Esempio n. 1
0
    void OnCollisionEnter2D(Collision2D collision)
    {
        colliding = true;

        SummonAnimation sa = gameObject.GetComponent <SummonAnimation>();

        if (sa != null)
        {
            sa.Summon();
        }
        Destroy(gameObject);
    }
Esempio n. 2
0
    void OnTriggerEnter2D(Collider2D collision)
    {
        bool wasColliding = colliding;

        colliding = true;

        if (collision.tag == "Checkpoint" && justSummoned > 0)
        {
            return;
        }

        SummonAnimation sa = gameObject.GetComponent <SummonAnimation>();

        if (sa != null)
        {
            sa.Summon();
        }
        Destroy(gameObject);
    }