// Use this for initialization void Start() { Boss = this.gameObject.GetComponent<SubMarineBoss> (); player = GameObject.FindGameObjectWithTag ("Player"); OriginalPositionX = this.gameObject.transform.position.x; OriginalPositionY = this.gameObject.transform.position.y; StartCharge = false; anim = GetComponent<Animator>(); }
// Use this for initialization void Start() { Boss = this.gameObject.GetComponentInParent<SubMarineBoss> (); StartSummon = false; RepeatNum = 0; }