public void LoadGame() { try { GearManager.instance.SetGears((int)NPBinding.CloudServices.GetLong(GearsKey)); SwapManager.PlayerIdx = (int)NPBinding.CloudServices.GetLong(PlayerIdxKey); SwapManager.BackgroundIdx = (int)NPBinding.CloudServices.GetLong(BackgroundIdxKey); SwapManager.MusicIdx = (int)NPBinding.CloudServices.GetLong(MusicIdxKey); SwapManager.ObstacleIdx = (int)NPBinding.CloudServices.GetLong(ObstacleIdxKey); SwapManager.ProjectileIdx = (int)NPBinding.CloudServices.GetLong(ProjectileIdxKey); SwapManager.PlayerUnlocks = GetUnlocks(PlayerUnlocksKey); SwapManager.BackgroundUnlocks = GetUnlocks(BackgroundUnlocksKey); SwapManager.MusicUnlocks = GetUnlocks(MusicUnlocksKey); SwapManager.ObstacleUnlocks = GetUnlocks(ObstacleUnlocksKey); SwapManager.AddDefaults(); player.Score().SetHighscores((int)NPBinding.CloudServices.GetLong(HighscoreKey), (int)NPBinding.CloudServices.GetLong(HighDistanceKey)); player.InitUnlock(); } catch (Exception e) { prompt.SetPrompt("Error Getting Data!", "There was a critical error while retreiving your data, try restarting the game."); } }
private WeaponManager wm; //handles weapon swapping //Called when script is enabled void Start() { lineRenderer = GetComponent <LineRenderer>(); fpsCam = GetComponentInParent <Camera>(); player = GameObject.Find("Player"); sm = player.GetComponent <SwapManager>(); wm = player.GetComponent <WeaponManager>(); }
private void Awake() { swapManager = FindObjectOfType <SwapManager>(); inventorySlots = GetComponent <InventorySlotsHandler>(); if (inventorySlots != null) { inventorySlots.OnInventoryClosed = RemoveSwappableIfInventoryItem; } }
private AudioSource[] source; //Added ArrayList of AudioSources, make sure to add two Audio Sources into a weapon + first one has to be the fire sound, second is reload //Called when script is enabled void Start() { lineRenderer = GetComponent <LineRenderer>(); fpsCam = GetComponentInParent <Camera>(); player = GameObject.Find("Player"); sm = player.GetComponent <SwapManager>(); wm = player.GetComponent <WeaponManager>(); source = GetComponents <AudioSource>(); //Added line here }
public SwapWindow(SwapManager swapManger, bool launchGame) { _launchGame = launchGame; SwapManager = swapManger; InitializeComponent(); InitWindow(launchGame); }
private void Awake() { if (instance == null) { instance = this; } else { Application.Quit(); } }
private async void OnSwapReceivedEventHandler(object sender, SwapEventArgs args) { try { await SwapManager .HandleSwapAsync(args.Swap) .ConfigureAwait(false); } catch (Exception e) { OnError(TerminalService.Exchange, e); } }
private void ButtonRemoveB_OnClick(object sender, RoutedEventArgs e) { SwapManager.RemoveReserveEntity(); SubscriptionB = null; UpdateTargetB(); TextBlockPathAlt.GetBindingExpression(TextBlock.TextProperty)?.UpdateTarget(); HideB(); ButtonAddB.Visibility = Visibility.Visible; ButtonRemoveB.Visibility = Visibility.Collapsed; Settings.Default.ReserveDat = string.Empty; Settings.Default.Save(); }
//Called when script is enabled void Start() { cur_spr = min_spr; lineRenderer = GetComponent <LineRenderer>(); fpsCam = GetComponentInParent <Camera>(); player = GameObject.Find("Player"); sm = player.GetComponent <SwapManager>(); source = GetComponents <AudioSource>(); //Added line here tracer = GetComponent <ShootScript>(); pMenu = GameObject.Find("UICanvas").transform.Find("PauseMenu").gameObject; oMenu = GameObject.Find("UICanvas").transform.Find("OptionsMenu").gameObject; goScreen = GameObject.Find("UICanvas").transform.Find("GameOverScreen").gameObject; winScreen = GameObject.Find("UICanvas").transform.Find("WinScreen").gameObject; ammoCount = GameObject.Find("HUD").transform.Find("Ammo Counter").GetComponent <TextMeshProUGUI>(); }
public void Initialize() { swapManager = SwapManager.instance; SubscribeFunctionality(); groundCheck = transform.GetChild(0); whatIsGround = LayerMask.NameToLayer("TransparentFX"); rigidBody2D = GetComponent <Rigidbody2D>(); gravityScale = rigidBody2D.gravityScale; EventManager.instance.playerDeath += Die; A_UI = GetComponentInChildren <Canvas>().transform.GetChild(0).gameObject; B_UI = GetComponentInChildren <Canvas>().transform.GetChild(1).gameObject; X_UI = GetComponentInChildren <Canvas>().transform.GetChild(2).gameObject; Y_UI = GetComponentInChildren <Canvas>().transform.GetChild(3).gameObject; AGrey_UI = GetComponentInChildren <Canvas>().transform.GetChild(4).gameObject; BGrey_UI = GetComponentInChildren <Canvas>().transform.GetChild(5).gameObject; XGrey_UI = GetComponentInChildren <Canvas>().transform.GetChild(6).gameObject; YGrey_UI = GetComponentInChildren <Canvas>().transform.GetChild(7).gameObject; A_UI.SetActive(a_isEnabled); B_UI.SetActive(b_isEnabled); X_UI.SetActive(x_isEnabled); Y_UI.SetActive(y_isEnabled); AGrey_UI.SetActive(!a_isEnabled); BGrey_UI.SetActive(!b_isEnabled); XGrey_UI.SetActive(!x_isEnabled); YGrey_UI.SetActive(!y_isEnabled); A_Animator = A_UI.GetComponent <Animator>(); B_Animator = B_UI.GetComponent <Animator>(); X_Animator = X_UI.GetComponent <Animator>(); Y_Animator = Y_UI.GetComponent <Animator>(); pickupSlot = transform.GetChild(2); graphicsSlot = transform.GetChild(3); charAnimation = graphicsSlot.GetChild(0).GetComponent <Animator>(); audioManager = FindObjectOfType <AudioManager>(); }
public void DefaultLoad() { GearManager.instance.SetGears(0); SwapManager.PlayerIdx = 0; SwapManager.BackgroundIdx = 0; SwapManager.MusicIdx = 0; SwapManager.ObstacleIdx = 0; SwapManager.PlayerUnlocks = new List <int>(); SwapManager.BackgroundUnlocks = new List <int>(); SwapManager.MusicUnlocks = new List <int>(); SwapManager.ObstacleUnlocks = new List <int>(); SwapManager.AddDefaults(); player.Score().SetHighscores(0, 0); player.InitUnlock(); }
private void Awake() { i = this; }
private void Awake() { swapManager = FindObjectOfType <SwapManager>(); }
private void InitSwapManager() { SwapManager = new SwapManager(_setup.DatFile, Settings.Default.ReserveDat); }
private void Start() { swapper = FindObjectOfType <SwapManager>(); }