// Update is called once per frame void Update() { if (!stars.IsPlaying()) { stars.Play(Duration); } }
public void Stun(float seconds) { timerMax = seconds; timerElapsed = 0.0f; m_visualFeedback.Play(seconds); }
// Update is called once per frame void Update() { if (!stars.IsPlaying()) { stars.Play(Duration); } }
public void Stun(float seconds) { timerMax = seconds; timerElapsed = 0.0f; m_visualFeedback.Play(seconds); }