Esempio n. 1
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        private void updateDevices()
        {
            _deviceInfos.Clear();
            _deviceInfos = new List <DeviceInfo>(_audioInput.DeviceInfos);

            string[] infoStrs = Array.ConvertAll <DeviceInfo, string>(
                _deviceInfos.ToArray(),
                (di) => { return(getDeviceDrawString(di)); });

            _devSurfaces = new SurfaceCollection();
            _devRects    = new Rectangle[infoStrs.Length];
            ImageUtil.CreateStrMenu(infoStrs, Constants.Color_Foreground,
                                    ref _devSurfaces, ref _devRects, _devRect.Width);

            int ih = 30;

            if (_devRects.Length > 0)
            {
                ih = _devRects[0].Height;
            }
            _devDrawLength = (int)Math.Floor(_devRect.Height / (double)ih);
            if (_devDrawLength > _devRects.Length)
            {
                _devDrawLength = _devRects.Length;
            }

            _devDrawFirstIdx = -1;
            _devSelectedIdx  = _parent.SelectedDeviceIndex;
            if (_deviceInfos.Count == 0)
            {
                _state = SelectionState.Back;
            }

            updateDevicesIndex();
        }
Esempio n. 2
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        /// <summary>
        ///
        /// </summary>
        /// <param name="surfaces"></param>
        /// <param name="bounds"></param>
        /// <param name="coordinates"></param>
        public BoundedSprite(SurfaceCollection surfaces, Rectangle bounds, Vector coordinates)
            : base(surfaces, coordinates)
        {
            if (surfaces == null)
            {
                throw new ArgumentNullException("surfaces");
            }
            this.bounds = bounds;
            int tempHeight;
            int tempWidth;

            tempWidth        = this.bounds.Size.Width - (int)surfaces.Size.Width;
            tempHeight       = this.bounds.Size.Height - (int)surfaces.Size.Height;
            this.bounds.Size = new Size(tempWidth, tempHeight);
            base.Frame       = rand.Next(surfaces.Count);
            if (rand.Next(2) % 2 == 0)
            {
                this.AnimateForward = true;
            }
            else
            {
                this.AnimateForward = false;
            }

            this.Animate = true;
        }
Esempio n. 3
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        public SceneGameOver()
        {
            sceneType = SceneType.GameOver;

            _menuItems = new MenuItem[]
            {
                new MenuItem(Key.R, Properties.Resources.MenuItem_RetryStage),
                new MenuItem(Key.M, Properties.Resources.MenuItem_MapSelect),
                new MenuItem(Key.T, Properties.Resources.MenuItem_ReturnTitle)
            };

            _keys = new Key[]
            {
                Key.UpArrow, Key.DownArrow, Key.Return, Key.Escape,
                Key.M, Key.R, Key.T
            };

            _cursor = ResourceManager.GetColoredCursorGraphic(_foreColor);

            _overImgSurface = ResourceManager.LoadSurface(Constants.Filename_GameoverImage);
            ImageUtil.SetColor(_overImgSurface, _foreColor);

            _menuSurfaces = new SurfaceCollection();
            _menuRects = new Rectangle[_menuItems.Length];
            ImageUtil.CreateStrMenu(_menuItems, _foreColor, ref _menuSurfaces, ref _menuRects, Constants.ScreenWidth);
        }
Esempio n. 4
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        public SceneTitle()
        {
            sceneType  = SceneType.Title;
            _menuItems = new MenuItem[]
            {
                new MenuItem(Key.S, "Start"),
                new MenuItem(Key.O, "Option"),
                new MenuItem(Key.Q, "Quit")
            };

            _keys = new Key[]
            {
                Key.UpArrow, Key.DownArrow, Key.Return, Key.M, Key.O, Key.Q
            };

            _cursor = ResourceManager.GetColoredCursorGraphic(Constants.Color_Foreground);

            if (_menuSurfaces == null)
            {
                _menuSurfaces = new SurfaceCollection();
                _menuRects    = new Rectangle[_menuItems.Length];
                ImageUtil.CreateStrMenu(_menuItems, Constants.Color_Foreground, ResourceManager.MiddlePFont,
                                        ref _menuSurfaces, ref _menuRects, Constants.ScreenWidth);
            }
        }
        public SceneGameOver()
        {
            sceneType = SceneType.GameOver;

            _menuItems = new MenuItem[]
            {
                new MenuItem(Key.R, Properties.Resources.MenuItem_RetryStage),
                new MenuItem(Key.M, Properties.Resources.MenuItem_MapSelect),
                new MenuItem(Key.T, Properties.Resources.MenuItem_ReturnTitle)
            };

            _keys = new Key[]
            {
                Key.UpArrow, Key.DownArrow, Key.Return, Key.Escape,
                Key.M, Key.R, Key.T
            };

            _cursor = ResourceManager.GetColoredCursorGraphic(_foreColor);

            _overImgSurface = ResourceManager.LoadSurface(Constants.Filename_GameoverImage);
            ImageUtil.SetColor(_overImgSurface, _foreColor);

            _menuSurfaces = new SurfaceCollection();
            _menuRects    = new Rectangle[_menuItems.Length];
            ImageUtil.CreateStrMenu(_menuItems, _foreColor, ref _menuSurfaces, ref _menuRects, Constants.ScreenWidth);
        }
Esempio n. 6
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        public SpriteSheet(string spriteSheetFilename, Color transparentColor, Size frameSize, int rotationPerFrameDeg, int firstFrameShipDirectionDeg, int rotationAnimationDelay, int cannonBarrelLength, int forwardThrusterEngineLength, int reverseThrusterEngineLength)
        {
            this.bitmap = new Bitmap(spriteSheetFilename);
            this.transparentColor = transparentColor;
            this.frameSize = frameSize;
            this.rotationPerFrameDeg = rotationPerFrameDeg;
            this.firstFrameShipDirectionDeg = firstFrameShipDirectionDeg;
            this.cannonBarrelLength = cannonBarrelLength;
            this.reverseThrusterEngineLength = reverseThrusterEngineLength;
            this.forwardThrusterEngineLength = forwardThrusterEngineLength;

            SurfaceCollection spriteSheet_SurfaceCollection = new SurfaceCollection();
            Surface spriteSheet_Surface = new Surface(this.bitmap).Convert(Video.Screen, true, false);

            spriteSheet_SurfaceCollection.Add(spriteSheet_Surface, this.frameSize);

            AnimationCollection animationCollection = new AnimationCollection();
            animationCollection.Add(spriteSheet_SurfaceCollection);
            animationCollection.Delay = rotationAnimationDelay;

            AnimatedSprite animatedSprite = new AnimatedSprite(animationCollection);

            animatedSprite.TransparentColor = this.transparentColor;
            animatedSprite.Transparent = true;

            this.animatedSprite = animatedSprite;
        }
        public static SurfaceCollection LoadSurfaces(string resourceName, Size tileSize)
        {
            SurfaceCollection ret = new SurfaceCollection();

            ret.AlphaBlending = true;

            using (Surface s = LoadSurface(resourceName))
            {
                for (int i = 0; i < s.Width; i += tileSize.Width)
                {
                    for (int j = 0; j < s.Height; j += tileSize.Height)
                    {
                        Surface ss = new Surface(tileSize.Width, tileSize.Height, 32, s.RedMask, s.GreenMask, s.BlueMask, s.AlphaMask);
                        ss.Transparent   = true;
                        ss.AlphaBlending = true;
                        Color[,] tmp     = s.GetColors(new Rectangle(i, j, tileSize.Width, tileSize.Height));
                        ss.SetPixels(Point.Empty, tmp);
                        tmp = ss.GetColors(new Rectangle(0, 0, ss.Width, ss.Height));
                        ss.Update();
                        ret.Add(ss);
                    }
                }
            }
            return(ret);
        }
        /// <summary>
        /// マップ情報読み込み
        /// </summary>
        private void updateMapInfos()
        {
            _mapInfos.Clear();
            _mapInfos = _loader.LoadMapInfos();

            string[] infoStrs = Array.ConvertAll <MapInfo, string>(_mapInfos.ToArray(),
                                                                   (mi) => { return(mi.MapName); });

