public void Start() { rend = GetComponent<SpriteRenderer>(); swing = transform.parent.GetComponent<SwayPlayerSwing>(); player = transform.parent.GetComponent<SwayPlayer>(); }
public void Start() { joint = GetComponent<DistanceJoint2D>(); joint.enabled = false; cc = GetComponent<CharacterController2D>(); box = GetComponent<BoxCollider2D>(); player = GetComponent<SwayPlayer>(); ropePointMask = 1 << LayerMask.NameToLayer("RopePoint"); armL = transform.Find("robot_armL").GetComponent<SpriteRenderer>(); allButPlayerMask = ~(1 << LayerMask.NameToLayer("Player")); }