internal void OnAfterContentBuild() { SunbirdMBWindow.PumpToSplash(() => SunbirdMBSplash.ViewModel.Message = "Importing Deco Content..."); // Import all decos into their deco catalogs from the Content\Decos folder. ImportAll(); // Initial current selections are set here. // TODO: Currently we just pick the first item in our tabs. SelectDeco(DecoCatalog1x1x1.DecoCollection[0]); SelectDeco(DecoCatalog1x1x2.DecoCollection[0]); SelectDeco(DecoCatalog1x1x3.DecoCollection[0]); SelectDeco(DecoCatalog2x2x2.DecoCollection[0]); SelectDeco(DecoCatalog3x3x3.DecoCollection[0]); // Current metadata to display in the deco catalog properties window. CurrentMetadata = DecoCatalog1x1x1.DecoCollection[0].DecoMetadata; }
internal void OnAfterContentBuild() { SunbirdMBWindow.PumpToSplash(() => SunbirdMBSplash.ViewModel.Message = "Importing Cube Content..."); // Import all cube parts into the cube designer from the Content\Cubes folder. ImportAll(); //SunbirdMBWindow.PumpToSplash(() => SunbirdMBSplash.ViewModel.Message = "Building Cube Designer Library..."); // Build our cube factory library by creating textures from paths. //CubeFactory.BuildLibrary(MainGame); // Initial current selections are set here. // TODO: Currently we just pick the first item in our tabs. SelectTop(CubeTopCollection[0]); SelectBase(CubeBaseCollection[0]); // Currently our metadata to display in the Properties window is just the current cube top. // This just depends on which tab is selected on start-up. CurrentMetadata = CurrentCubeTopMetadata; }