void Awake() { //add a copy of TCPConnection to this game object myTCP = gameObject.AddComponent<TCPConnection>(); sgen = gameObject.GetComponent<SubGenerator> (); Debug.Log("Attempting to connect.."); myTCP.setupSocket(); }
public override string ToString() { Matrix alpha = new Matrix(1, this.NumberOfPhases); for (int i = 0; i < this.NumberOfPhases; i++) { alpha[0, i] = this.InitialDistribution[i]; } return(SubGenerator.ToString() + Environment.NewLine + Environment.NewLine + alpha.ToString()); }