        curseControl   = GameObject.Find("CurseController").GetComponent <CurseController>();

        playerSword = GameObject.Find("Sword");
        swordPos    = playerSword.GetComponent <SwordPosition>();

        allowDiagonals = false;
    }