public FrostOwl(string name, Vector2 initialPosition) : base(name, new Actor(Animations), 5, 40) { SpawnPoint = initialPosition; movementStartTime = new TimeSpan(0, 0, 1); Personality = new SwoopingPersonality(this); //Personality = new ChargePersonality(this); ElementType = Element.Water; This.Game.AudioManager.AddSoundEffect("Effects/Owl_Move"); if (MovementAudioName == null) { MovementAudioName = "Effects/Owl_Move"; This.Game.AudioManager.InitializeLoopingSoundEffect(MovementAudioName, .03f); } isDieEffectEnabled = true; }