private void Awake() { if (instance == null) { instance = this; } else if (instance == this) { Destroy(gameObject); } }
private void Awake() { scriptManager = FindObjectOfType <ScriptManager> (); audioSource = GetComponent <AudioSource> (); GuiManager = FindObjectOfType <SubtitleGuiManager> (); }
private void Awake() { pauseMenuUI.SetActive(false); guiManager = FindObjectOfType <SubtitleGuiManager>(); }