void FinishWarp() { ShowBody(true); swordControl.Return(); aimControl.LockInterface(false); impulse.GenerateImpulse(Vector3.right); StartCoroutine(swordControl.HideSword()); StartCoroutine(Animations()); DOVirtual.Float(9, 0, 5, GlowAmount); //Lens Distortion DOVirtual.Float(-0.8f, 0, .2f, DistortionAmount); DOVirtual.Float(2, 1, .2f, ScaleAmount); }