public override void InitOutfit() { this.AddItem(new Backpack()); this.AddItem(new Boots(0x592)); this.AddItem(new Cloak(0x592)); this.AddItem(new Bandana(0x592)); this.AddItem(new CompositeBow()); Item item; item = new StuddedLegs(); item.Hue = 0x592; this.AddItem(item); item = new StuddedGloves(); item.Hue = 0x592; this.AddItem(item); item = new StuddedGorget(); item.Hue = 0x592; this.AddItem(item); item = new StuddedChest(); item.Hue = 0x592; this.AddItem(item); item = new StuddedArms(); item.Hue = 0x592; this.AddItem(item); }
public override void InitOutfit() { AddItem(new Backpack()); AddItem(new ElvenBoots(0x96D)); Item item; item = new StuddedLegs(); item.Hue = 0x96D; AddItem(item); item = new StuddedGloves(); item.Hue = 0x96D; AddItem(item); item = new StuddedGorget(); item.Hue = 0x96D; AddItem(item); item = new StuddedChest(); item.Hue = 0x96D; AddItem(item); item = new StuddedArms(); item.Hue = 0x96D; AddItem(item); item = new DiamondMace(); item.Hue = 0x96D; AddItem(item); }
public InternalSellInfo() { Add(typeof(Hide), Hide.GetSBSellValue()); Add(typeof(SkinningKnife), SkinningKnife.GetSBSellValue()); Add(typeof(LeatherCap), LeatherCap.GetSBSellValue()); Add(typeof(LeatherGorget), LeatherGorget.GetSBSellValue()); Add(typeof(LeatherArms), LeatherArms.GetSBSellValue()); Add(typeof(LeatherGloves), LeatherGloves.GetSBSellValue()); Add(typeof(LeatherChest), LeatherChest.GetSBSellValue()); Add(typeof(FemaleLeatherChest), FemaleLeatherChest.GetSBSellValue()); Add(typeof(LeatherBustier), LeatherBustier.GetSBSellValue()); Add(typeof(LeatherLegs), LeatherLegs.GetSBSellValue()); Add(typeof(LeatherSkirt), LeatherSkirt.GetSBSellValue()); Add(typeof(LeatherShorts), LeatherShorts.GetSBSellValue()); Add(typeof(StuddedCap), StuddedCap.GetSBSellValue()); Add(typeof(StuddedGorget), StuddedGorget.GetSBSellValue()); Add(typeof(StuddedArms), StuddedArms.GetSBSellValue()); Add(typeof(StuddedGloves), StuddedGloves.GetSBSellValue()); Add(typeof(StuddedChest), StuddedChest.GetSBSellValue()); Add(typeof(FemaleStuddedChest), FemaleStuddedChest.GetSBSellValue()); Add(typeof(StuddedBustier), StuddedBustier.GetSBSellValue()); Add(typeof(StuddedLegs), StuddedLegs.GetSBSellValue()); Add(typeof(Shoes), Shoes.GetSBSellValue()); Add(typeof(Sandals), Sandals.GetSBSellValue()); Add(typeof(Boots), Boots.GetSBSellValue()); Add(typeof(ThighBoots), ThighBoots.GetSBSellValue()); }
public InternalBuyInfo() { Add(new GenericBuyInfo("Skinning Knife", typeof(SkinningKnife), SkinningKnife.GetSBPurchaseValue(), 50, 0xEC4, 0)); Add(new GenericBuyInfo("Leather Cap", typeof(LeatherCap), LeatherCap.GetSBPurchaseValue(), 25, 7610, 0)); Add(new GenericBuyInfo("Leather Gorget", typeof(LeatherGorget), LeatherGorget.GetSBPurchaseValue(), 25, 5063, 0)); Add(new GenericBuyInfo("Leather Arms", typeof(LeatherArms), LeatherArms.GetSBPurchaseValue(), 25, 5061, 0)); Add(new GenericBuyInfo("Leather Gloves", typeof(LeatherGloves), LeatherGloves.GetSBPurchaseValue(), 25, 5070, 0)); Add(new GenericBuyInfo("Leather Chest", typeof(LeatherChest), LeatherChest.GetSBPurchaseValue(), 25, 5075, 0)); Add(new GenericBuyInfo("Female Leather Chest", typeof(FemaleLeatherChest), FemaleLeatherChest.GetSBPurchaseValue(), 25, 7175, 0)); Add(new GenericBuyInfo("Leather Bustier", typeof(LeatherBustier), LeatherBustier.GetSBPurchaseValue(), 25, 7179, 0)); Add(new GenericBuyInfo("Leather Legs", typeof(LeatherLegs), LeatherLegs.GetSBPurchaseValue(), 25, 5074, 0)); Add(new GenericBuyInfo("Leather Skirt", typeof(LeatherSkirt), LeatherSkirt.GetSBPurchaseValue(), 25, 7177, 0)); Add(new GenericBuyInfo("Leather Shorts", typeof(LeatherShorts), LeatherShorts.GetSBPurchaseValue(), 25, 7169, 0)); Add(new GenericBuyInfo("Studded