private void Start() { button1 = GameObject.Find("button1"); switch_Flag = button1.GetComponent <Switch_Flag>(); is_Open = switch_Flag.is_Open; Debug.Log(is_Open); frame = 0; }
//public GameObject GameOverText; //public int touch; //GameObject lasertraps; // Start is called before the first frame update void Start() { //button1の情報を取得 button1 = GameObject.Find("button1"); //lasers = GameObject.Find("lasers"); //lasertraps = GameObject.Find("lasertraps"); //button1のSwitch_Flagを取得 switch_Flag = button1.GetComponent <Switch_Flag>(); is_Open = switch_Flag.is_Open; //Switch_Flagからis_Openを取得 CongratsText.SetActive(false); //GameOverText.SetActive(false); //touch = 0; }