Esempio n. 1
0
        public void SwitchConnection_Execute()
        {
            // Verify the Execute command.

            var handlerDone = false;
            var gotCommand  = false;

            var connectHandler = new EventHandler <SwitchInboundConnectionArgs>(
                (s, a) =>
            {
                a.StartConnectionThread = false;

                Helper.EnqueueAction(() =>
                {
                    SwitchConnection serverConnection = a.Connection;
                    SwitchPacket packet;

                    AuthHandshake(serverConnection, false);

                    packet     = serverConnection.ReceivePacket();
                    gotCommand = packet.PacketType == SwitchPacketType.Command &&
                                 packet.CommandText == "api status" &&
                                 packet.Headers.Count == 0;

                    serverConnection.SendReply(null);
                    serverConnection.SendResponse("foobar");

                    serverConnection.Close();
                    handlerDone = true;
                });
            });

            SwitchConnection.InboundConnection += connectHandler;

            try
            {
                SwitchConnection.StartListener(binding, 10);

                SwitchConnection   connection = new SwitchConnection(binding, SwitchConnection.DefaultPassword);
                CommandDisposition disposition;

                connection.Connect();
                disposition = connection.Execute("status");

                Assert.IsTrue(disposition.Success);
                Assert.AreEqual("foobar", disposition.ResponseText);

                Helper.WaitFor(() => handlerDone, TimeSpan.FromMilliseconds(5000));

                Assert.IsTrue(gotCommand);
            }
            finally
            {
                SwitchConnection.InboundConnection -= connectHandler;
                SwitchConnection.StopListener();
            }
        }
Esempio n. 2
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        public void SwitchConnection_BasicConnect()
        {
            // Simulate the very basic connection sequence:
            //
            //      Connect
            //      Auth command
            //      Server close

            var handlerDone = false;

            var connectHandler = new EventHandler <SwitchInboundConnectionArgs>(
                (s, a) =>
            {
                a.StartConnectionThread = false;

                Helper.EnqueueAction(() =>
                {
                    SwitchConnection serverConnection = a.Connection;

                    AuthHandshake(serverConnection, false);
                    serverConnection.Close();
                    handlerDone = true;
                });
            });

            SwitchConnection.InboundConnection += connectHandler;

            try
            {
                SwitchConnection.StartListener(binding, 10);

                var connection = new SwitchConnection(binding, SwitchConnection.DefaultPassword);
                var disconnect = false;
                var closeError = false;

                connection.Disconnected +=
                    (s, a) =>
                {
                    disconnect = true;
                    closeError = a.Error != null;
                };

                connection.Connect();

                Helper.WaitFor(() => handlerDone, TimeSpan.FromMilliseconds(5000));
                Thread.Sleep(1000);         // Give the client connection a sec to process the close

                Assert.IsTrue(disconnect);  // Verify that the connection was closed
                Assert.IsTrue(closeError);  // by the server.
            }
            finally
            {
                SwitchConnection.InboundConnection -= connectHandler;
                SwitchConnection.StopListener();
            }
        }
Esempio n. 3
0
        /// <summary>
        /// Simulates the server side of the authentication handshake.
        /// </summary>
        /// <param name="serverConnection">The server side connection.</param>
        /// <param name="failAuth">Pass <c>true</c> to simulate an authentication failure.</param>
        private void AuthHandshake(SwitchConnection serverConnection, bool failAuth)
        {
            ArgCollection properties = new ArgCollection(ArgCollectionType.Unconstrained);
            SwitchPacket  packet;

            // Receive and respond to the [auth] command.

            packet = serverConnection.ReceivePacket();
            if (packet.CommandText != string.Format("auth {0}", SwitchConnection.DefaultPassword))
            {
                serverConnection.Close();
                return;
            }

            properties["Content-Type"] = "auth/request";
            serverConnection.SendPacket(new SwitchPacket(properties, null));

            // Receive and respond to the [api status] command.

