void SetUp() { if (!m_SetUp) { GUIStyle m_Style = new GUIStyle(EditorStyles.foldout); m_Skin = Resources.Load("GUI Skins/Buttons") as GUISkin; ST = (SuperTrigger)target; Color myColor = Color.blue; m_Style.normal.textColor = myColor; m_Style.onNormal.textColor = myColor; m_Style.hover.textColor = myColor; m_Style.onHover.textColor = myColor; m_Style.focused.textColor = myColor; m_Style.onFocused.textColor = myColor; m_Style.active.textColor = myColor; m_Style.onActive.textColor = myColor; m_Style.fontStyle = FontStyle.Bold; m_Style.fontSize = 12; } }
// Use this for initialization void Start() { m_SuperTrigger = GetComponent <SuperTrigger> (); m_Locked = GetComponent <Locked> (); }