// Start is called before the first frame update
 void Start()
 {
     timer = GameObject.FindWithTag("Timer");
     if (timer != null)
     {
         st = timer.GetComponent <SurvivalTime>();
     }
     sceneName = SceneManager.GetActiveScene();
     AudioSource[] audio = GetComponents <AudioSource>();
     explodeSound = audio[0];
     health       = 100;
     houseHealth  = 100;
 }
Esempio n. 2
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 public MobsSpawningHandler(SurvivalMobs mobsListRef, SurvivalPlayers playersListRef, SurvivalTime time)
 {
     _survivalMobs    = mobsListRef;
     _survivalPlayers = playersListRef;
     _survivalTime    = time;
 }