            packet = serverConnection.ReceivePacket();
            if (packet.CommandText != string.Format("api status", SwitchConnection.DefaultPassword))
            {
                serverConnection.Close();
                return;
            }

            serverConnection.SendReply(failAuth ? "-ERR access denied" : "+OK success");

            properties["Content-Type"] = "api/response";
            serverConnection.SendPacket(new SwitchPacket(properties, Helper.ASCIIEncoding.GetBytes("Hello World!")));

            if (failAuth)
            {
                Thread.Sleep(1000);     // Get the client a chance to see the reply.
            }
        }
Esempio n. 4
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        public void SwitchConnection_BlastBoth()
        {
            // Simulate the blasting of events from the switch to the remote connection
            // and commands from the remote machine to the switch.

            var handlerDone       = false;
            var cCommandsReceived = 0;
            var cCommandsExecuted = 0;
            var cEventsReceived   = 0;

            var connectHandler = new EventHandler <SwitchInboundConnectionArgs>(
                (s, a) =>
            {
                a.StartConnectionThread = false;

                Helper.EnqueueAction(() =>
                {
                    SwitchConnection serverConnection = a.Connection;

                    serverConnection.CommandReceived +=
                        (s1, a1) =>
                    {
                        if (a1.CommandText == "sendevent HEARTBEAT" &&
                            Helper.ASCIIEncoding.GetString(a1.Content) == "Hello World!" &&
                            a1.Properties["Foo"] == "Bar")
                        {
                            Interlocked.Increment(ref cCommandsReceived);
                        }
                    };

                    AuthHandshake(serverConnection, false);

                    serverConnection.StartThread();

                    Helper.EnqueueAction(
                        () =>
                    {
                        for (int i = 0; i < TransactionCount; i++)
                        {
                            SendEvent(serverConnection, SwitchEventCode.Heartbeat, "Hello World!", new NameValue("Foo", "Bar"));
                        }
                    });

                    Helper.WaitFor(() => cCommandsReceived == TransactionCount && cCommandsExecuted == TransactionCount && cEventsReceived == TransactionCount, Timeout);

                    serverConnection.Close();
                    handlerDone = true;
                });
            });

            SwitchConnection.InboundConnection += connectHandler;

            try
            {
                SwitchConnection.SendBufferSize        =
                    SwitchConnection.ReceiveBufferSize = SocketBufferSize;

                SwitchConnection.StartListener(binding, 10);

                var connection   = new SwitchConnection(binding, SwitchConnection.DefaultPassword);
                var elapsedTimer = new ElapsedTimer();

                connection.EventReceived +=
                    (s, a) =>
                {
                    if (a.EventCode == SwitchEventCode.Heartbeat &&
                        a.ContentType == "text" &&
                        a.ContentText == "Hello World!")
                    {
                        Interlocked.Increment(ref cEventsReceived);
                    }
                };

                connection.Connect();

                elapsedTimer.Start();

                for (int i = 0; i < TransactionCount; i++)
                {
                    var properties = new ArgCollection(ArgCollectionType.Unconstrained);

                    properties["Foo"] = "Bar";
                    connection.SendEvent(SwitchEventCode.Heartbeat, properties, "Hello World!");
                    Interlocked.Increment(ref cCommandsExecuted);
                }

                Helper.WaitFor(() => handlerDone, Timeout);

                elapsedTimer.Stop();

                var rate = (cCommandsReceived + cEventsReceived) / elapsedTimer.ElapsedTime.TotalSeconds;

                Debug.WriteLine(string.Format("Transaction Rate: {0}/sec", rate));
            }
            finally
            {
                SwitchConnection.ResetGlobals();
                SwitchConnection.InboundConnection -= connectHandler;
                SwitchConnection.StopListener();
            }
        }
Esempio n. 5
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        public void SwitchConnection_BlastEvents()
        {
            // Simulate the blasting of events from the switch to the remote connection.

            var handlerDone     = false;
            var cEventsReceived = 0;

            var connectHandler = new EventHandler <SwitchInboundConnectionArgs>(
                (s, a) =>
            {
                a.StartConnectionThread = false;

                Helper.EnqueueAction(() =>
                {
                    SwitchConnection serverConnection = a.Connection;

                    AuthHandshake(serverConnection, false);

                    serverConnection.StartThread();

