Esempio n. 1
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 /// <summary>
 /// Default Constructor for the Type Mapper.
 /// </summary>
 /// <param name="item">Related Engine Item</param>
 /// <param name="property">Related Engine Property</param>
 public SugarCollectorState(Item item, SugarCollectorProperty property) : base(item, property)
 {
 }
Esempio n. 2
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        /// <summary>
        /// Default Constructor for the Type Mapper.
        /// </summary>
        /// <param name="faction">Faction</param>
        /// <param name="item">Item</param>
        /// <param name="interop">UnitInterop</param>
        public InteractionInterop(Faction faction, FactionItem item, UnitInterop interop) : base(faction, item, interop)
        {
            #region Collector

            sugar = item.GetProperty <SugarCollectorProperty>();
            if (sugar == null)
            {
                throw new ArgumentException("Item does not contain SugarCollector");
            }

            apple = item.GetProperty <AppleCollectorProperty>();
            if (apple == null)
            {
                throw new ArgumentException("Item does not contain AppleCollector");
            }

            #endregion

            #region Carrier

            carrier = item.GetProperty <CarrierProperty>();
            if (carrier == null)
            {
                throw new ArgumentException("Item does not contain CarrierProperty");
            }

            #endregion

            #region Attackable

            attackable = item.GetProperty <AttackableProperty>();
            if (attackable == null)
            {
                throw new ArgumentException("Item does not contain AttackableProperty");
            }

            attackable.OnKill += i =>
            {
                if (OnKill != null)
                {
                    OnKill();
                }
            };

            attackable.OnAttackerHit += (i, value) =>
            {
                if (OnHit != null)
                {
                    OnHit(value);
                }
            };

            attackable.OnNewAttackerItem += i =>
            {
                var info = Item.GetItemInfo(i.Item);

                if (!attackerItems.Contains(info))
                {
                    attackerItems.Add(info);
                }
            };

            attackable.OnLostAttackerItem += i =>
            {
                var info = Item.GetItemInfo(i.Item);

                if (attackerItems.Contains(info))
                {
                    attackerItems.Remove(info);
                }
            };

            #endregion

            #region Attacker

            attacker = item.GetProperty <AttackerProperty>();
            if (attacker == null)
            {
                throw new ArgumentException("Item does not contain AttackerProperty");
            }

            #endregion

            // Automatic Resource Transfer on Anthill Collision.
            var collidable = item.GetProperty <CollidableProperty>();
            if (collidable == null)
            {
                throw new ArgumentException("Item does not contain AttackerProperty");
            }

            collidable.OnCollision += (i, value) =>
            {
                // Ignore if it's not a Anthill
                if (!(value is AnthillItem))
                {
                    return;
                }

                var anthill = value as AnthillItem;

                // Ignore if it's not the right faction
                if (anthill.Faction != item.Faction)
                {
                    return;
                }

                // Transfer all collectables
                Give(anthill);
            };
        }
 /// <summary>
 /// Default Constructor for the Type Mapper.
 /// </summary>
 /// <param name="item">Related Engine Item</param>
 /// <param name="property">Related Engine Property</param>
 public SugarCollectorState(Item item, SugarCollectorProperty property)
     : base(item, property)
 {
 }
Esempio n. 4
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        /// <summary>
        /// Registers Ants
        /// </summary>
        /// <param name="typeMapper">Type Mapper</param>
        /// <param name="settings">Settings</param>
        private void RegisterAnt(ITypeMapper typeMapper, KeyValueStore settings)
        {
            // Ant Item
            settings.Set <AntItem>("ZickZackAngle", 10, "Correction Angle after Sprint");
            settings.Set <AntItem>("ZickZackRange", 30f, "Distance to go every Sprint");
            settings.Set <AntItem>("RotationSpeed", 20, "Maximum Rotation Angle per Round");
            settings.Set <AntItem>("DropSugar", false, "Will an Ant leave a small Sugar on Drop");
            settings.Set <AntItem>("MarkerDelay", 10, "Time in Rounds between Marker-Drops");
            typeMapper.RegisterItem <AntItem, AntState, AntInfo>(this, "Ant");

            // Walking
            settings.Set <AntItem>("MaxSpeed", 1f, "Maximum Speed of an Ant");
            typeMapper.AttachItemProperty <AntItem, WalkingProperty>(this, "Ant Walking", (i) =>
            {
                WalkingProperty property = new WalkingProperty(i);

                // Set Maximum Speed based on the current Settings
                // TODO: Check for Castes
                property.MaximumSpeed = i.Settings.GetFloat <AntItem>("MaxSpeed").Value;

                // Bind Item Orientation to Walk-Direction
                property.Direction    = i.Orientation;
                i.OrientationChanged += (item, v) => { property.Direction = v; };

                return(property);
            });

