void OnSuperHeroPartSelected(SuperHeroCreatorStages stage, bool completed)
 {
     if (!completed)
     {
         Inisialize();
     }
 }
Esempio n. 2
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        void OnSuperHeroPartSelected(SuperHeroCreatorStages stage, bool completed)
        {
            currentStage = stage;

            if (!completed)
            {
                LoadScene("" + currentStage);
            }
            else
            {
                LoadScene("Super Hero Game");
            }
        }
 public void ResetData()
 {
     currentStage = SuperHeroCreatorStages.Stage1;
     createdSuperHeros.Clear();
     selectedWalls.Clear();
 }
Esempio n. 4
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 public void ChangeSilhouetteParticleSprite(SpriteRenderer sprite, SuperHeroCreatorStages stage)
 {
     sprite.sprite = superHeroSceneDatas.Find(obj => obj.Stage == stage).silhouetteParticle;
 }
Esempio n. 5
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 public void ResetManager()
 {
     currentStage = SuperHeroCreatorStages.Stage1;
     SelectedSuperHeroData.Instance.ResetData();
 }