                    Helper.EnqueueAction(
                        () =>
                    {
                        for (int i = 0; i < TransactionCount; i++)
                        {
                            SendEvent(serverConnection, SwitchEventCode.Heartbeat, "Hello World!", new NameValue("Foo", "Bar"));
                        }
                    });

                    Helper.WaitFor(() => cEventsReceived == TransactionCount, Timeout);

                    serverConnection.Close();
                    handlerDone = true;
                });
            });

            SwitchConnection.InboundConnection += connectHandler;

            try
            {
                SwitchConnection.SendBufferSize        =
                    SwitchConnection.ReceiveBufferSize = SocketBufferSize;

                SwitchConnection.StartListener(binding, 10);

                var connection   = new SwitchConnection(binding, SwitchConnection.DefaultPassword);
                var elapsedTimer = new ElapsedTimer();

                connection.EventReceived +=
                    (s, a) =>
                {
                    if (a.EventCode == SwitchEventCode.Heartbeat &&
                        a.ContentType == "text" &&
                        a.ContentText == "Hello World!")
                    {
                        Interlocked.Increment(ref cEventsReceived);
                    }
                };

                connection.Connect();

                elapsedTimer.Start();
                Helper.WaitFor(() => handlerDone, Timeout);
                elapsedTimer.Stop();

                var rate = cEventsReceived / elapsedTimer.ElapsedTime.TotalSeconds;

                Debug.WriteLine(string.Format("Transaction Rate: {0}/sec", rate));
            }
            finally
            {
                SwitchConnection.ResetGlobals();
                SwitchConnection.InboundConnection -= connectHandler;
                SwitchConnection.StopListener();
            }
        }
Esempio n. 6
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        public void SwitchConnection_EventSend()
        {
            // Verify that an event can be sent to the switch.

            var handlerDone = false;
            var gotEvent    = false;

            var connectHandler = new EventHandler <SwitchInboundConnectionArgs>(
                (s, a) =>
            {
                a.StartConnectionThread = false;

                Helper.EnqueueAction(() =>
                {
                    SwitchConnection serverConnection = a.Connection;

                    serverConnection.CommandReceived +=
                        (s1, a1) =>
                    {
                        gotEvent = a1.CommandText == "sendevent HEARTBEAT" &&
                                   Helper.ASCIIEncoding.GetString(a1.Content) == "Hello World!" &&
                                   a1.Properties["Foo"] == "Bar";
                    };

                    AuthHandshake(serverConnection, false);

                    serverConnection.StartThread();

                    Helper.WaitFor(() => gotEvent, TimeSpan.FromMilliseconds(5000));

                    serverConnection.Close();
                    handlerDone = true;
                });
            });

            SwitchConnection.InboundConnection += connectHandler;

            try
            {
                SwitchConnection.StartListener(binding, 10);

                var connection = new SwitchConnection(binding, SwitchConnection.DefaultPassword);
                var disconnect = false;
                var closeError = false;

                connection.Disconnected +=
                    (s, a) =>
                {
                    disconnect = true;
                    closeError = a.Error != null;
                };

                connection.Connect();

                var properties = new ArgCollection(ArgCollectionType.Unconstrained);

                properties["Foo"] = "Bar";
                connection.SendEvent(SwitchEventCode.Heartbeat, properties, "Hello World!");

                Helper.WaitFor(() => handlerDone, TimeSpan.FromMilliseconds(5000));
                Helper.WaitFor(() => gotEvent, TimeSpan.FromMilliseconds(5000));

                Assert.IsTrue(gotEvent);
                Assert.IsTrue(disconnect);  // Verify that the connection was closed
                Assert.IsTrue(closeError);  // by the server.
            }
            finally
            {
                SwitchConnection.InboundConnection -= connectHandler;
                SwitchConnection.StopListener();
            }
        }
Esempio n. 7
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        public void SwitchConnection_EventReceive()
        {
            // Verify that an event can be received.

            var handlerDone = false;

            var connectHandler = new EventHandler <SwitchInboundConnectionArgs>(
                (s, a) =>
            {
                a.StartConnectionThread = false;

                Helper.EnqueueAction(() =>
                {
                    SwitchConnection serverConnection = a.Connection;

                    AuthHandshake(serverConnection, false);

                    // Send a fake heartbeat event.

