Esempio n. 1
0
        private async Task DropItem(Item item, bool first, CancellationToken token)
        {
            // Exit out of any menus.
            if (first)
            {
                for (int i = 0; i < 3; i++)
                {
                    await Click(SwitchButton.B, 0_400, token).ConfigureAwait(false);
                }
            }

            var itemName = GameInfo.Strings.GetItemName(item);

            LogUtil.LogInfo($"Injecting Item: {item.DisplayItemId:X4} ({itemName}).", Config.IP);

            // Inject item.
            var data = item.ToBytesClass();
            var poke = SwitchCommand.Poke(Config.Offset, data);
            await Connection.SendAsync(poke, token);

            await Task.Delay(0_300, token).ConfigureAwait(false);

            // Open player inventory and open the currently selected item slot -- assumed to be the config offset.
            await Click(SwitchButton.X, 1_100, token).ConfigureAwait(false);
            await Click(SwitchButton.A, 0_500, token).ConfigureAwait(false);

            // Navigate down to the "drop item" option.
            var downCount = item.GetItemDropOption();

            for (int i = 0; i < downCount; i++)
            {
                await Click(SwitchButton.DDOWN, 0_400, token).ConfigureAwait(false);
            }

            // Drop item, close menu.
            await Click(SwitchButton.A, 0_400, token).ConfigureAwait(false);
            await Click(SwitchButton.X, 0_400, token).ConfigureAwait(false);

            // Exit out of any menus (fail-safe)
            for (int i = 0; i < 2; i++)
            {
                await Click(SwitchButton.B, 0_400, token).ConfigureAwait(false);
            }
        }
Esempio n. 2
0
        private async Task CleanUp(CancellationToken token)
        {
            LogUtil.LogInfo("Picking up leftover items during idle time.", Config.IP);

            // Exit out of any menus.
            for (int i = 0; i < 3; i++)
            {
                await Click(SwitchButton.B, 0_400, token).ConfigureAwait(false);
            }

            // Pick up and delete.
            for (int i = 0; i < PickupCount; i++)
            {
                await Click(SwitchButton.Y, 2_000, token).ConfigureAwait(false);

                var poke = SwitchCommand.Poke(Config.Offset, Item.NONE.ToBytes());
                await Connection.SendAsync(poke, token);

                await Task.Delay(1_000, token).ConfigureAwait(false);
            }
        }