Esempio n. 1
0
    static void Main()
    {
        Random r = new Random();

        AnimatedSprite[] aniSpr = new AnimatedSprite[10];

        int hei = r.Next(0, 25);
        int wit = r.Next(3, 78);

        aniSpr[0] = new GoldFish(wit, hei);
        hei       = r.Next(0, 25);
        wit       = r.Next(3, 78);
        aniSpr[1] = new Fish(wit, hei);
        hei       = r.Next(0, 25);
        wit       = r.Next(3, 78);
        aniSpr[2] = new RapeFish(wit, hei);
        hei       = r.Next(0, 25);
        wit       = r.Next(3, 78);
        aniSpr[3] = new SwordFish(wit, hei);
        hei       = r.Next(0, 25);
        wit       = r.Next(3, 78);
        aniSpr[4] = new SharkFish(wit, hei);

        for (int i = 5; i < 10; i++)
        {
            aniSpr[i] = new Bubble(r.Next(0, 81), r.Next(0, 20));
        }

        while (true)
        {
            Console.Clear();
            for (int i = 0; i < 10; i++)
            {
                aniSpr[i].Draw();
            }
            for (int i = 0; i < 10; i++)
            {
                aniSpr[i].Move();
            }

            Thread.Sleep(100); // 100 ms pause
        }
    }
Esempio n. 2
0
    static void Main()
    {
        // Initialization
        bool     fullScreen = false;
        Hardware hard       = new Hardware(800, 600, 24, fullScreen);

        // Creation of elements
        Image  background = new Image("Images/back.jpg", 800, 600);
        Random r          = new Random();

        AnimatedSprite[] aniSpr = new AnimatedSprite[10];

        short y = (short)r.Next(0, 700);
        short x = (short)r.Next(10, 500);

        aniSpr[0] = new GoldFish(x, y);
        y         = (short)r.Next(0, 700);
        x         = (short)r.Next(10, 500);
        aniSpr[1] = new GoldFish(x, y);
        y         = (short)r.Next(0, 700);
        x         = (short)r.Next(10, 500);
        aniSpr[2] = new RapeFish(x, y);
        y         = (short)r.Next(0, 700);
        x         = (short)r.Next(10, 500);
        aniSpr[3] = new SwordFish(x, y);
        y         = (short)r.Next(0, 700);
        x         = (short)r.Next(10, 500);
        aniSpr[4] = new SharkFish(x, y);

        for (int i = 5; i < 10; i++)
        {
            aniSpr[i] = new Bubble(
                (short)r.Next(0, 700),
                (short)r.Next(0, 500));
        }

        bool finished = false;

        while (!finished)
        {
            // Drawing elements
            hard.ClearScreen();
            hard.DrawImage(background);
            for (int i = 0; i < 10; i++)
            {
                aniSpr[i].Draw(hard);
            }
            hard.UpdateScreen();

            // Moving elements to ttheir next position
            for (int i = 0; i < 10; i++)
            {
                aniSpr[i].Move();
            }

            // Checking input devices
            if (hard.IsKeyPressed(Hardware.KEY_ESC))
            {
                finished = true;
            }

            // And pausing after each frame
            Thread.Sleep(100); // 100 ms pause
        }
    }