                    SendEvent(serverConnection, SwitchEventCode.Heartbeat, "Hello World!", new NameValue("Foo", "Bar"));

                    serverConnection.Close();
                    handlerDone = true;
                });
            });

            SwitchConnection.InboundConnection += connectHandler;

            try
            {
                SwitchConnection.StartListener(binding, 10);

                var connection = new SwitchConnection(binding, SwitchConnection.DefaultPassword);
                var disconnect = false;
                var closeError = false;
                var gotEvent   = false;

                connection.Disconnected +=
                    (s, a) =>
                {
                    disconnect = true;
                    closeError = a.Error != null;
                };

                connection.EventReceived +=
                    (s, a) =>
                {
                    gotEvent = a.EventCode == SwitchEventCode.Heartbeat &&
                               a.ContentType == "text" &&
                               a.ContentText == "Hello World!" &&
                               a.Properties["Foo"] == "Bar";
                };

                connection.Connect();

                Helper.WaitFor(() => handlerDone, TimeSpan.FromMilliseconds(5000));
                Helper.WaitFor(() => gotEvent, TimeSpan.FromMilliseconds(5000));

                Assert.IsTrue(gotEvent);
                Assert.IsTrue(disconnect);  // Verify that the connection was closed
                Assert.IsTrue(closeError);  // by the server.
            }
            finally
            {
                SwitchConnection.InboundConnection -= connectHandler;
                SwitchConnection.StopListener();
            }
        }
Esempio n. 8
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        public void SwitchConnection_Subscribe()
        {
            // Verify the Subscribe/Unsubscribe commands.

            var handlerDone = false;
            var gotCommand  = false;

            var connectHandler = new EventHandler <SwitchInboundConnectionArgs>(
                (s, a) =>
            {
                a.StartConnectionThread = false;

                Helper.EnqueueAction(() =>
                {
                    SwitchConnection serverConnection = a.Connection;
                    SwitchPacket packet;

                    AuthHandshake(serverConnection, false);

                    // First command: subscribe heartbeat

                    packet     = serverConnection.ReceivePacket();
                    gotCommand = packet.PacketType == SwitchPacketType.Command &&
                                 packet.CommandText == "event plain SWITCH_EVENT_HEARTBEAT" &&
                                 packet.Headers.Count == 0;

                    serverConnection.SendReply(null);

                    // Second command: subscribe dtmf

                    packet     = serverConnection.ReceivePacket();
                    gotCommand = packet.PacketType == SwitchPacketType.Command &&
                                 packet.CommandText == "event plain SWITCH_EVENT_DTMF" &&
                                 packet.Headers.Count == 0;

                    serverConnection.SendReply(null);

                    // Third command: unsubscribe dtmf

                    packet     = serverConnection.ReceivePacket();
                    gotCommand = packet.PacketType == SwitchPacketType.Command &&
                                 packet.CommandText == "nixevent SWITCH_EVENT_DTMF" &&
                                 packet.Headers.Count == 0;

                    serverConnection.SendReply(null);

                    // Fourth command: unsubscribe null

                    packet     = serverConnection.ReceivePacket();
                    gotCommand = packet.PacketType == SwitchPacketType.Command &&
                                 packet.CommandText == "noevents" &&
                                 packet.Headers.Count == 0;

                    serverConnection.SendReply(null);

                    // Fifth command: unsubscribe <empty set>

                    packet     = serverConnection.ReceivePacket();
                    gotCommand = packet.PacketType == SwitchPacketType.Command &&
                                 packet.CommandText == "noevents" &&
                                 packet.Headers.Count == 0;

                    serverConnection.SendReply(null);

                    serverConnection.Close();
                    handlerDone = true;
                });
            });

            SwitchConnection.InboundConnection += connectHandler;

            try
            {
                SwitchConnection.StartListener(binding, 10);

