public static void DoneConnecting()
 {
     StuffPlacer.RemoveOutlineFromObjects(ObjectsInvolvedWithPlacing, true); // DestroyImmediate is true because more outline code is run on the same frame and it needs to know that there is no outline on some things
     if (WireBeingPlaced != null)
     {
         Object.Destroy(WireBeingPlaced);
     }
     SelectedPeg      = null;
     PegBeingLookedAt = null;
     StuffRotater.AllowedToDoRotation = true;
     StuffDeleter.AllowedToDoDeleting = true;
 }