private Sweepstake SetupValidSweepstake() { var message = ((TestMessage)smartContractState.Message); message.Sender = contractOwnerAddress; message.Value = entryFeeStrats * SatoshiMuliplier; //note via swagger when calling methods it is strats. eg amount:"1" means 1 strat (1*10^8 satoshis) var teams = "Germany,Brazil,England,Argentina"; var totalPrizeFund = entryFeeStrats * (ulong)teams.Split(",").Length; uint firstPrize = (uint)(totalPrizeFund * 0.7); uint secondPrize = (uint)(totalPrizeFund * 0.2); uint thirdPrize = (uint)(totalPrizeFund * 0.1); var contract = new Sweepstake(smartContractState, teams, entryFeeStrats, firstPrize, secondPrize, thirdPrize); return(contract); }
private void all_players_join_and_get_assigned_teams(TestMessage message, Sweepstake contract) { message.Sender = contractOwnerAddress; contract.JoinGame("owner"); message.Sender = punter1Address; contract.JoinGame("p1"); message.Sender = punter2Address; contract.JoinGame("p2"); message.Sender = punter3Address; contract.JoinGame("p3"); var persistedAssignedTeams = persistentState.GetStringList("AssignedTeams"); persistedAssignedTeams.GetValue(0).Should().Be("england"); persistedAssignedTeams.GetValue(1).Should().Be("argentina"); persistedAssignedTeams.GetValue(2).Should().Be("germany"); persistedAssignedTeams.GetValue(3).Should().Be("brazil"); }
private Sweepstake SetupValidSweepstake() { var message = ((TestMessage)smartContractState.Message); message.Sender = contractOwnerAddress; message.Value = entryFeeStrats * SatoshiMuliplier; var teams = "Germany,Brazil,England,Argentina"; var totalPrizeFund = entryFeeStrats * 4; uint firstPrize = (uint)(totalPrizeFund * 0.7); uint secondPrize = (uint)(totalPrizeFund * 0.2); uint thirdPrize = (uint)(totalPrizeFund * 0.1); var contract = new Sweepstake(smartContractState, teams, entryFeeStrats, firstPrize, secondPrize, thirdPrize); return(contract); }