Esempio n. 1
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            // Switch places with the monster (Only for switch-hook interactions).
            public static void SwitchHook(Monster monster, Entity sender, EventArgs args)
            {
                SwitchHookProjectile hook = sender as SwitchHookProjectile;

                hook.SwitchWithEntity(monster);
                monster.BeginState(new MonsterBusyState(20));
            }
Esempio n. 2
0
        //-----------------------------------------------------------------------------
        // Overridden methods
        //-----------------------------------------------------------------------------

        public override void OnButtonPress()
        {
            Player.Direction = Player.UseDirection;

            // Shoot and hook projectile.
            SwitchHookProjectile hook = new SwitchHookProjectile(level);

            Player.ShootFromDirection(hook, Player.Direction, hook.Speed);

            // Begin the player state.
            Player.SwitchHookState.Hook = hook;
            Player.BeginState(Player.SwitchHookState);
        }