Cap", typeof(StuddedCap), StuddedCap.GetSBPurchaseValue(), 25, 7610, 1507)); Add(new GenericBuyInfo("Studded Gorget", typeof(StuddedGorget), StuddedGorget.GetSBPurchaseValue(), 25, 5078, 0)); Add(new GenericBuyInfo("Studded Arms", typeof(StuddedArms), StuddedArms.GetSBPurchaseValue(), 25, 5076, 0)); Add(new GenericBuyInfo("Studded Gloves", typeof(StuddedGloves), StuddedGloves.GetSBPurchaseValue(), 25, 5085, 0)); Add(new GenericBuyInfo("Studded Chest", typeof(StuddedChest), StuddedChest.GetSBPurchaseValue(), 25, 5090, 0)); Add(new GenericBuyInfo("Female Studded Chest", typeof(FemaleStuddedChest), FemaleStuddedChest.GetSBPurchaseValue(), 25, 7170, 0)); Add(new GenericBuyInfo("Studded Bustier", typeof(StuddedBustier), StuddedBustier.GetSBPurchaseValue(), 25, 7181, 0)); Add(new GenericBuyInfo("Studded Legs", typeof(StuddedLegs), StuddedLegs.GetSBPurchaseValue(), 25, 5089, 0)); Add(new GenericBuyInfo("Shoes", typeof(Shoes), Shoes.GetSBPurchaseValue(), 25, 0x170F, 0)); Add(new GenericBuyInfo("Sandals", typeof(Sandals), Sandals.GetSBPurchaseValue(), 25, 0x170D, 0)); Add(new GenericBuyInfo("Boots", typeof(Boots), Boots.GetSBPurchaseValue(), 25, 0x170B, 0)); Add(new GenericBuyInfo("Thigh Boots", typeof(ThighBoots), ThighBoots.GetSBPurchaseValue(), 25, 0x1711, 0)); }
public override void InitOutfit() { AddItem(new Backpack()); Item arms = new StuddedArms { Hue = 2955 }; AddItem(arms); Item chest = new StuddedChest { Hue = 2955 }; AddItem(chest); Item gloves = new StuddedGloves { Hue = 2955 }; AddItem(gloves); AddItem(new ThighBoots(2955)); AddItem(new Cloak(2955)); }
public override void InitOutfit() { AddItem(new Backpack()); AddItem(new Shoes(0x455)); AddItem(new WarFork()); Item item; item = new StuddedLegs(); item.Hue = 0x455; AddItem(item); item = new StuddedGloves(); item.Hue = 0x455; AddItem(item); item = new StuddedGorget(); item.Hue = 0x455; AddItem(item); item = new StuddedChest(); item.Hue = 0x455; AddItem(item); item = new StuddedArms(); item.Hue = 0x455; AddItem(item); }
public WeaponsTrainer() : base("the weapons trainer") { Female = Utility.RandomBool(); Body = Female ? 401 : 400; Name = NameList.RandomName(Female ? "female" : "male"); Hue = Utility.RandomSkinHue(); SetStr(96, 110); SetDex(91, 105); SetInt(71, 85); Karma = Utility.RandomMinMax(13, -45); SetSkill(SkillName.Tactics, 75, 97.5); SetSkill(SkillName.MagicResist, 65, 87.5); SetSkill(SkillName.Parry, 75, 97.5); SetSkill(SkillName.Swords, 67.5, 90); SetSkill(SkillName.Macing, 67.5, 90); SetSkill(SkillName.Fencing, 67.5, 90); SetSkill(SkillName.Wrestling, 67.5, 90); Item item = null; if (!Female) { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = AddRandomFacialHair(item.Hue); item = new StuddedChest(); AddItem(item); item = new StuddedLegs(); AddItem(item); item = new StuddedArms(); AddItem(item); item = new StuddedGloves(); AddItem(item); item = Utility.RandomBool() ? (Item) new Boots() : (Item) new ThighBoots(); AddItem(item); PackGold(15, 100); } else { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = new StuddedChest(); AddItem(item); item = new StuddedLegs(); AddItem(item); item = new StuddedArms(); AddItem(item); item = new StuddedGloves(); AddItem(item); item = Utility.RandomBool() ? (Item) new Boots() : (Item) new ThighBoots(); AddItem(item); PackGold(15, 100); } }
