public void RemoteTriggerExplosion(Vector3 position, float explosionRadius)
    {
        kamikazeAttackSwarm.ActivateExplosion(position, explosionRadius * 10); //Increase the effect of explosion for kamikazeSwarm
        enemySwarm.ActivateExplosion(position, explosionRadius);
        var obj = Instantiate(explosionPrefab, position, Quaternion.identity);

        obj.GetComponent <Explosion>().explosionRadius = explosionRadius * 1.2f; //Make explosion animation a bit larger than actual explosion
    }