/// <summary>
        /// Infract the Player with the amount of points.
        /// </summary>
        /// <param name="Player">Player to infract.</param>
        /// <param name="Points">Amount of points to infract.</param>
        public static void AddInfractionCount(this Player Player, int Points)
        {
            if (Player.IsSwearInfracted())
            {
                SwearInfractionList SwearInfractionList = Player.GetSwearInfractionList();
                SwearInfractionList.Name = Player.Name;
                if ((DateTime.Now - SwearInfractionList.StartTime).TotalDays >= Core.Setting.SwearInfractionReset)
                {
                    SwearInfractionList.Points = Points;
                }
                else
                {
                    if (SwearInfractionList.Points >= Core.Setting.SwearInfractionCap)
                    {
                        SwearInfractionList.Points = 0;
                    }
                    SwearInfractionList.Points += Points;
                }
                SwearInfractionList.StartTime = DateTime.Now;

                if (SwearInfractionList.Points >= Core.Setting.SwearInfractionCap)
                {
                    SwearInfractionList.Points = Core.Setting.SwearInfractionCap;
                    SwearInfractionList.Muted += 1;
                }

                Core.Setting.Save();
            }
            else
            {
                Core.Setting.SwearInfractionListData.Add(new SwearInfractionList(Player.Name, Player.GameJoltID, Points, 0, DateTime.Now));
                Core.Setting.Save();
            }
        }
        /// <summary>
        /// Defract the Player with the amount of points.
        /// </summary>
        /// <param name="Player">Player to defract.</param>
        /// <param name="Points">Amount of points to defract.</param>
        public static void RemoveInfractionCount(this Player Player, int Points)
        {
            if (Player.IsSwearInfracted())
            {
                SwearInfractionList SwearInfractionList = Player.GetSwearInfractionList();
                SwearInfractionList.Name = Player.Name;
                if ((DateTime.Now - SwearInfractionList.StartTime).TotalDays >= Core.Setting.SwearInfractionReset)
                {
                    SwearInfractionList.Points = 0;
                }
                else
                {
                    SwearInfractionList.Points -= Points;
                    SwearInfractionList.Points  = SwearInfractionList.Points.Clamp(0, int.MaxValue);
                }
                SwearInfractionList.StartTime = DateTime.Now;

                Core.Setting.Save();
            }
        }