            _mapSurfaces = new SurfaceCollection();
            _mapRects    = new Rectangle[infoStrs.Length];
            ImageUtil.CreateStrMenu(infoStrs, Constants.Color_Foreground,
                                    ref _mapSurfaces, ref _mapRects, _mapRect.Width);

            int ih = 30;

            if (_mapRects.Length > 0)
            {
                ih = _mapRects[0].Height;
            }
            _mapDrawLength = (int)Math.Floor(_mapRect.Height / (double)ih);
            if (_mapDrawLength > _mapInfos.Count)
            {
                _mapDrawLength = _mapInfos.Count;
            }

            _mapDrawFirstIdx = -1;
            _mapSelectedIdx  = 0;
            if (_mapInfos.Count == 0)
            {
                _mapFocus = false;
            }

            updateMapIndex();
        }
Esempio n. 9
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        public SceneTitle()
        {
            sceneType = SceneType.Title;
            _menuItems = new MenuItem[]
            {
                new MenuItem(Key.S, "Start"),
                new MenuItem(Key.O, "Option"),
                new MenuItem(Key.Q, "Quit")
            };
            
            _keys = new Key[]
            {
                Key.UpArrow, Key.DownArrow, Key.Return, Key.M, Key.O, Key.Q
            };

            _cursor = ResourceManager.GetColoredCursorGraphic(Constants.Color_Foreground);

            if (_menuSurfaces == null)
            {
                _menuSurfaces = new SurfaceCollection();
                _menuRects = new Rectangle[_menuItems.Length];
                ImageUtil.CreateStrMenu(_menuItems, Constants.Color_Foreground, ResourceManager.MiddlePFont,
                    ref _menuSurfaces, ref _menuRects, Constants.ScreenWidth);
            }
        }
Esempio n. 10
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        public BlpTexture(string filename, bool loadMipMaps)
        {
            using (var stream = File.Open(filename, FileMode.Open))
                LoadFromStream(stream, loadMipMaps);

            mipmapCollection = new SurfaceCollection(this);
        }
Esempio n. 11
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 private void release()
 {
     if (_prevSurface != null) _prevSurface.Dispose();
     if (_errorMessageSurface != null) foreach (Surface s in _errorMessageSurface) s.Dispose();
     _prevSurface = null;
     _errorMessageSurface = null;
 }
Esempio n. 12
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        /// <summary>
        /// 
        /// </summary>
        /// <param name="surfaces"></param>
        /// <param name="bounds"></param>
        /// <param name="coordinates"></param>
        public BoundedSprite(SurfaceCollection surfaces, Rectangle bounds, Vector coordinates)
            : base(surfaces, coordinates)
        {
            if (surfaces == null)
            {
                throw new ArgumentNullException("surfaces");
            }
            this.bounds = bounds;
            int tempHeight;
            int tempWidth;
            tempWidth = this.bounds.Size.Width - (int)surfaces.Size.Width;
            tempHeight = this.bounds.Size.Height - (int)surfaces.Size.Height;
            this.bounds.Size = new Size(tempWidth, tempHeight);
            base.Frame = rand.Next(surfaces.Count);
            if (rand.Next(2) % 2 == 0)
            {
                this.AnimateForward = true;
            }
            else
            {
                this.AnimateForward = false;
            }

            this.Animate = true;
        }
Esempio n. 13
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 internal Sprite(SurfaceCollection surfaces, Vector vector)
 {
     if (surfaces == null)
     {
         throw new ArgumentNullException("surfaces");
     }
     this.surf   = surfaces[0];
     this.vector = vector;
 }
Esempio n. 14
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 /// <summary>
 ///
 /// </summary>
 /// <param name="frames"></param>
 /// <param name="key"></param>
 /// <param name="coordinates"></param>
 /// <param name="bounds"></param>
 public DragSprite(SurfaceCollection frames, Point coordinates)
     : base(frames, coordinates)
 {
     if (frames == null)
     {
         throw new ArgumentNullException("frames");
     }
     this.AllowDrag = true;
 }
Esempio n. 15
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		public void TestImageLoad()
		{
			// Load the image
			SurfaceCollection id = new SurfaceCollection();
            id.Add(new Surface("../../../examples/SpriteGuiDemos/Data/marble1.png"));
			// Make sure the height and width match
			Assert.AreEqual(384, id.Size.Width);
			Assert.AreEqual(384, id.Size.Height);
		}
Esempio n. 16
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        protected virtual void loadImages()
        {
            int[] tmp = { 0, 1, 2 };
            _playerSurfaces = ResourceManager.LoadSurfaces(
                Array.ConvertAll <int, string>(tmp, (i) => { return(string.Format(Constants.Filename_PlayerImage, i)); }));
            _playerSurfaces.Add(_playerSurfaces[1]);

            _explosionSurfaces = ResourceManager.LoadSurfaces(Constants.Filename_ExplosionImage, new Size(24, 24));
        }
Esempio n. 17
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        public void TestImageLoad()
        {
            // Load the image
            SurfaceCollection id = new SurfaceCollection();

            id.Add(new Surface("../../../examples/SpriteGuiDemos/Data/marble1.png"));
            // Make sure the height and width match
            Assert.AreEqual(384, id.Size.Width);
            Assert.AreEqual(384, id.Size.Height);
        }
Esempio n. 18
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 /// <summary>
 /// Loads a floor title into memory.
 /// </summary>
 protected static SurfaceCollection LoadFloor()
 {
     if (File.Exists(Path.Combine(dataDirectory, "floor-00.png")))
     {
         filePath = "";
     }
     SurfaceCollection id = new SurfaceCollection();
     id.Add(Path.Combine(filePath, Path.Combine(dataDirectory, "floor")), ".png");
     return id;
 }
Esempio n. 19
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        public SceneGameStage(map.Map map)
        {
            sceneType = SceneType.GameStage;
            _map      = map;

            #region メニューアイテム
            _clearMenuItems = new MenuItem[]
            {
                new MenuItem(Key.M, Properties.Resources.MenuItem_MapSelect),
                new MenuItem(Key.T, Properties.Resources.MenuItem_ReturnTitle)
            };
            #endregion

            _keys = new Key[]
            {
                Key.UpArrow, Key.DownArrow, Key.Return,
                Key.Escape, Key.R, Key.M, Key.T
            };

            // 画像読み込み
            _lifeSurfaces = ResourceManager.LoadSurfaces(Constants.Filename_LifeImage, new Size(30, 32));

            #region 配置
            _viewRect = new Rectangle(
                Constants.ScreenWidth - Constants.StageViewWidth - Constants.StageMargin,
                Constants.StageMargin,
                Constants.StageViewWidth,
                Constants.StageViewHeight);
            _keyRect = new Rectangle(
                Constants.StageMargin,
                Constants.StageMargin,
                _viewRect.Left - 1 - Constants.StageMargin,
                Constants.StageViewHeight);
            _miniMapRect = new Rectangle(
                Constants.ScreenWidth - Constants.MiniMapWidth - Constants.StageMargin,
                _viewRect.Bottom + Constants.StageGap,
                Constants.MiniMapWidth,
                Constants.ScreenHeight - Constants.StageMargin - _viewRect.Bottom - Constants.StageGap);
            _playerInfoRect = new Rectangle(
                Constants.StageMargin,
                _viewRect.Bottom + Constants.StageGap,
                _miniMapRect.Left - Constants.StageMargin - Constants.StageGap,
                _miniMapRect.Height);
            #endregion

