private static float nextSuffocate;// = 0f;
        internal void UpdateSuffocation(Player __instance)
        {
            if (__instance.GetOxygenAvailable() > 3)
            {
                return;
            }


            if (Time.time > nextSuffocate)
            {
                nextSuffocate = Time.time + 1f;
                saveData.SuffocateResist_XP += (1f * cfg.XP_Multiplier);
            }

            Suffocation.UpdateSuffocation(__instance);
        }