void OnSuperHeroPartSelected(SuperHeroCreatorStages stage, bool completed) { if (!completed) { Inisialize(); } }
void OnSuperHeroPartSelected(SuperHeroCreatorStages stage, bool completed) { currentStage = stage; if (!completed) { LoadScene("" + currentStage); } else { LoadScene("Super Hero Game"); } }
public void ResetData() { currentStage = SuperHeroCreatorStages.Stage1; createdSuperHeros.Clear(); selectedWalls.Clear(); }
public void ChangeSilhouetteParticleSprite(SpriteRenderer sprite, SuperHeroCreatorStages stage) { sprite.sprite = superHeroSceneDatas.Find(obj => obj.Stage == stage).silhouetteParticle; }
public void ResetManager() { currentStage = SuperHeroCreatorStages.Stage1; SelectedSuperHeroData.Instance.ResetData(); }