public void createStudent(Student_Data data) { activateStudentPlaceUI(true); instance = Instantiate(studentPrefab, new Vector3(1000, 1000, 199), transform.rotation); //instance.SetActive(true); //instance.transform.Find("Marker").Find("IconSlot").gameObject.SetActive(true); instance.transform.Find("StudentMarkerCanvas").gameObject.SetActive(true); instance.GetComponent <Student>().initialiseStudent(data.name, data.ID); students.Add(instance.GetComponent <Student>()); lastbuttonclicked = data.gameObject; follow = true; //set object to follow mouse for placement Debug.Log("Got This Far 1"); //enable_Button(data.gameObject, false); }
public async Task <bool> Update(string id, Student_Data studentUpdate) { var result = await _students.ReplaceOneAsync(student => student.Id == id, studentUpdate); return(result.IsAcknowledged); }
public async Task <Student_Data> Create(Student_Data student) { await _students.InsertOneAsync(student); return(student); }