public void Button_Armory() { House.enabled = false; Bedroom.enabled = false; Battle.enabled = false; Armory.enabled = true; Summon.enabled = false; BedroomButton.SetActive(false); BattleButton.SetActive(false); ArmoryButton.SetActive(false); SummonButton.SetActive(false); ArmoryCanvas.enabled = true; }
public void Button_Summon() { House.enabled = false; Bedroom.enabled = false; Battle.enabled = false; Armory.enabled = false; Summon.enabled = true; SummonCameraControler.enabled = true; BedroomButton.SetActive(false); BattleButton.SetActive(false); ArmoryButton.SetActive(false); SummonButton.SetActive(false); SummonCameraControler.SetBool("summonButtonClicked", true); }