void CameraChange() { Debug.Log("CameraChangeが実行されました。"); MainCamera.SetActive(false); SubCamera.SetActive(true); ChangerCount = 1; }
public void initialization(int id, SubCamera _Subcamera) { subCamera = _Subcamera; CicleTrans = _Subcamera.particleTran; ID = id; setBack(); // Debug.Log(this.sprite.sprite.name); }
private void Init(GameObject rootObject) { var receiver = new GameObject("FallbackedEvent").AddComponent <FallbackedEventReceiver>(); receiver.transform.SetParent(transform, false); var raycaster = FallbackPhysicsRaycaster.CreateComponent(gameObject, receiver.gameObject); FallbackedEventsObservable = receiver.EventObservable; _canvasUi = Instantiate(Resources.Load <CastUIView>(PrefabPath)); _canvasUi.transform.SetParent(transform, false); // SubCamera View var texture = new RenderTexture(200, 110, 24); _canvasUi.SubCameraRawImage.texture = texture; var rect = _canvasUi.SubCameraRawImage.GetComponent <RectTransform>().rect; var aspect = rect.width / rect.height; _subCameraStrategy = new AgentFocusStrategy(); _subCamera = SubCamera.CreateComponent(rootObject, _subCameraStrategy, texture, aspect); _canvasUi.SubCameraToggleButton.onClick.AddListener(() => { SubCameraIsActive = !SubCameraIsActive; }); SubCameraIsActive = false; _creatureInfoList = new CreatureInfoList(_canvasUi.CreatureList); _creatureInfoList.SelectedCell .Where(x => x != null) .Subscribe(x => SelectedCreature.Value = x.Creature) .AddTo(this); // Selected Creature SelectedCreature.Subscribe(OnSelected).AddTo(this); // Cursor FallbackedEventsObservable .Where(x => x.Item1 == FallbackedEventReceiver.FallbackedEvents.RightClick) .Where(x => Vector2.Distance(x.Item2.position, x.Item2.pressPosition) < 0.1f) .Subscribe(x => _canvasUi.Cursor.position = x.Item2.position) .AddTo(this); // ToolBar LeftToolBar = new ToolBar(_canvasUi.ToolBarCategoryList, _canvasUi.ToolBarList, _canvasUi.ToolBarListRoot); LeftToolBar.ListVisible = false; }
// Start is called before the first frame update void Start() { SubCamera.SetActive(false); }
void Awake() { instance = this; player = null; }