void SetCurrentState() { if (currentState != Suspect.state) { currentState = Suspect.state; gesture.SetDefaultSprite(); } }
void SetCurrentState() { if(currentState != Suspect.state) { currentState = Suspect.state; gesture.SetDefaultSprite(); } }
void Awake() { voice = GetComponent<VerbalResponse>(); gesture = GetComponent<VisualResponse>(); currentState = Suspect.state; }
void Awake() { voice = GetComponent <VerbalResponse>(); gesture = GetComponent <VisualResponse>(); currentState = Suspect.state; }