                SwitchConnection   connection = new SwitchConnection(binding, SwitchConnection.DefaultPassword);
                CommandDisposition disposition;

                connection.Connect();
                Assert.IsTrue(connection.EventSubscriptions.IsEmpty);

                disposition = connection.Subscribe(new SwitchEventCodeSet(SwitchEventCode.Heartbeat));
                Assert.IsTrue(disposition.Success);
                Assert.IsTrue(new SwitchEventCodeSet(SwitchEventCode.Heartbeat) == connection.EventSubscriptions);

                disposition = connection.Subscribe(new SwitchEventCodeSet(SwitchEventCode.Dtmf));
                Assert.IsTrue(disposition.Success);
                Assert.IsTrue(new SwitchEventCodeSet(SwitchEventCode.Heartbeat, SwitchEventCode.Dtmf) == connection.EventSubscriptions);

                disposition = connection.Unsubscribe(new SwitchEventCodeSet(SwitchEventCode.Dtmf));
                Assert.IsTrue(disposition.Success);
                Assert.IsTrue(new SwitchEventCodeSet(SwitchEventCode.Heartbeat) == connection.EventSubscriptions);

                disposition = connection.Unsubscribe(null);
                Assert.IsTrue(disposition.Success);
                Assert.IsTrue(connection.EventSubscriptions.IsEmpty);

                disposition = connection.Unsubscribe(SwitchEventCodeSet.Empty);
                Assert.IsTrue(disposition.Success);
                Assert.IsTrue(connection.EventSubscriptions.IsEmpty);

                Helper.WaitFor(() => handlerDone, TimeSpan.FromMilliseconds(5000));

                Assert.IsTrue(gotCommand);
            }
            finally
            {
                SwitchConnection.InboundConnection -= connectHandler;
                SwitchConnection.StopListener();
            }
        }
Esempio n. 9
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        public void SwitchConnection_ExecuteBackground()
        {
            // Verify the ExecuteBackground command.

            var handlerDone = false;
            var gotCommand  = false;
            var jobID       = Guid.NewGuid();

            var connectHandler = new EventHandler <SwitchInboundConnectionArgs>(
                (s, a) =>
            {
                a.StartConnectionThread = false;

                Helper.EnqueueAction(() =>
                {
                    SwitchConnection serverConnection = a.Connection;
                    SwitchPacket packet;

                    AuthHandshake(serverConnection, false);

                    packet     = serverConnection.ReceivePacket();
                    gotCommand = packet.PacketType == SwitchPacketType.Command &&
                                 packet.CommandText == "bgapi status" &&
                                 packet.Headers.Count == 0;

                    serverConnection.SendReply(null, new NameValue("Job-UUID", jobID.ToString("D")));
                    SendEvent(serverConnection, SwitchEventCode.BackgroundJob, string.Empty, new NameValue("Job-UUID", jobID.ToString("D")));

                    serverConnection.Close();
                    handlerDone = true;
                });
            });

            SwitchConnection.InboundConnection += connectHandler;

            try
            {
                SwitchConnection.StartListener(binding, 10);

                SwitchConnection   connection      = new SwitchConnection(binding, SwitchConnection.DefaultPassword);
                bool               gotJobCompleted = false;
                CommandDisposition disposition;

                connection.JobCompleted +=
                    (s, a) =>
                {
                    gotJobCompleted = a.JobID == jobID;
                };

                connection.Connect();
                disposition = connection.ExecuteBackground("status");

                Assert.IsTrue(disposition.Success);
                Assert.AreEqual(jobID, disposition.JobID);

                Helper.WaitFor(() => handlerDone, TimeSpan.FromMilliseconds(5000));
                Helper.WaitFor(() => gotJobCompleted, TimeSpan.FromMilliseconds(5000));

                Assert.IsTrue(gotCommand);
                Assert.IsTrue(gotJobCompleted);
            }
            finally
            {
                SwitchConnection.InboundConnection -= connectHandler;
                SwitchConnection.StopListener();
            }
        }
Esempio n. 10
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        public void SwitchConnection_SetLogLevel()
        {
            // Verify the SetLogLevel command.

            var handlerDone = false;
            var gotCommand  = false;

            var connectHandler = new EventHandler <SwitchInboundConnectionArgs>(
                (s, a) =>
            {
                a.StartConnectionThread = false;

                Helper.EnqueueAction(() =>
                {
                    SwitchConnection serverConnection = a.Connection;
                    SwitchPacket packet;

