Inheritance: MonoBehaviour
    void Start()
    {
        Instance = this;
        //set Dialog Disactive
        CoinsPack.SetDialogActive(false);
        BuyExtraStage.SetDialogActive(false);

        BackBtn.onClick.AddListener(onClickBACK);
        UpdateTotalCoinsText();
        Swipe         = GetComponent <SwipeHandler>();
        SelectedLevel = 0; //must be 0 (level 1 selected at the start)
        MaxLevels     = Levels.Length;
        InitGUILevels();
        EventHandler.onBuyCoinsEvent += onBuyCoinsComplete;
    }
Esempio n. 2
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 void Awake()
 {
     instance           = this;
     lastSwipeDirection = SwipeDirection.up;
 }
	void Start () {
		speed = spee.GetSpeed();

		SwipeHandler oySwipe = new SwipeHandler();//start swipes need to check
	}
Esempio n. 4
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 void Awake()
 {
     instance           = this;
     lastSwipeDirection = SwipeDirection.up;
     AssignInput();
 }
    // Use this for initialization
    void Start()
    {
        anim = transform.GetComponent<Animator>();
        spriteRenderer = transform.FindChild("Dino1_0").GetComponent<SpriteRenderer>();
        anim.SetBool("Run", true);
        rigid = GetComponent<Rigidbody2D>();

        gameMgr = GameObject.Find("Scenery").GetComponent<NewGameManager>();
        SwipeHandler = GameObject.Find("Scenery").GetComponent<SwipeHandler>();

        audioSrc = GetComponent<AudioSource>();
    }