            #region PID制御係数決定
            _prevYDiff = 0;
            _yDiff     = 0;
            _coefP     = 0.5;
            _coefI     = _coefP * 0.4;
            _coefD     = _coefP * 0.01;
            _diffT     = 1 / (double)SdlDotNet.Core.Events.TargetFps;
            #endregion
        }
Esempio n. 20
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 private void disposeSurfaceCollection(SurfaceCollection sc)
 {
     if (sc != null)
     {
         foreach (Surface s in sc)
         {
             s.Dispose();
         }
         sc = null;
     }
 }
Esempio n. 21
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        /// <summary>
        /// Loads a floor title into memory.
        /// </summary>
        protected static SurfaceCollection LoadFloor()
        {
            if (File.Exists(Path.Combine(dataDirectory, "floor-00.png")))
            {
                filePath = "";
            }
            SurfaceCollection id = new SurfaceCollection();

            id.Add(Path.Combine(filePath, Path.Combine(dataDirectory, "floor")), ".png");
            return(id);
        }
Esempio n. 22
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        /// <summary>
        /// Creates a new Vertex structure object
        /// </summary>
        public VertexStructure(int verticesCapacity)
        {
            m_name        = string.Empty;
            m_description = string.Empty;

            m_vertices = new List <Vertex>(verticesCapacity);
            m_surfaces = new List <VertexStructureSurface>();

            m_vertexCollection  = new VertexCollection(m_vertices);
            m_surfaceCollection = new SurfaceCollection(m_surfaces);
        }
Esempio n. 23
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 /// <summary>
 /// 
 /// </summary>
 /// <param name="surfaces"></param>
 /// <param name="coordinates"></param>
 public BounceSprite(SurfaceCollection surfaces, Point coordinates)
     : base(surfaces, coordinates)
 {
     //Sprites will be bounded by the screen edges minus 
     //their size so they will not go off the screen
     this.bounds =
         new Rectangle(0, 0, 0, 0);
     //The sprite can be dragged
     this.Animate = true;
     this.AllowDrag = true;
 }
Esempio n. 24
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        /// <summary>
        /// Loads the marble series into memory and returns the
        /// collection.
        /// </summary>
        protected static SurfaceCollection LoadMarble(string name)
        {
            if (File.Exists(Path.Combine(dataDirectory, name + ".png")))
            {
                filePath = "";
            }

            SurfaceCollection icd = new SurfaceCollection();
            icd.Add(Path.Combine(filePath, Path.Combine(dataDirectory, name + ".png")), new Size(50, 50));
            return icd;
        }
Esempio n. 25
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        ///// <summary>
        ///// Creates a new AnimatedSprite from a surface collection and a name
        ///// </summary>
        ///// <param name="name">The name of the animation</param>
        ///// <param name="surfaces">The surface collection containing the frames of the animation.</param>
        //public AnimatedSprite(string name, SurfaceCollection surfaces)
        //    : this(surfaces, new Vector(0, 0, 0))
        //{
        //    this.CurrentAnimation = name;
        //}

        /// <summary>
        /// Creates a new AnimatedSprite from a surface collection and a name
        /// </summary>
        /// <param name="name">The name of the animation</param>
        /// <param name="surfaces">The surface collection containing the frames of the animation.</param>
        /// <param name="vector">Vector of sprite</param>
        public AnimatedSprite(string name, SurfaceCollection surfaces, Vector vector)
            : base(surfaces, vector)
        {
            this.m_CurrentAnimation = name;
            m_Timer.Elapsed += new System.Timers.ElapsedEventHandler(m_Timer_Elapsed);
            m_Timer.Interval = m_Animations[m_CurrentAnimation].Delay;
            //this.CurrentAnimation = name;
            AnimationCollection animation = new AnimationCollection();
            animation.Add(surfaces);
            m_Animations.Add(name, animation);
        }
Esempio n. 26
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 /// <summary>
 ///
 /// </summary>
 /// <param name="surfaces"></param>
 /// <param name="coordinates"></param>
 public BounceSprite(SurfaceCollection surfaces, Point coordinates)
     : base(surfaces, coordinates)
 {
     //Sprites will be bounded by the screen edges minus
     //their size so they will not go off the screen
     this.bounds =
         new Rectangle(0, 0, 0, 0);
     //The sprite can be dragged
     this.Animate   = true;
     this.AllowDrag = true;
 }
Esempio n. 27
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        ///// <summary>
        ///// Creates a new AnimatedSprite from a surface collection and a name
        ///// </summary>
        ///// <param name="name">The name of the animation</param>
        ///// <param name="surfaces">The surface collection containing the frames of the animation.</param>
        //public AnimatedSprite(string name, SurfaceCollection surfaces)
        //    : this(surfaces, new Vector(0, 0, 0))
        //{
        //    this.CurrentAnimation = name;
        //}

        /// <summary>
        /// Creates a new AnimatedSprite from a surface collection and a name
        /// </summary>
        /// <param name="name">The name of the animation</param>
        /// <param name="surfaces">The surface collection containing the frames of the animation.</param>
        /// <param name="vector">Vector of sprite</param>
        public AnimatedSprite(string name, SurfaceCollection surfaces, Vector vector)
            : base(surfaces, vector)
        {
            this.m_CurrentAnimation = name;
            m_Timer.Elapsed        += new System.Timers.ElapsedEventHandler(m_Timer_Elapsed);
            m_Timer.Interval        = m_Animations[m_CurrentAnimation].Delay;
            //this.CurrentAnimation = name;
            AnimationCollection animation = new AnimationCollection();

            animation.Add(surfaces);
            m_Animations.Add(name, animation);
        }
Esempio n. 28
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        /// <summary>
        /// Loads a marble from a single image and tiles it.
        /// </summary>
        protected static SurfaceCollection LoadTiledMarble(string name)
        {
            if (File.Exists(Path.Combine(dataDirectory, name + ".png")))
            {
                filePath = "";
            }
            // Load the marble
            SurfaceCollection td = new SurfaceCollection();

            td.Add(new Surface(Path.Combine(filePath, Path.Combine(dataDirectory, name + ".png"))), new Size(50, 50));
            return(td);
        }
Esempio n. 29
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        /// <summary>
        /// Loads the marble series into memory and returns the
        /// collection.
        /// </summary>
        protected static SurfaceCollection LoadMarble(string name)
        {
            if (File.Exists(Path.Combine(dataDirectory, name + ".png")))
            {
                filePath = "";
            }

            SurfaceCollection icd = new SurfaceCollection();

            icd.Add(Path.Combine(filePath, Path.Combine(dataDirectory, name + ".png")), new Size(50, 50));
            return(icd);
        }
Esempio n. 30
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        /// <summary>
        /// Run the application
        /// </summary>
        public void Go()
        {
            // Make the particle emitter.
            emit              = new ParticleRectangleEmitter(particles);
            emit.Frequency    = 50000; // 100000 every 1000 updates.
            emit.LifeFullMin  = 20;
            emit.LifeFullMax  = 50;
            emit.LifeMin      = 10;
            emit.LifeMax      = 30;
            emit.DirectionMin = -2; // shoot up in radians.
            emit.DirectionMax = -1;
            emit.ColorMin     = Color.DarkBlue;
            emit.ColorMax     = Color.LightBlue;
            emit.SpeedMin     = 5;
            emit.SpeedMax     = 20;
            emit.MaxSize      = new SizeF(5, 5);
            emit.MinSize      = new SizeF(1, 1);

