private void Start() { bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); psychokinesis = GameObject.Find("Player").GetComponent <Psychokinesis>(); membraneCreator = GameObject.Find("Player").GetComponent <MembraneCreator>(); freezer = GameObject.Find("Player").GetComponent <Freezer>(); playerImageController = GameObject.Find("Player").GetComponent <PlayerImageController>(); panel_SuperPower = GameObject.Find("Panel_SuperPower").GetComponent <SuperPowerPanelController>(); }
// Start is called before the first frame update void Start() { bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); panel_SuperPower = GameObject.Find("Panel_SuperPower").GetComponent <SuperPowerPanelController>(); screenEffectController = GameObject.Find("Main Camera").GetComponent <ScreenEffectController>(); resourceManager = GameObject.Find("GameResource").GetComponent <ResourceManager>(); superPowerLV = resourceManager.GetSuperPowerLV(1); membraneAvailable = false; membraneNum = superPowerLV; //탄성막 생성자의 초능력 강화 레벨의 수치만큼 탄성막을 생성할 수 있다. }
} //염력을 사용 가능한 지의 여부 void Start() { bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); panel_SuperPower = GameObject.Find("Panel_SuperPower").GetComponent <SuperPowerPanelController>(); screenEffectController = GameObject.Find("Main Camera").GetComponent <ScreenEffectController>(); gameResourceValue = GameObject.Find("GameResource").GetComponent <ResourceManager>(); bottles = GameObject.Find("Bottles"); superPowerLV = gameResourceValue.GetSuperPowerLV(0); psychoAvailable = true; }
private Vector2 distance; //물병과 카메라 포지션 사이의 거리 void Start() { membranes = GameObject.Find("Membranes"); bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); superPowerPanelController = GameObject.Find("Panel_SuperPower").GetComponent <SuperPowerPanelController>(); rect_background = backgroud.GetComponent <RectTransform>(); screenEffectController = Camera.main.transform.GetComponent <ScreenEffectController>(); backgroundWidth = rect_background.rect.width * rect_background.localScale.x; backgroundHeight = rect_background.rect.height * rect_background.localScale.y; presentCamera = GetComponent <Camera>(); defaultCameraSize = presentCamera.orthographicSize; hold = false; membraneHold = false; autoMoving = false; SetCameraSize(); }
} //염력을 사용할 수 있는 시간 void Start() { bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); playerImageController = GameObject.Find("Player").GetComponent <PlayerImageController>(); psychokinesis = GameObject.Find("Player").GetComponent <Psychokinesis>(); mainCamera = Camera.main; colorCamera = GameObject.Find("Color Camera").gameObject; blurEffect = GameObject.Find("Main Camera").GetComponent <RadialBlurImageEffect>(); shadowEffect = GameObject.Find("Main Camera").GetComponent <ShadowThresholdCustomEffect>(); Panel_SuperPower = GameObject.Find("Panel_SuperPower").GetComponent <SuperPowerPanelController>(); usefullOperation = GameObject.Find("GameResource").GetComponent <UsefullOperation>(); height = 2 * Camera.main.orthographicSize; width = height * Camera.main.aspect; blurTime = 1; screenEffectNum = 1; psychoTime = 0.4f; }