public void Update(List <Inpc> npcs) { if (Tint < 1f) { Tint += Game1.Delta / 100; } if (Tint > 1f) { Tint = 1f; } if (Health <= 0) { Kill(); } StunLeft.Update(); Controling(); _resolver.move(ref _velocity, new Vector2(2f), Boundary, 0f, new Vector2(0.2f), new Vector2(0.02f), new Vector2(0.3f), Game1.mapLive.MapMovables); if (_resolver.VerticalPressure == true) { Kill(); } WalkingDrawingData(); }
new public void Stun() { StunLeft.Reset(); }