void OnEnable() { sunlight = (Sunlight)serializedObject.targetObject; sunlightParameters = serializedObject.FindProperty("sunlightParameters"); drawGizmo = serializedObject.FindProperty("drawGizmo"); gizmoSize = serializedObject.FindProperty("gizmoSize"); }
protected override void WriteDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; ele.TryPathTo("Sky/Upper", true, out subEle); SkyUpper.WriteXML(subEle, master); ele.TryPathTo("Fog", true, out subEle); Fog.WriteXML(subEle, master); ele.TryPathTo("Unused1", true, out subEle); Unused1.WriteXML(subEle, master); ele.TryPathTo("Ambient", true, out subEle); Ambient.WriteXML(subEle, master); ele.TryPathTo("Sunlight", true, out subEle); Sunlight.WriteXML(subEle, master); ele.TryPathTo("Sun", true, out subEle); Sun.WriteXML(subEle, master); ele.TryPathTo("Stars", true, out subEle); Stars.WriteXML(subEle, master); ele.TryPathTo("Sky/Lower", true, out subEle); SkyLower.WriteXML(subEle, master); ele.TryPathTo("Horizon", true, out subEle); Horizon.WriteXML(subEle, master); ele.TryPathTo("Unused2", true, out subEle); Unused2.WriteXML(subEle, master); }
// Set the game time to the specified total second public void SetGameTime(float seconds) { dayTimeInGame = seconds; Sunlight sunScript = sun.GetComponent <Sunlight> (); sunScript.SetSunToTimeOfDay(GetDayTimeInHours()); }
void OnEnable() { sunlight = (Sunlight)serializedObject.targetObject; sunlightParameters = serializedObject.FindProperty("sunlightParameters"); intensityCurve = serializedObject.FindProperty("sunlightParameters.intensityCurve"); gradient = serializedObject.FindProperty("sunlightParameters.colorGradient"); drawGizmo = serializedObject.FindProperty("drawGizmo"); gizmoSize = serializedObject.FindProperty("gizmoSize"); }
protected override void ReadDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; if (ele.TryPathTo("Sky/Upper", false, out subEle)) { SkyUpper.ReadXML(subEle, master); } if (ele.TryPathTo("Fog", false, out subEle)) { Fog.ReadXML(subEle, master); } if (ele.TryPathTo("Unused1", false, out subEle)) { Unused1.ReadXML(subEle, master); } if (ele.TryPathTo("Ambient", false, out subEle)) { Ambient.ReadXML(subEle, master); } if (ele.TryPathTo("Sunlight", false, out subEle)) { Sunlight.ReadXML(subEle, master); } if (ele.TryPathTo("Sun", false, out subEle)) { Sun.ReadXML(subEle, master); } if (ele.TryPathTo("Stars", false, out subEle)) { Stars.ReadXML(subEle, master); } if (ele.TryPathTo("Sky/Lower", false, out subEle)) { SkyLower.ReadXML(subEle, master); } if (ele.TryPathTo("Horizon", false, out subEle)) { Horizon.ReadXML(subEle, master); } if (ele.TryPathTo("Unused2", false, out subEle)) { Unused2.ReadXML(subEle, master); } }
private void SunlightButton_Clicked(object sender, EventArgs e) { Sunlight sunlight = new Sunlight() { CreatedAt = DateTime.Now, PlantId = _viewModel.Id }; using (SQLiteConnection conn = new SQLiteConnection(App.FilePath)) { conn.CreateTable <Sunlight>(); int rowsAdded = conn.Insert(sunlight); int addedXp = 1000; int addedHealth = 15; if (_viewModel.Health >= 90) { // Calculating the remainding health and adding to get the plant to 100% health addedHealth = 100 - _viewModel.Health; } else if (_viewModel.Health <= 10) { addedHealth = -_viewModel.Health; } var sunlightList = conn.Table <Sunlight>().ToList(); var counter = 0; foreach (var sun in sunlightList) { DateTime previousDate = sun.CreatedAt; if (sun.CreatedAt >= todaysDate && sun.CreatedAt <= previousDate.AddMinutes(5) && sun.PlantId == _viewModel.Id) { counter++; if (counter > 4) { _viewModel.SunMessage = "Help! I'm burning"; addedHealth = -10; } } } _viewModel.Id = _viewModel.Id; _viewModel.PlantName = _viewModel.PlantName; _viewModel.PlantColor = _viewModel.PlantColor; _viewModel.PlantType = _viewModel.PlantType; _viewModel.Image = _viewModel.Image; _viewModel.Health = _viewModel.Health + addedHealth; _viewModel.Level = GetLevelFromXp((_viewModel.Experience + addedXp)); _viewModel.Experience = _viewModel.Experience + addedXp; conn.Update(_viewModel); } }
