Esempio n. 1
0
        public Game()
        {
            player = new Player();
            supply = new Supply();

            for(int i =0; i < 7; i++)
            {
                player.Gain( supply.Release("Copper"));
            }
            Card e = new Estate();
            for(int i =0; i < 3; i++)
            {
                player.Gain( e );
            }

            gameState = new GameStateContext(player, supply);
            gameState.StateChange += () =>
                {
                    OnStateChange();
                };

            player.NewHand();
        }