void Start() { QuestTextKill = QuestTextKill.GetComponent <Text>(); QuestTextMenipu = QuestTextMenipu.GetComponent <Text>(); QuestTextSurti = QuestTextSurti.GetComponent <Text>(); SurtiQuest.SetActive(false); Qactive = false; Surti.SetActive(false); timer = 0; }
// Update is called once per frame void Update() { QuestTextKill.text = "Bunuh 3 manusia " + kill + "/3"; QuestTextMenipu.text = "Mengajak manusia ke hutan " + menipu + "/3"; QuestTextSurti.text = "Mencari tau keberadaan Surti"; QuestBox.SetActive(Qactive); if (kill >= 3) { CheckKill.SetActive(true); CrosslineKill.SetActive(true); SurtiQuest.SetActive(true); Surti.SetActive(true); timer += Time.deltaTime; if (timer >= 2) { aha.Stop(); timer = 0; kill = 0; sceneending.Play(); } } if (menipu >= 3) { CheckTipu.SetActive(true); CrossTipu.SetActive(true); } if (kesurtian) { CheckSurti.SetActive(true); CrossSurti.SetActive(true); } if (Input.GetKeyDown(KeyCode.Q)) { kill += 1; //if (Qactive) //{ // Qactive = false; //}else if (!Qactive) //{ // Qactive = true; //} } }