protected override void WriteData(ESPWriter writer) { SkyUpper.WriteBinary(writer); Fog.WriteBinary(writer); Unused1.WriteBinary(writer); Ambient.WriteBinary(writer); Sunlight.WriteBinary(writer); Sun.WriteBinary(writer); Stars.WriteBinary(writer); SkyLower.WriteBinary(writer); Horizon.WriteBinary(writer); Unused2.WriteBinary(writer); }
static void DrawSunlightGizmo(Sunlight scr, GizmoType gizmoType) { var childrentransforms = scr.GetComponentsInChildren <Transform>(); GameObject sun = null; GameObject yAxis = null; GameObject lattitude = null; GameObject timeOfDay = null; for (int i = 0; i < childrentransforms.Length; i++) { if (childrentransforms[i].name == "DirectionalLight") { sun = childrentransforms[i].gameObject; } if (childrentransforms[i].name == "SunlightYAxis") { yAxis = childrentransforms[i].gameObject; } if (childrentransforms[i].name == "SunlightLattitude") { lattitude = childrentransforms[i].gameObject; } if (childrentransforms[i].name == "SunlightTimeofdayDummy") { timeOfDay = childrentransforms[i].gameObject; } } Gizmos.color = Handles.color = new Color(1, 1, 1, 0.3f); if (yAxis != null) { Handles.DrawWireDisc(yAxis.transform.position, yAxis.transform.up, scr.gizmoSize); } if (lattitude != null) { Handles.DrawWireArc(scr.gameObject.transform.position, lattitude.transform.right, lattitude.transform.forward, 180, scr.gizmoSize); } var gizmoColor = scr.sunlightParameters.lightParameters.colorFilter; Gizmos.color = Handles.color = gizmoColor; if (timeOfDay != null) { Gizmos.DrawLine(timeOfDay.transform.position, sun.transform.position); } Handles.DrawWireDisc(sun.transform.position, Camera.current.transform.forward, scr.gizmoSize / 10); }
protected override void ReadData(ESPReader reader) { using (MemoryStream stream = new MemoryStream(reader.ReadBytes(size))) using (ESPReader subReader = new ESPReader(stream, reader.Plugin)) { try { SkyUpper.ReadBinary(subReader); Fog.ReadBinary(subReader); Unused1.ReadBinary(subReader); Ambient.ReadBinary(subReader); Sunlight.ReadBinary(subReader); Sun.ReadBinary(subReader); Stars.ReadBinary(subReader); SkyLower.ReadBinary(subReader); Horizon.ReadBinary(subReader); Unused2.ReadBinary(subReader); } catch { return; } } }
public void Update(PerspectiveCamera camera, Seconds elapsed) { if (this.started == false) { return; } this.CutsceneSystem.Update(camera, elapsed); if (this.accumulator == 0) { this.ambientLight = this.SceneBuilder.BuildSponzaAmbientLight(); this.sunlight = this.SceneBuilder.BuildSponzaSunLight(); this.PointLight = this.SceneBuilder.BuildFirePlace(); this.SceneBuilder.BuildStainedGlass(); this.SceneBuilder.BuildBulletHoles(); this.SceneBuilder.BuildCutScene(); this.ambientLight.Color = Color.Black; this.sunlight.Move(this.sunlight.Position, new Vector3(-10.0f, this.sunlight.LookAt.Y, this.sunlight.LookAt.Z)); this.ambientLight.Color = Color.Black; this.sunlight.Move(this.sunlight.Position, new Vector3(-10.0f, this.sunlight.LookAt.Y, this.sunlight.LookAt.Z)); //MediaPlayer.Play(this.song); } if (this.accumulator < new Seconds(1)) { this.PointLight.Color = Color.IndianRed * this.accumulator; } this.accumulator += elapsed; var warmup = new Seconds(7); if (this.accumulator > warmup) { var since = this.accumulator - warmup; var desiredOff2 = MathHelper.Clamp(since / 1, 0.0f, 9.25f); this.off2 = MathHelper.Lerp(this.off2, desiredOff2, 0.05f); this.sunlight.Move(this.sunlight.Position, new Vector3(-10.0f + this.off2, this.sunlight.LookAt.Y, this.sunlight.LookAt.Z)); var off = MathHelper.Clamp(since / 23.0f, 0f, 0.4f); this.ambientLight.Color = new Color(off, off, off); } var secondState = new Seconds(26); if (this.accumulator > secondState) { if (this.shadowCastingLight == null) { this.shadowCastingLight = this.SceneBuilder.BuildLionSpotLight(); } var since = this.accumulator - secondState; var off = MathHelper.Clamp(since / 2.0f, 0f, 0.8f); this.shadowCastingLight.Color = Color.White * off; } var fadeOut = new Seconds(28); if (this.accumulator > fadeOut) { var left = MathHelper.Clamp((this.accumulator - fadeOut) / 3.0f, 0, 1); MediaPlayer.Volume = 1.0f - left; } Debug.WriteLine(this.accumulator); }