Esempio n. 1
0
 public ExecutionResult AddSuccess(string intel)
 {
     if (SuccessList == null)
     {
         SuccessList = new List <string>();
     }
     SuccessList.Add(intel);
     return(this);
 }
Esempio n. 2
0
        /// <summary>
        /// Called after a successful task execution
        /// </summary>
        /// <param name="action"></param>
        /// <returns></returns>
        public UnityTask <TResult> OnSuccess(Action <TResult> action)
        {
            if (IsCompleted && IsSuccess)
            {
                action(Result);
            }
            else
            {
                SuccessList.Add(action);
            }

            return(this);
        }
Esempio n. 3
0
        protected override void OnTaskComplete()
        {
            foreach (var d in CompleteList)
            {
                if (d != null)
                {
                    d.DynamicInvoke(this);
                }
            }
            CompleteList.Clear();

            if (IsSuccess)
            {
                foreach (var d in SuccessList)
                {
                    if (d != null)
                    {
                        d.DynamicInvoke(Result);
                    }
                }
            }
            SuccessList.Clear();
        }