void Start() { cont = transform.GetComponent <SurvivorRecogRangeCollider>(); controller = GetComponent <CharacterController>(); survivorStatus = GetComponent <SurvivorStatus>(); playerAnimator = this.gameObject.GetComponent <Animator>(); Inventory = GetComponent <SurvivorInventory>(); survivorAudio = GetComponent <SurvivorAudio>(); ragDoll = GameObject.Find("/Survivor/Bip001/Bip001 Pelvis"); //레그돌 ScreenMidPoint = new Vector3(Screen.width / 2, Screen.height / 2, 0f); BearCollider = transform.Find("RecogRangeColliderGroup").Find("BearRecogRangeCollider").gameObject; BeeCollider = transform.Find("RecogRangeColliderGroup").Find("BeeRecogRangeCollider").gameObject; BoarCollider = transform.Find("RecogRangeColliderGroup").Find("BoarRecogRangeCollider").gameObject; SnakeCollider = transform.Find("RecogRangeColliderGroup").Find("SnakeRecogRangeCollider").gameObject; recogRangeColliderGroup = transform.Find("RecogRangeColliderGroup").gameObject; Action = false; //Fire1 = false; Fire2 = false; Sneak = false; runSpeedBackUp = runSpeed; }
public void SetUp() { navMeshAgent = GetComponent <NavMeshAgent>(); navMeshAgent.updatePosition = true; inventory = GetComponent <SurvivorInventory>(); inventory.survivor = this; action = GetComponent <SurvivorAction>(); animator = GetComponent <Animator>(); }
void Start() { SurvivorInventory survivorInventory = GetComponent <SurvivorInventory>(); survivorInventory.enabled = true; SurvivorStatus survivorStatus = GetComponent <SurvivorStatus>(); survivorStatus.enabled = true; survivorStatus.PlayerID = ID; survivorStatus.PlayerName = playerName; gameObject.name = playerName; transform.Find("PlayerNameText").GetComponent <TextMesh>().text = playerName; if (GameController.GetInstance() != null) { GameController.GetInstance().GameControllerInit(); } survivorStatus.uiSurvivor = GameObject.Find("UI/Canvas/SurvivorPanel").GetComponent <UISurvivor>(); survivorStatus.uiSurvivor.SurvivorUIStart(); SetClothColor(playerColor); }