public override void OnEnter() { //Debug.Log("FLEE Enter"); CharacterRenderer.material = FleeMat; Target = SMOwner.Target; AiNum = SumoM.GetAiNum(); }
public override void OnEnter() { //Debug.Log("Ref Enter"); CharacterRenderer.material = FleeMat; CharacterAgent.StopMovement(); Target = SMOwner.Target; AiNum = SumoM.GetAiNum(); }