public GameObject LoadSubSurface(string name) { subsurfaceDAO = factory.GetSubSurfaceDAO(); GameObject freshSubSurface = LoadFromDAO(subsurfaceDAO, name, "Subsurface"); return(freshSubSurface); }
public ObjectFactory() { factory = DAOFactory.GetFactory(); surfaceDAO = factory.GetSurfaceDAO(); subsurfaceDAO = factory.GetSubSurfaceDAO(); airDAO = factory.GetAirDAO(); marineDAO = factory.GetMarineDAO(); weaponDAO = factory.GetWeaponDAO(); environmentVariableDAO = factory.GetEvironmentVariableDAO(); }
/** * Optional constructor which takes the scenario for which * this ObjectFactory will be used as a parameter * */ public ObjectFactory(string scenarioName) { factory = DAOFactory.GetFactory(); surfaceDAO = factory.GetSurfaceDAO(); subsurfaceDAO = factory.GetSubSurfaceDAO(); airDAO = factory.GetAirDAO(); marineDAO = factory.GetMarineDAO(); weaponDAO = factory.GetWeaponDAO(); surfaceScenarioDAO = factory.GetSurfaceScenarioDAO(scenarioName); subsurfaceScenarioDAO = factory.GetSubSurfaceScenarioDAO(scenarioName); airScenarioDAO = factory.GetAirScenarioDAO(scenarioName); marineScenarioDAO = factory.GetMarineScenarioDAO(scenarioName); environmentVariableDAO = factory.GetEvironmentVariableScenarioDAO(scenarioName); }
public Dictionary <string, System.Object> LoadSubSurfaceDict(string name) { SubSurfaceDAO subSurface = factory.GetSubSurfaceDAO(); return(subSurface.LoadOne(name)); }