            // Make the first particle (a pixel)
            ParticlePixel first = new ParticlePixel(Color.White, 100, 200, new Vector(0, 0, 0), -1);

            particles.Add(first); // Add it to the system

            if (File.Exists(Path.Combine(dataDirectory, "marble1.png")))
            {
                filePath = "";
            }

            // Make the second particle (an animated sprite)
            AnimationCollection anim     = new AnimationCollection();
            SurfaceCollection   surfaces = new SurfaceCollection();

            surfaces.Add(Path.Combine(filePath, Path.Combine(dataDirectory, "marble1.png")), new Size(50, 50));
            anim.Add(surfaces, 1);
            AnimatedSprite marble = new AnimatedSprite(anim);

            marble.Animate = true;
            ParticleSprite second = new ParticleSprite(marble, 200, 200, new Vector(-7, -9, 0), 500);

            second.Life = -1;
            particles.Add(second); // Add it to the system

            // Add some manipulators to the particle system.
            ParticleGravity grav = new ParticleGravity(0.5f);

            particles.Manipulators.Add(grav);                                                       // Gravity of 0.5f
            particles.Manipulators.Add(new ParticleFriction(0.1f));                                 // Slow down particles
            particles.Manipulators.Add(vort);                                                       // A particle vortex fixed on the mouse
            particles.Manipulators.Add(new ParticleBoundary(SdlDotNet.Graphics.Video.Screen.Size)); // fix particles on screen.


            Events.Run();
        }
Esempio n. 31
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        /// <summary>
        /// Constructs the internal sprites needed for our demo.
        /// </summary>
        public ViewportMode()
        {
            // Create the fragment marbles
            SurfaceCollection td  = LoadMarble("marble1");
            SurfaceCollection td2 = LoadMarble("marble2");

            // Load the floor
            SurfaceCollection floorTiles = LoadFloor();

            // Place the floors
            int rows = 8;
            int cols = 15;

            size = new Size(floorTiles[0].Size.Width * cols,
                            floorTiles[0].Size.Height * rows);
            rect = new Rectangle(new Point(0, 0), size);

            for (int i = 0; i < cols; i++)
            {
                for (int j = 0; j < rows; j++)
                {
                    // Create the floor tile sprites
                    AnimatedSprite dw =
                        new AnimatedSprite(floorTiles,
                                           new Point(i * floorTiles[0].Size.Width,
                                                     j * floorTiles[0].Size.Height));
                    Sprites.Add(dw);
                }
            }

            // Load the trigger sprite
            sprite = new BounceSprite(td2, rect, new Vector(Randomizer.Next(rect.Left, rect.Right -
                                                                            (int)td2.Size.Width),
                                                            Randomizer.Next(rect.Top, rect.Bottom -
                                                                            (int)td2.Size.Height), 1));
            Sprites.Add(sprite);
            CenterSprite.Add(sprite);

            // Load the bouncing sprites
            for (int i = 0; i < 10; i++)
            {
                Thread.Sleep(10);
                BounceSprite bounceSprite =
                    new BounceSprite(td,
                                     rect,
                                     new Vector(Randomizer.Next(rect.Left, rect.Right -
                                                                (int)td.Size.Width),
                                                Randomizer.Next(rect.Top, rect.Bottom -
                                                                (int)td.Size.Height), 1));
                Sprites.Add(bounceSprite);
            }
        }
Esempio n. 32
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        /// <summary>
        /// Creates AnumatedSprite from Surface Collection
        /// </summary>
        /// <param name="surfaces">SurfaceCollection</param>
        /// <param name="vector">Starting coordinates</param>
        public AnimatedSprite(SurfaceCollection surfaces, Vector vector)
            : base(surfaces, vector)
        {
            if (surfaces == null)
            {
                throw new ArgumentNullException("surfaces");
            }
            m_Timer.Elapsed += new System.Timers.ElapsedEventHandler(m_Timer_Elapsed);
            AnimationCollection anim = new AnimationCollection();

            anim.Add(surfaces);
            m_Animations.Add("Default", anim);
        }
Esempio n. 33
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        protected void initColor(Color fore, Color back, Color strong)
        {
            _foreColor   = fore;
            _backColor   = back;
            _strongColor = strong;

            _map.ForeColor   = _foreColor;
            _map.BackColor   = _backColor;
            _map.StrongColor = _strongColor;

            _parent.Player.ForeColor      = _foreColor;
            _parent.Player.ExplosionColor = _backColor;

            _foreCursor = ResourceManager.GetColoredCursorGraphic(_foreColor);
            _backCursor = ResourceManager.GetColoredCursorGraphic(_backColor);

            if (_keyboardSurface != null)
            {
                _keyboardSurface.Dispose(); _keyboardSurface = null;
            }
            if (_mapSurface != null)
            {
                _mapSurface.Dispose(); _mapSurface = null;
            }
            if (_pauseSurface != null)
            {
                _pauseSurface.Dispose(); _pauseSurface = null;
            }
            if (_clearSurface != null)
            {
                _clearSurface.Dispose(); _clearSurface = null;
            }
            if (_playerInfoSurface != null)
            {
                _playerInfoSurface.Dispose(); _playerInfoSurface = null;
            }

            if (_coloredLifeSurfaces != null)
            {
                foreach (Surface s in _coloredLifeSurfaces)
                {
                    s.Dispose();
                }
                _coloredLifeSurfaces = null;
            }
            _coloredLifeSurfaces = new SurfaceCollection();
            foreach (Surface s in _lifeSurfaces)
            {
                _coloredLifeSurfaces.Add(ImageUtil.CreateColored(s, _backColor, _strongColor));
            }
        }
Esempio n. 34
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        public static SurfaceCollection CreateColored(SurfaceCollection os, Color c)
        {
            if (os == null)
            {
                return(null);
            }
            SurfaceCollection col = new SurfaceCollection();

            foreach (Surface s in os)
            {
                Surface ns = CreateColored(s, c);
                col.Add(ns);
            }
            return(col);
        }
Esempio n. 35
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 private void release()
 {
     if (_prevSurface != null)
     {
         _prevSurface.Dispose();
     }
     if (_errorMessageSurface != null)
     {
         foreach (Surface s in _errorMessageSurface)
         {
             s.Dispose();
         }
     }
     _prevSurface         = null;
     _errorMessageSurface = null;
 }
Esempio n. 36
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        public BlpTexture(Stream stream, bool loadMipMaps)
        {
            long position = 0;

            if (stream.CanSeek)
            {
                position = stream.Position;
            }
            LoadFromStream(stream, loadMipMaps);
            if (stream.CanSeek)
            {
                stream.Seek(position, SeekOrigin.Begin);
            }

            mipmapCollection = new SurfaceCollection(this);
        }
Esempio n. 37
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        /// <summary>
        /// Constructs the internal sprites needed for our demo.
        /// </summary>
        public BounceMode()
        {
            // Create the fragment marbles
            Rectangle rect = new Rectangle(new Point(0, 0), SpriteDemosMain.Size);

            for (int i = 0; i < 10; i++)
            {
                Thread.Sleep(10);
                SurfaceCollection d            = LoadRandomMarble();
                BounceSprite      bounceSprite =
                    new BounceSprite(d,
                                     new Rectangle(new Point(0, 0), SpriteDemosMain.Size),
                                     new Vector(Randomizer.Next(rect.Left, rect.Right),
                                                Randomizer.Next(rect.Top, rect.Bottom), 1));
                Sprites.Add(bounceSprite);
            }
        }
Esempio n. 38
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 /// <summary>
 ///
 /// </summary>
 /// <param name="surfaces"></param>
 /// <param name="coordinates"></param>
 public BounceSprite(SurfaceCollection surfaces, Point coordinates)
     : base(surfaces, coordinates)
 {
     if (surfaces == null)
     {
         throw new ArgumentNullException("surfaces");
     }
     //Sprites will be bounded by the screen edges minus
     //their size so they will not go off the screen
     this.bounds =
         new Rectangle(0, 0, Video.Screen.Rectangle.Width -
                       (int)surfaces.Size.Width, Video.Screen.Rectangle.Height -
                       (int)surfaces.Size.Height);
     //The sprite can be dragged
     this.Animate   = true;
     this.AllowDrag = true;
 }
Esempio n. 39
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        /// <summary>
        /// 
        /// </summary>
        /// <param name="surfaces"></param>
        /// <param name="coordinates"></param>
        public BounceSprite(SurfaceCollection surfaces, Point coordinates)
            : base(surfaces, coordinates)
        {

