public void take() { if (Item_Selection_Window != null) { var stacked_items = Supply_Window.active_stacked_items(); actor.gain_item(stacked_items[Item_Selection_Window.index].acquire_item()); if (Item_Selection_Window.item_count == 1 || !can_take) { Global.game_system.play_se(System_Sounds.Cancel); cancel_selecting_take(); if (!can_take) { cancel_trading(); } } else { Global.game_system.play_se(System_Sounds.Confirm); } Traded = true; // Try to equip if (Item_Window.equipped == 0) { actor.setup_items(false); Item_Window.refresh_equipped_tag(); } refresh(); supply_window_index_changed(); } else { if (Supply_Window.can_take_active_item(this.actor)) { var item_data = Supply_Window.active_item.acquire_item(); actor.gain_item(item_data); if (!can_take) { Global.game_system.play_se(System_Sounds.Cancel); cancel_trading(); } else { Global.game_system.play_se(System_Sounds.Confirm); } Traded = true; // Try to equip if (Item_Window.equipped == 0) { actor.setup_items(false); Item_Window.refresh_equipped_tag(); } refresh(); supply_window_index_changed(); } else { Global.game_system.play_se(System_Sounds.Buzzer); } } }
public void take() { if (!can_take) { Global.game_system.play_se(System_Sounds.Buzzer); return; } if (Item_Selection_Window != null) { var stacked_items = Supply_Window.active_stacked_items(); actor.gain_item(stacked_items[Item_Selection_Window.index].acquire_item()); if (Item_Selection_Window.item_count == 1) { Global.game_system.play_se(System_Sounds.Cancel); cancel_selecting_take(); } else { Global.game_system.play_se(System_Sounds.Confirm); } Traded = true; refresh(); supply_window_index_changed(); } else { if (Supply_Window.can_take_active_item(this.actor)) { var item_data = Supply_Window.active_item.acquire_item(); actor.gain_item(item_data); Global.game_system.play_se(System_Sounds.Confirm); Traded = true; refresh(); supply_window_index_changed(); } else { Global.game_system.play_se(System_Sounds.Buzzer); } } }