Esempio n. 1
0
    public void LoadStatus(SaveData LoadData)
    {
        Name      = new Name(LoadData.Name);
        Lv        = new Lv(LoadData.Lv);
        Hp        = new Hp(LoadData.MaxHp, LoadData.CurrentHp);
        Mp        = new Mp(LoadData.MaxMp, LoadData.CurrentMp);
        Str       = new Str(LoadData.Str);
        Vit       = new Vit(LoadData.Vit);
        Dex       = new Dex(LoadData.Dex);
        Int       = new Int(LoadData.Int);
        Exp       = new Exp(LoadData.NextExp, LoadData.CurrentExp);
        MoveSpeed = new MoveSpeed(3, 1);

        Direction = new Direction(Animator);

        ChargeSkill = new SwordChargeAtack();
        NormalAtack = new SwordNomalAtack();
        Skill       = NormalAtack;
        Charge      = GameObject.transform.Find("tame").GetComponent <Charge>();
        Weapon      = (GameObject)Resources.Load("prefab/Weapon/Sword");
        Equip       = new Equip();

        Equip.Weapon(LoadData.EquipWeapon);
        Equip.Head(LoadData.EquipHead);
        Equip.Body(LoadData.EquipBody);
        Equip.Hand(LoadData.EquipHand);
        Equip.Foot(LoadData.EquipFoot);
        Equip.Accessory(LoadData.EquipAccessory);
    }
Esempio n. 2
0
    public void NewGame(string name)
    {
        Name      = new Name(name);
        Lv        = new Lv(1);
        Hp        = new Hp(50, 50);
        Mp        = new Mp(10, 10);
        Str       = new Str(1);
        Vit       = new Vit(1);
        Dex       = new Dex(1);
        Int       = new Int(1);
        Exp       = new Exp(100, 0);
        MoveSpeed = new MoveSpeed(3, 1);

        Equip = new Equip();

        Direction = new Direction(Animator);

        Weapon = (GameObject)Resources.Load("prefab/Weapon/Sword");

        ChargeSkill = new SwordChargeAtack();
        NormalAtack = new SwordNomalAtack();
        Skill       = NormalAtack;
        Charge      = GameObject.transform.Find("tame").GetComponent <Charge>();
    }