            if (surfaces == null)
            {
                throw new ArgumentNullException("surfaces");
            }
            //Sprites will be bounded by the screen edges minus 
            //their size so they will not go off the screen
            this.bounds =
                new Rectangle(0, 0, Video.Screen.Rectangle.Width -
                (int)surfaces.Size.Width, Video.Screen.Rectangle.Height -
                (int)surfaces.Size.Height);
            //The sprite can be dragged
            this.Animate = true;
            this.AllowDrag = true;
        }
        public static SurfaceCollection LoadSurfaces(string[] resourceNames)
        {
            SurfaceCollection ret = new SurfaceCollection();

            System.Reflection.Assembly asm = System.Reflection.Assembly.GetExecutingAssembly();
            foreach (string resourceName in resourceNames)
            {
                using (Bitmap bmp = new Bitmap(asm.GetManifestResourceStream(getImgResourceFullName(resourceName))))
                {
                    Surface s = new Surface(bmp);
                    s.AlphaBlending = true;
                    s.Update();
                    ret.Add(s);
                }
            }
            ret.AlphaBlending = true;
            return(ret);
        }
Esempio n. 41
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        /*
        public void displaySprite(Surface image, Point point) {

            
        
        } */

        public void loadPlayerSprite()
        {

            

            // SORCEROR ----------------------------------------------

            // Load the tileset image
            Surface image = new Surface(Path.Combine("tiles", Path.Combine("persons","sorceror.png")));
            image.TransparentColor = Color.Magenta;
            image.Transparent = true;

            // Create the animation frames
            SurfaceCollection sorceror_walk_down  = new SurfaceCollection();
            SurfaceCollection sorceror_walk_left  = new SurfaceCollection();
            SurfaceCollection sorceror_walk_up    = new SurfaceCollection();
            SurfaceCollection sorceror_walk_right = new SurfaceCollection();

            sorceror_walk_down.Add(image, sprite_size, 0);
            sorceror_walk_left.Add(image, sprite_size, 1);
            sorceror_walk_up.Add(image, sprite_size, 2);
            sorceror_walk_right.Add(image, sprite_size, 3);

            // Add the animations to the hero
            AnimationCollection animSorceror_walk_down  = new AnimationCollection();
            AnimationCollection animSorceror_walk_left  = new AnimationCollection();
            AnimationCollection animSorceror_walk_up    = new AnimationCollection();
            AnimationCollection animSorceror_walk_right = new AnimationCollection();

            animSorceror_walk_down.Add(sorceror_walk_down, 35);
            animSorceror_walk_left.Add(sorceror_walk_left, 35);
            animSorceror_walk_up.Add(sorceror_walk_up, 35);
            animSorceror_walk_right.Add(sorceror_walk_right, 35);

            sorceror.Animations.Add("WalkDown", animSorceror_walk_down);
            sorceror.Animations.Add("WalkLeft", animSorceror_walk_left);
            sorceror.Animations.Add("WalkUp",   animSorceror_walk_up);
            sorceror.Animations.Add("WalkRight",animSorceror_walk_right);
            // Change the transparent color of the sprite
            
            
        }
Esempio n. 42
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        /// <summary>
        /// Constructs the internal sprites needed for our demo.
        /// </summary>
        public DragMode()
        {
            // Create the fragment marbles
            int rows = 3;
            int cols = 3;
            int sx   = (SpriteDemosMain.Size.Width - cols * 50) / 2;
            int sy   = (SpriteDemosMain.Size.Height - rows * 50) / 2;
            SurfaceCollection   m1    = LoadMarble("marble1");
            SurfaceCollection   m2    = LoadMarble("marble2");
            AnimationCollection anim1 = new AnimationCollection();

            anim1.Add(m1);
            AnimationCollection anim2 = new AnimationCollection();

            anim2.Add(m2);
            AnimationDictionary frames = new AnimationDictionary();

            frames.Add("marble1", anim1);
            frames.Add("marble2", anim2);

            DragSprite dragSprite;

            for (int i = 0; i < cols; i++)
            {
                Thread.Sleep(10);
                for (int j = 0; j < rows; j++)
                {
                    dragSprite = new DragSprite(frames["marble1"],
                                                new Point(sx + i * 50, sy + j * 50)
                                                );
                    dragSprite.Animations.Add("marble1", anim1);
                    dragSprite.Animations.Add("marble2", anim2);
                    dragSprite.Animate = true;
                    if (Randomizer.Next(2) == 1)
                    {
                        dragSprite.AnimateForward = false;
                    }
                    Thread.Sleep(10);
                    Sprites.Add(dragSprite);
                }
            }
        }
Esempio n. 43
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        /// <summary>
        /// マップ情報読み込み
        /// </summary>
        private void updateMapInfos()
        {
            _mapInfos.Clear();
            _mapInfos = _loader.LoadMapInfos();

            string[] infoStrs = Array.ConvertAll<MapInfo, string>(_mapInfos.ToArray(),
                (mi) => { return mi.MapName; });

            _mapSurfaces = new SurfaceCollection();
            _mapRects = new Rectangle[infoStrs.Length];
            ImageUtil.CreateStrMenu(infoStrs, Constants.Color_Foreground,
                ref _mapSurfaces, ref _mapRects, _mapRect.Width);

            int ih = 30;
            if (_mapRects.Length > 0) ih = _mapRects[0].Height;
            _mapDrawLength = (int)Math.Floor(_mapRect.Height / (double)ih);
            if (_mapDrawLength > _mapInfos.Count) _mapDrawLength = _mapInfos.Count;

            _mapDrawFirstIdx = -1;
            _mapSelectedIdx = 0;
            if (_mapInfos.Count == 0) _mapFocus = false;

            updateMapIndex();
        }
Esempio n. 44
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        public HeroExample()
        {
            // Start up the window
            Video.WindowIcon();
            Video.WindowCaption = "SDL.NET - Hero Example";
            Video.SetVideoMode(400, 300);

            string filePath = Path.Combine("..", "..");
            string fileDirectory = "Data";
            string fileName = "hero.png";
            if (File.Exists(fileName))
            {
                filePath = "";
                fileDirectory = "";
            }
            else if (File.Exists(Path.Combine(fileDirectory, fileName)))
            {
                filePath = "";
            }

            string file = Path.Combine(Path.Combine(filePath, fileDirectory), fileName);

            // Load the image
            Surface image = new Surface(file);

            // Create the animation frames
            SurfaceCollection walkUp = new SurfaceCollection();
            walkUp.Add(image, new Size(24, 32), 0);
            SurfaceCollection walkRight = new SurfaceCollection();
            walkRight.Add(image, new Size(24, 32), 1);
            SurfaceCollection walkDown = new SurfaceCollection();
            walkDown.Add(image, new Size(24, 32), 2);
            SurfaceCollection walkLeft = new SurfaceCollection();
            walkLeft.Add(image, new Size(24, 32), 3);