            // Collision
            settings.Set <AntItem>("Mass", 1f, "Collision Mass of an Ant");
            typeMapper.AttachItemProperty <AntItem, CollidableProperty>(this, "Ant Collidable", (i) =>
            {
                CollidableProperty property = new CollidableProperty(i);

                // Set Mass to Settings
                property.CollisionFixed = false;
                property.CollisionMass  = i.Settings.GetFloat <AntItem>("Mass").Value;

                // Bind Collision Radius to Item Radius
                property.CollisionRadius = i.Radius;
                i.RadiusChanged         += (item, v) => { property.CollisionRadius = v; };

                return(property);
            });

            // Visibility
            typeMapper.AttachItemProperty <AntItem, VisibleProperty>(this, "Ant Visible", (i) =>
            {
                VisibleProperty property = new VisibleProperty(i);

                // Bind Visibility Radius to the Item Radius
                property.VisibilityRadius = i.Radius;
                i.RadiusChanged          += (item, v) => { property.VisibilityRadius = v; };

                return(property);
            });

            // Sighting
            settings.Set <AntItem>("ViewRange", 20f, "View Range of an Ant");
            settings.Set <AntItem>("ViewAngle", 360, "View Angle of an Ant");
            typeMapper.AttachItemProperty <AntItem, SightingProperty>(this, "Ant Sighting", (i) =>
            {
                SightingProperty property = new SightingProperty(i);

                // Set View Range and Angle
                property.ViewRange = i.Settings.GetFloat <AntItem>("ViewRange").Value;
                property.ViewAngle = i.Settings.GetFloat <AntItem>("ViewAngle").Value;

                // Bind View Direction to the Item Orientation
                property.ViewDirection = i.Orientation;
                i.OrientationChanged  += (item, v) => { property.ViewDirection = v; };

                return(property);
            });

            // Sniffer
            typeMapper.AttachItemProperty <AntItem, SnifferProperty>(this, "Ant Sniffer");

            // Carrier
            settings.Set <AntItem>("CarrierStrength", 10f, "Carrier Strength of an Ant");
            typeMapper.AttachItemProperty <AntItem, CarrierProperty>(this, "Ant Carrier", (i) =>
            {
                CarrierProperty property = new CarrierProperty(i);
                property.CarrierStrength = i.Settings.GetFloat <AntItem>("CarrierStrength").Value;
                return(property);
            });

            // Attackable
            settings.Set <AntItem>("MaxHealth", 100f, "Maximum Health for an Ant");
            typeMapper.AttachItemProperty <AntItem, AttackableProperty>(this, "Ant Attackable", (i) =>
            {
                AttackableProperty property = new AttackableProperty(i);

                // Bind Attackable Radius to Item Radius
                property.AttackableRadius = i.Radius;
                i.RadiusChanged          += (item, v) => { property.AttackableRadius = v; };

                // Health
                property.AttackableMaximumHealth = settings.GetInt <AntItem>("MaxHealth").Value;
                property.AttackableHealth        = settings.GetInt <AntItem>("MaxHealth").Value;

                return(property);
            });

            // Attacker
            settings.Set <AntItem>("AttackRange", 3f, "Attack Range for a Bug");
            settings.Set <AntItem>("RecoveryTime", 2, "Recovery Time in Rounds for a Bug");
            settings.Set <AntItem>("AttackStrength", 5, "Attach Strength for a Bug");
            typeMapper.AttachItemProperty <AntItem, AttackerProperty>(this, "Ant Attacker", (i) =>
            {
                AttackerProperty property   = new AttackerProperty(i);
                property.AttackRange        = i.Settings.GetFloat <AntItem>("AttackRange").Value;
                property.AttackRecoveryTime = i.Settings.GetInt <AntItem>("RecoveryTime").Value;
                property.AttackStrength     = i.Settings.GetInt <AntItem>("AttackStrength").Value;
                return(property);
            });

            // Collector
            settings.Set <AntItem>("SugarCapacity", 5, "Maximum Capacity for Sugar");
            settings.Set <AntItem>("AppleCapacity", 2, "Maximum Capacity for Apple");
            typeMapper.AttachItemProperty <AntItem, SugarCollectorProperty>(this, "Ant Sugar Collectable", (i) =>
            {
                SugarCollectorProperty property = new SugarCollectorProperty(i);
                property.Capacity = i.Settings.GetInt <AntItem>("SugarCapacity").Value;
                return(property);
            });
            typeMapper.AttachItemProperty <AntItem, AppleCollectorProperty>(this, "Ant Apple Collectable", (i) =>
            {
                AppleCollectorProperty property = new AppleCollectorProperty(i);
                property.Capacity = i.Settings.GetInt <AntItem>("AppleCapacity").Value;
                return(property);
            }); // TODO: Optional, wenn _settings.ANT_APPLECOLLECT | _settings.ANT_APPLE_CAPACITY, 0);
        }