                    AuthHandshake(serverConnection, false);

                    // First command should be: log 5 (notify)

                    packet     = serverConnection.ReceivePacket();
                    gotCommand = packet.PacketType == SwitchPacketType.Command &&
                                 packet.CommandText == "log 5" &&
                                 packet.Headers.Count == 0;

                    serverConnection.SendReply(null);
                    serverConnection.SendResponse("log level set");

                    // Second command should be: log 2 (critical)

                    packet     = serverConnection.ReceivePacket();
                    gotCommand = packet.PacketType == SwitchPacketType.Command &&
                                 packet.CommandText == "log 2" &&
                                 packet.Headers.Count == 0;

                    serverConnection.SendReply(null);
                    serverConnection.SendResponse("log level set");

                    // Third command should be: nolog

                    packet     = serverConnection.ReceivePacket();
                    gotCommand = packet.PacketType == SwitchPacketType.Command &&
                                 packet.CommandText == "nolog" &&
                                 packet.Headers.Count == 0;

                    serverConnection.SendReply(null);
                    serverConnection.SendResponse("logging disabled");

                    serverConnection.Close();
                    handlerDone = true;
                });
            });

            SwitchConnection.InboundConnection += connectHandler;

            try
            {
                SwitchConnection.StartListener(binding, 10);

                SwitchConnection   connection = new SwitchConnection(binding, SwitchConnection.DefaultPassword);
                CommandDisposition disposition;

                connection.Connect();
                Assert.AreEqual(SwitchLogLevel.None, connection.LogLevel);

                disposition = connection.SetLogLevel(SwitchLogLevel.Notice);
                Assert.IsTrue(disposition.Success);
                Assert.AreEqual("log level set", disposition.ResponseText);
                Assert.AreEqual(SwitchLogLevel.Notice, connection.LogLevel);

                disposition = connection.SetLogLevel(SwitchLogLevel.Critical);
                Assert.IsTrue(disposition.Success);
                Assert.AreEqual("log level set", disposition.ResponseText);
                Assert.AreEqual(SwitchLogLevel.Critical, connection.LogLevel);

                disposition = connection.SetLogLevel(SwitchLogLevel.None);
                Assert.IsTrue(disposition.Success);
                Assert.AreEqual("logging disabled", disposition.ResponseText);
                Assert.AreEqual(SwitchLogLevel.None, connection.LogLevel);

                Helper.WaitFor(() => handlerDone, TimeSpan.FromMilliseconds(5000));

                Assert.IsTrue(gotCommand);
            }
            finally
            {
                SwitchConnection.InboundConnection -= connectHandler;
                SwitchConnection.StopListener();
            }
        }
Esempio n. 11
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        public void SwitchConnection_FailAuth()
        {
            // Simulate a client side authentication failure.

            var handlerDone = false;

            var connectHandler = new EventHandler <SwitchInboundConnectionArgs>(
                (s, a) =>
            {
                a.StartConnectionThread = false;

                Helper.EnqueueAction(() =>
                {
                    SwitchConnection serverConnection = a.Connection;

                    AuthHandshake(serverConnection, true);
                    serverConnection.Close();
                    handlerDone = true;
                });
            });

            SwitchConnection.InboundConnection += connectHandler;

            try
            {
                SwitchConnection.StartListener(binding, 10);

                var connection    = new SwitchConnection(binding, SwitchConnection.DefaultPassword);
                var disconnect    = false;
                var closeError    = false;
                var securityError = false;

                connection.Disconnected +=
                    (s, a) =>
                {
                    disconnect = true;
                    closeError = a.Error != null;
                };

                try
                {
                    connection.Connect();
                }
                catch (SecurityException)
                {
                    securityError = true;
                }

                Helper.WaitFor(() => handlerDone, TimeSpan.FromMilliseconds(5000));
                Helper.WaitFor(() => securityError, TimeSpan.FromMilliseconds(5000));

                Assert.IsTrue(securityError);
                Assert.IsFalse(disconnect);
                Assert.IsFalse(closeError);
            }
            finally
            {
                SwitchConnection.InboundConnection -= connectHandler;
                SwitchConnection.StopListener();
            }
        }