            // Add the animations to the hero
            AnimationCollection animWalkUp = new AnimationCollection();
            animWalkUp.Add(walkUp, 35);
            hero.Animations.Add("WalkUp", animWalkUp);
            AnimationCollection animWalkRight = new AnimationCollection();
            animWalkRight.Add(walkRight, 35);
            hero.Animations.Add("WalkRight", animWalkRight);
            AnimationCollection animWalkDown = new AnimationCollection();
            animWalkDown.Add(walkDown, 35);
            hero.Animations.Add("WalkDown", animWalkDown);
            AnimationCollection animWalkLeft = new AnimationCollection();
            animWalkLeft.Add(walkLeft, 35);
            hero.Animations.Add("WalkLeft", animWalkLeft);

            // Change the transparent color of the sprite
            hero.TransparentColor = Color.Magenta;
            hero.Transparent = true;

            // Setup the startup animation and make him not walk
            hero.CurrentAnimation = "WalkDown";
            hero.Animate = false;
            // Put him in the center of the screen
            hero.Center = new Point(
                Video.Screen.Width / 2,
                Video.Screen.Height / 2);
        }
Esempio n. 45
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        /// <summary>
        /// 初期化処理
        /// </summary>
        /// <param name="parent">ゲームクラス</param>
        public override void Init(PitchPitch parent)
        {
            base.Init(parent);
            
            parent.Player.Init(parent);

            // 各種フラグのリセット
            IsPaused = false;
            _isCleared = false;
            _isOver = false;
            _pauseSelectedIdx = 0;
            _clearSelectedIdx = 0;

            #region 色
            initColor(_map.MapInfo.ForegroundColor, _map.MapInfo.BackgroundColor, _map.MapInfo.StrongColor);
            #endregion

            #region View/Map/Player
            _mapMargin = (int)(_viewRect.Width * 3 / 4.0) * _map.MapInfo.PlayerVx;
            Console.WriteLine(_mapMargin);

            _view.Width = _viewRect.Width;
            _view.Height = _viewRect.Height;

            _map.Init(parent, new Size(_view.Width, _view.Height));
            _view.X = -_mapMargin;
            _view.Y = (long)(_map.Height / 2.0 - _view.Height / 2.0);
            _map.SetView(_view);

            _parent.Player.X = _playerXRatio * _view.Width - _mapMargin;
            _parent.Player.Y = _map.Height / 2.0;
            _parent.Player.Vx = _map.MapInfo.PlayerVx;
            _prevX = _parent.Player.X;

            _view.X = -_mapMargin;

            // BGM
            if (_map.Bgm != null)
            {
                SdlDotNet.Audio.MusicPlayer.Load(_map.Bgm);
                int ivol = (int)(128 * _map.BgmVolume / 100.0);
                ivol = ivol < 0 ? 0 : (ivol > 128 ? 128 : ivol);
                SdlDotNet.Audio.MusicPlayer.Volume = ivol;
            }
            #endregion

            #region メニュー作成
            if (_map.HasEnd)
            {
                _pauseMenuItems = new MenuItem[]
                {
                    new MenuItem(Key.Escape, Properties.Resources.MenuItem_ResumeGame),
                    new MenuItem(Key.R, Properties.Resources.MenuItem_RetryStage),
                    new MenuItem(Key.M, Properties.Resources.MenuItem_MapSelect),
                    new MenuItem(Key.T, Properties.Resources.MenuItem_ReturnTitle)
                };
            }
            else
            {
                _pauseMenuItems = new MenuItem[]
                {
                    new MenuItem(Key.Escape, Properties.Resources.MenuItem_ResumeGame),
                    new MenuItem(Key.M, Properties.Resources.MenuItem_MapSelect),
                    new MenuItem(Key.T, Properties.Resources.MenuItem_ReturnTitle)
                };
            }

            _pauseMenuSurfaces = new SurfaceCollection(); _pauseMenuRects = new Rectangle[_pauseMenuItems.Length];
            ImageUtil.CreateStrMenu(_pauseMenuItems, _backColor, ref _pauseMenuSurfaces, ref _pauseMenuRects);

            _clearMenuSurfaces = new SurfaceCollection(); _clearMenuRects = new Rectangle[_clearMenuItems.Length];
            ImageUtil.CreateStrMenu(_clearMenuItems, _foreColor, ref _clearMenuSurfaces, ref _clearMenuRects);
            #endregion

            #region ピッチ設定
            if (_map.MapInfo.PitchType == map.PitchType.Fixed)
            {
                _isFixedPitchMap = true;
                _maxFreq = _map.MapInfo.MaxPitch;
                _minFreq = _map.MapInfo.MinPitch;
                if (_map.MapInfo.OctaveLevel != 0)
                {
                    _maxFreq *= Math.Pow(2, _map.MapInfo.OctaveLevel);
                    _minFreq *= Math.Pow(2, _map.MapInfo.OctaveLevel);
                }
            }
            else
            {
                _isFixedPitchMap = false;
                _minFreq = Config.Instance.MinFreq;
                _maxFreq = Config.Instance.MaxFreq;
            }
            _maxFreqLog = Math.Log(_maxFreq);
            _minFreqLog = Math.Log(_minFreq);
            #endregion

            createKeyRects();

            _prevProcTime = Environment.TickCount;
        }
Esempio n. 46
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 private void updateExpColor()
 {
     if (_explosionSurfaces != null)
     {
         if (_explosionColoredSurfaces != null)
         {
             foreach (Surface s in _explosionColoredSurfaces)
             {
                 s.Dispose();
             }
         }
         _explosionColoredSurfaces = new SurfaceCollection();
         foreach (Surface s in _explosionSurfaces)
         {
             _explosionColoredSurfaces.Add(ImageUtil.CreateColored(s,
                 _foreColor, _explosionColor));
         }
     }
     initExplosion();
 }
Esempio n. 47
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        /// <summary>
        /// Run the application
        /// </summary>
        public void Go()
        {

            // Make the particle emitter.
            emit = new ParticleRectangleEmitter(particles);
            emit.Frequency = 50000; // 100000 every 1000 updates.
            emit.LifeFullMin = 20;
            emit.LifeFullMax = 50;
            emit.LifeMin = 10;
            emit.LifeMax = 30;
            emit.DirectionMin = -2; // shoot up in radians.
            emit.DirectionMax = -1;
            emit.ColorMin = Color.DarkBlue;
            emit.ColorMax = Color.LightBlue;
            emit.SpeedMin = 5;
            emit.SpeedMax = 20;
            emit.MaxSize = new SizeF(5, 5);
            emit.MinSize = new SizeF(1, 1);

            // Make the first particle (a pixel)
            ParticlePixel first = new ParticlePixel(Color.White, 100, 200, new Vector(0, 0, 0), -1);
            particles.Add(first); // Add it to the system

            if (File.Exists(Path.Combine(dataDirectory, "marble1.png")))
            {
                filePath = "";
            }

            // Make the second particle (an animated sprite)
            AnimationCollection anim = new AnimationCollection();
            SurfaceCollection surfaces = new SurfaceCollection();
            surfaces.Add(Path.Combine(filePath, Path.Combine(dataDirectory, "marble1.png")), new Size(50, 50));
            anim.Add(surfaces, 1);
            AnimatedSprite marble = new AnimatedSprite(anim);
            marble.Animate = true;
            ParticleSprite second = new ParticleSprite(marble, 200, 200, new Vector(-7, -9, 0), 500);
            second.Life = -1;
            particles.Add(second); // Add it to the system

            // Add some manipulators to the particle system.
            ParticleGravity grav = new ParticleGravity(0.5f);
            particles.Manipulators.Add(grav); // Gravity of 0.5f
            particles.Manipulators.Add(new ParticleFriction(0.1f)); // Slow down particles
            particles.Manipulators.Add(vort); // A particle vortex fixed on the mouse
            particles.Manipulators.Add(new ParticleBoundary(SdlDotNet.Graphics.Video.Screen.Size)); // fix particles on screen.


