void Start () {
	
		suspicionMeter = FindObjectOfType<SuspicionMeter> ();

		//Init values
		gold = 0;
		reputation = 0;
		suspicion = 0;
		sucessfulRecipes = 0;
		failedRecipes = 0;

		SaveGameState ();

		//Grab saved values
		GetStoredGameState();

	}
Esempio n. 2
0
	// Use this for initialization
	void Start () {
		gameStateController = FindObjectOfType<GameStateController> ();
		suspicionMeter = FindObjectOfType<SuspicionMeter> ();
		angerBar = FindObjectOfType<AngerBar> ();
	}