            Events.Run();
        }
Esempio n. 48
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 /// <summary>
 /// Creates a new AnimationCollection with a SurfaceCollection 
 /// representing the animation.
 /// </summary>
 /// <param name="frames">
 /// The collection of 
 /// surfaces in the animation.
 /// </param>
 /// <param name="delay">
 /// The amount of delay to be 
 /// had between each frame. Defaults to 30.
 /// </param>
 public virtual void Add(SurfaceCollection frames, double delay)
 {
     this.m_Delay = delay;
     base.Add(frames);
 }
Esempio n. 49
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        protected virtual void loadImages()
        {
            int[] tmp = { 0, 1, 2 };
            _playerSurfaces = ResourceManager.LoadSurfaces(
                Array.ConvertAll<int, string>(tmp, (i) => { return string.Format(Constants.Filename_PlayerImage, i); }));
            _playerSurfaces.Add(_playerSurfaces[1]);

            _explosionSurfaces = ResourceManager.LoadSurfaces(Constants.Filename_ExplosionImage, new Size(24, 24));
        }
Esempio n. 50
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        //Main program loop
        private void Go()
        {
            //Set up screen
            if (File.Exists(Path.Combine(dataDirectory, "background.png")))
            {
                filePath = "";
            }
            background = new Surface(Path.Combine(filePath, Path.Combine(dataDirectory, "background.png")));
            Video.WindowIcon();
            Video.WindowCaption = "SDL.NET - Bounce Sprites";
            screen = Video.SetVideoMode(width, height);
            screen.Blit(background);
            screen.Update();

            //This loads the various images (provided by Moonfire) 
            // into a SurfaceCollection for animation
            SurfaceCollection marbleSurfaces = new SurfaceCollection();
            marbleSurfaces.Add(new Surface(Path.Combine(filePath, Path.Combine(dataDirectory, "marble1.png"))), new Size(50, 50));

            for (int i = 0; i < this.maxBalls; i++)
            {
                //Create a new Sprite at a random location on the screen
                master.Add(new BounceSprite(marbleSurfaces,
                    new Point(rand.Next(screen.Rectangle.Left, screen.Rectangle.Right),
                    rand.Next(screen.Rectangle.Top, screen.Rectangle.Bottom))));
            }

            //The collection will respond to mouse button clicks, mouse movement and the ticker.
            master.EnableMouseButtonEvent();
            master.EnableMouseMotionEvent();
            master.EnableTickEvent();

            //These bind the events to the above methods.
            Events.KeyboardDown +=
                new EventHandler<KeyboardEventArgs>(this.KeyboardDown);
            Events.Tick += new EventHandler<TickEventArgs>(this.Tick);
            Events.Quit += new EventHandler<QuitEventArgs>(this.Quit);

            //Start the event ticker
            Events.Run();
        }
Esempio n. 51
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 /// <summary>
 /// Creates a new AnimationCollection with a SurfaceCollection representing the 
 /// animation.
 /// </summary>
 /// <param name="frames">
 /// The collection of surfaces in the animation.
 /// </param>
 /// <param name="delay">
 /// The amount of delay to be had between each frame.
 /// </param>
 /// <param name="loop">
 /// Whether or not the animation is 
 /// to loop when reached the end. Defaults to true.
 /// </param>
 public virtual void Add(SurfaceCollection frames, double delay, bool loop)
 {
     this.m_Delay = delay;
     this.m_Loop = loop;
     base.Add(frames);
 }
Esempio n. 52
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 /// <summary>
 /// Creates a new particle emitter that emits surface objects.
 /// </summary>
 /// <param name="system">The particle system to add this particle emitter.</param>
 /// <param name="surface">The surface to emit.</param>
 public ParticleSurfaceEmitter(ParticleSystem system, Surface surface)
     : base(system)
 {
     m_Surfaces = new SurfaceCollection();
     m_Surfaces.Add(surface);
 }
Esempio n. 53
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        /// <summary>
        /// 
        /// </summary>
        public CDPlayerApp()
        {
            stringManager =
                new ResourceManager("SdlDotNetExamples.CDPlayer.Properties.Resources", Assembly.GetExecutingAssembly());
            InitializeComponent();
            this.Text = SdlDotNetExamples.CDPlayer.CDPlayerApp.StringManager.GetString(
                        "Title", CultureInfo.CurrentUICulture);
            this.label1.Text = SdlDotNetExamples.CDPlayer.CDPlayerApp.StringManager.GetString(
                       "SelectDrive", CultureInfo.CurrentUICulture);
            this.buttonPlay.Text = SdlDotNetExamples.CDPlayer.CDPlayerApp.StringManager.GetString(
                        "Play", CultureInfo.CurrentUICulture);
            this.buttonPause.Text = SdlDotNetExamples.CDPlayer.CDPlayerApp.StringManager.GetString(
                        "Pause", CultureInfo.CurrentUICulture);
            this.buttonStop.Text = SdlDotNetExamples.CDPlayer.CDPlayerApp.StringManager.GetString(
                        "Stop", CultureInfo.CurrentUICulture);
            this.buttonEject.Text = SdlDotNetExamples.CDPlayer.CDPlayerApp.StringManager.GetString(
                        "Eject", CultureInfo.CurrentUICulture);
            this.labelStatus.Text = SdlDotNetExamples.CDPlayer.CDPlayerApp.StringManager.GetString(
                        "Track", CultureInfo.CurrentUICulture);
            this.buttonPrevious.Text = SdlDotNetExamples.CDPlayer.CDPlayerApp.StringManager.GetString(
                        "Previous", CultureInfo.CurrentUICulture);
            this.buttonNext.Text = SdlDotNetExamples.CDPlayer.CDPlayerApp.StringManager.GetString(
                        "Next", CultureInfo.CurrentUICulture);
            this.KeyPreview = true;
            surf =
                new Surface(
                this.surfaceControl.Width,
                this.surfaceControl.Height);
            if (File.Exists(Path.Combine(dataDirectory, "marble1.png")))
            {
                filePath = "";
            }
            SurfaceCollection marbleSurfaces = new SurfaceCollection();
            marbleSurfaces.Add(new Surface(Path.Combine(filePath, Path.Combine(dataDirectory, "marble1.png"))), new Size(50, 50));

            for (int i = 0; i < 1; i++)
            {
                //Create a new Sprite at a random location on the screen
                BounceSprite bounceSprite =
                    new BounceSprite(marbleSurfaces,
                    new Point(rand.Next(0, 350),
                    rand.Next(0, 200)));
                bounceSprite.Bounds = new Rectangle(new Point(0, 0), this.surfaceControl.Size);

                // Randomize rotation direction
                bounceSprite.AnimateForward = rand.Next(2) == 1 ? true : false;

                //Add the sprite to the SpriteCollection
                master.Add(bounceSprite);
            }

            //The collection will respond to mouse button clicks, mouse movement and the ticker.
            master.EnableMouseButtonEvent();
            master.EnableMouseMotionEvent();
            master.EnableVideoResizeEvent();
            master.EnableKeyboardEvent();
            master.EnableTickEvent();

            SdlDotNet.Core.Events.Fps = 30;
            SdlDotNet.Core.Events.Tick += new EventHandler<TickEventArgs>(this.Tick);
            SdlDotNet.Core.Events.Quit += new EventHandler<QuitEventArgs>(this.Quit);

            try
            {
                int num = CDRom.NumberOfDrives;
                _drive = CDRom.OpenDrive(0);
                for (int i = 0; i < num; i++)
                {
                    comboBoxDrive.Items.Add(CDRom.DriveName(i));
                }

                if (comboBoxDrive.Items.Count > 0)
                {
                    comboBoxDrive.SelectedIndex = 0;
                }
            }
            catch (SdlException ex)
            {
                Console.WriteLine(ex);
            }
        }
Esempio n. 54
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 /// <summary>
 /// Creates a new particle emitter that emits surface objects.
 /// </summary>
 /// <param name="system">The particle system to add this particle emitter.</param>
 /// <param name="surfaces">The surface collection to choose surfaces from when emitting.</param>
 public ParticleSurfaceEmitter(ParticleSystem system, SurfaceCollection surfaces)
     : base(system)
 {
     m_Surfaces = surfaces;
 }
Esempio n. 55
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 /// <summary>
 /// Creates a new particle emitter that emits surface objects.
 /// </summary>
 /// <param name="surface">The surface to emit.</param>
 public ParticleSurfaceEmitter(Surface surface)
 {
     m_Surfaces = new SurfaceCollection();
     m_Surfaces.Add(surface);
 }
Esempio n. 56
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 /// <summary>
 /// Creates a new particle emitter that emits surface objects.
 /// </summary>
 /// <param name="surfaces">The surface collection to choose surfaces from when emitting.</param>
 public ParticleSurfaceEmitter(SurfaceCollection surfaces)
 {
     m_Surfaces = surfaces;
 }
Esempio n. 57
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        protected override void draw(SdlDotNet.Graphics.Surface s)
        {
            if (_prevSurface == null)
            {
                _prevSurface = new Surface(s);
                _prevSurface.Transparent = true;
                _prevSurface.AlphaBlending = true;
                _prevSurface.Alpha = 64;
            }

            s.Fill(Color.Black);
            s.Blit(_prevSurface, Point.Empty);

            if (_errorMessageSurface == null && _errorMessages != null)
            {
                _errorMessageSurface = new SurfaceCollection();
                _errorMessageRects = new Rectangle[_errorMessages.Length];
                ImageUtil.CreateStrMenu(_errorMessages, Color.White, ref _errorMessageSurface, ref _errorMessageRects, s.Width);
            }
            if (_errorMessageSurface != null)
            {
                ImageUtil.DrawSurfaces(s, _errorMessageSurface, _errorMessageRects, new Point(0, 100), MenuItemAlign.TopCenter);
            }
        }
Esempio n. 58
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        public SceneMapSelect()
        {
            sceneType = scene.SceneType.MapSelect;

            _loader = new MapLoader();
            _loader.OnMapLoaded += (s, e) =>
            {
                _loadedMap = e.Map;
                _loadEnd = true;
                _loading = false;
            };
            _loader.OnMapLoadCanceled += (s, e) =>
            {
                _loadedException = e.Exception;
                _loadedMap = null;
                _loadingMapInfo = null;
                _loadEnd = true;
                _loading = false;
            };

            _mapInfos = new List<MapInfo>();

            _keys = new Key[]
            {
                Key.UpArrow, Key.DownArrow, Key.LeftArrow, Key.RightArrow, Key.Return, Key.Escape,
                Key.One, Key.Two, Key.R
            };
            _builtinMapInfos = new MapInfo[]
            {
                EmptyMap.GetMapInfo(),
                EmptyFixedMap.GetMapInfo(),
                RandomMap.GetMapInfo(3),
                RandomMap.GetMapInfo(5),
                RandomEndlessMap.GetMapInfo(3)
            };

            _randItems = new string[_builtinMapInfos.Length + 1];
            for (int i = 0; i < _builtinMapInfos.Length; i++)
            {
                _randItems[i] = _builtinMapInfos[i].MapName;
            }
            _randItems[_randItems.Length - 1] = Properties.Resources.MenuItem_ReloadMap;


            _cursor = ResourceManager.GetColoredCursorGraphic(Constants.Color_Foreground);
            _strongCursor = ResourceManager.GetColoredCursorGraphic(Constants.Color_Strong);

            #region レイアウト初期化
            Size escSize = ResourceManager.MiddlePFont.SizeText(_escItems[0].ToString());
            _escRect = new Rectangle(
                Constants.ScreenWidth - Constants.RightBottomItemMargin - escSize.Width - Constants.CursorMargin,
                Constants.ScreenHeight - Constants.RightBottomItemMargin - escSize.Height,
                escSize.Width + Constants.CursorMargin, escSize.Height);

            _expRect = new Rectangle(
                Constants.HeaderX + Constants.UnderHeaderMargin,
                Constants.HeaderY + ResourceManager.LargePFont.Height + Constants.HeaderBottomMargin,
                Constants.ScreenWidth - Constants.UnderHeaderMargin * 2,
                ResourceManager.SmallPFont.Height);

            int top = _expRect.Bottom + Constants.SubHeaderBottomMargin;
            int bottom = _escRect.Top - Constants.UnderHeaderMargin;
            _mapRect = new Rectangle(
                Constants.HeaderX + Constants.UnderHeaderMargin + Constants.CursorMargin,
                top,
                (int)((Constants.ScreenWidth - (Constants.HeaderX + Constants.UnderHeaderMargin * 2) - Constants.MenuColumnGap) / 2.0) - Constants.CursorMargin,
                bottom - top);
            _randRect = new Rectangle(
                _mapRect.Right + Constants.MenuColumnGap + Constants.CursorMargin,
                _mapRect.Top, _mapRect.Width, _mapRect.Height);
            #endregion

            _randSurfaces = new SurfaceCollection();
            _randRects = new Rectangle[_randItems.Length];
            ImageUtil.CreateStrMenu(_randItems, Constants.Color_Foreground,
                ref _randSurfaces, ref _randRects, _randRect.Width);
            _randRects[_randRects.Length - 1].Offset(0, ResourceManager.SmallPFont.Height);

            _escSurfaces = new SurfaceCollection();
            _escRects = new Rectangle[_escItems.Length];
            ImageUtil.CreateStrMenu(_escItems, Constants.Color_Strong, ResourceManager.MiddlePFont,
                ref _escSurfaces, ref _escRects, _escRect.Width, ResourceManager.MiddlePFont.Height);
        }
Esempio n. 59
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 internal Sprite(SurfaceCollection surfaces, Vector vector)
 {
     if (surfaces == null)
     {
         throw new ArgumentNullException("surfaces");
     }
     this.surf = surfaces[0];
     this.vector = vector;
 }
Esempio n. 60
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        /// <summary>
        /// 読み込んだマップ表示のスクロール処理
        /// </summary>
        private void updateMapIndex()
        {
            if (_mapDrawFirstIdx >= 0 && _mapDrawFirstIdx <= _mapSelectedIdx && _mapSelectedIdx < _mapDrawFirstIdx + _mapDrawLength)
            {
                // 入ってる
                return;
            }
            else
            {
                // 入っていない
                if (_mapDrawFirstIdx < 0) // 最初
                {
                    _mapDrawFirstIdx = 0;
                }
                else if (_mapSelectedIdx < _mapDrawFirstIdx) // 前にずらす
                {
                    _mapDrawFirstIdx = _mapSelectedIdx;
                }
                else // 後ろにずらす
                {
                    _mapDrawFirstIdx = _mapSelectedIdx + 1 - _mapDrawLength;
                }
            }

            string[] infoStrs = Array.ConvertAll<MapInfo, string>(
                _mapInfos.GetRange(_mapDrawFirstIdx, _mapDrawLength).ToArray(),
                (mi) => { return mi.MapName; });
            
            if (_mapDrawSurfaces != null)
                foreach (Surface s in _mapDrawSurfaces) s.Dispose();

            _mapDrawSurfaces = new SurfaceCollection();
            _mapDrawRects = new Rectangle[infoStrs.Length];
            ImageUtil.CreateStrMenu(infoStrs, Constants.Color_Foreground,
                ref _mapDrawSurfaces, ref _mapDrawRects, _mapRect.Width);
        }