public LysanderGathenwale() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Title = "the Cursed"; Hue = 0x8838; Body = 0x190; Name = "Lysander Gathenwale"; AddItem(new Boots(0x599)); AddItem(new Cloak(0x96F)); Spellbook spellbook = new Spellbook(); RingmailGloves gloves = new RingmailGloves(); StuddedChest chest = new StuddedChest(); PlateArms arms = new PlateArms(); spellbook.Hue = 0x599; gloves.Hue = 0x599; chest.Hue = 0x96F; arms.Hue = 0x599; AddItem(spellbook); AddItem(gloves); AddItem(chest); AddItem(arms); SetStr(111, 120); SetDex(71, 80); SetInt(121, 130); SetHits(180, 207); SetMana(227, 265); SetDamage(5, 13); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 25, 30); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.Wrestling, 80.1, 90.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.MagicResist, 80.1, 90.0); SetSkill(SkillName.Magery, 90.1, 100.0); SetSkill(SkillName.EvalInt, 95.1, 100.0); SetSkill(SkillName.Meditation, 90.1, 100.0); Fame = 5000; Karma = -10000; Item reags = Loot.RandomReagent(); reags.Amount = 30; PackItem(reags); }
public override void InitOutfit() { Name = "Ozzy Mason"; Title = "(Letter Delivery)"; Body = 400; Female = false; Race = Race.Human; Hue = 33807; HairItemID = 8252; HairHue = 1109; FacialHairItemID = 0; FacialHairHue = 0; SetStr(257); SetDex(156); SetInt(127); SetSkill(SkillName.Anatomy, 59.5, 68.7); SetSkill(SkillName.ArmsLore, 64.0, 100.0); SetSkill(SkillName.Swords, 60.0, 83.0); SetSkill(SkillName.Tactics, 60.0, 83.0); SetSkill(SkillName.Parry, 61.0, 93.0); PackGold(26, 43); LeatherArms arms = new LeatherArms(); arms.Hue = 2207; arms.Movable = true; AddItem(arms); StuddedChest chest = new StuddedChest(); chest.Hue = 2414; chest.Movable = true; AddItem(chest); LeatherGloves gloves = new LeatherGloves(); gloves.Hue = 2414; gloves.Movable = true; AddItem(gloves); LeatherLegs legs = new LeatherLegs(); legs.Hue = 2207; legs.Movable = true; AddItem(legs); Longsword weapon = new Longsword(); weapon.Quality = WeaponQuality.Exceptional; weapon.Movable = true; AddItem(weapon); AddItem(new Shoes(2414)); }
public MoonshadeRanger() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.1, 0.2) { Title = "the Ranger"; SetStr(1750, 1750); SetDex(150, 150); SetInt(61, 75); SetSkill(SkillName.MagicResist, 120.0, 120.0); SetSkill(SkillName.Swords, 120.0, 120.0); SetSkill(SkillName.Tactics, 120.0, 120.0); SetSkill(SkillName.Anatomy, 120.0, 120.0); StuddedArms arms = new StuddedArms() { Hue = 0x29B }; AddItem(arms); StuddedLegs legs = new StuddedLegs() { Hue = 0x29B }; AddItem(legs); AddItem(new FeatheredHat(0x21F)); AddItem(new Shoes(0x21F)); AddItem(new StuddedGorget()); AddItem(new Longsword()); if (Female = Utility.RandomBool()) { Body = 401; Name = NameList.RandomName("female"); FemaleStuddedChest fpc = new FemaleStuddedChest(); fpc.Hue = 0xA8; AddItem(fpc); } else { Body = 400; Name = NameList.RandomName("male"); StuddedChest pc = new StuddedChest(); pc.Hue = 0xA8; AddItem(pc); } Utility.AssignRandomHair(this); }
public InternalSellInfo() { Add(typeof(LeatherCap), LeatherCap.GetSBSellValue()); Add(typeof(LeatherGorget), LeatherGorget.GetSBSellValue()); Add(typeof(LeatherArms), LeatherArms.GetSBSellValue()); Add(typeof(LeatherGloves), LeatherGloves.GetSBSellValue()); Add(typeof(LeatherChest), LeatherChest.GetSBSellValue()); Add(typeof(FemaleLeatherChest), FemaleLeatherChest.GetSBSellValue()); Add(typeof(LeatherBustier), LeatherBustier.GetSBSellValue()); Add(typeof(LeatherLegs), LeatherLegs.GetSBSellValue()); Add(typeof(LeatherSkirt), LeatherSkirt.GetSBSellValue()); Add(typeof(LeatherShorts), LeatherShorts.GetSBSellValue()); Add(typeof(StuddedCap), StuddedCap.GetSBSellValue()); Add(typeof(StuddedGorget), StuddedGorget.GetSBSellValue()); Add(typeof(StuddedArms), StuddedArms.GetSBSellValue()); Add(typeof(StuddedGloves), StuddedGloves.GetSBSellValue()); Add(typeof(StuddedChest), StuddedChest.GetSBSellValue()); Add(typeof(FemaleStuddedChest), FemaleStuddedChest.GetSBSellValue()); Add(typeof(StuddedBustier), StuddedBustier.GetSBSellValue()); Add(typeof(StuddedLegs), StuddedLegs.GetSBSellValue()); Add(typeof(RingmailHelm), RingmailHelm.GetSBSellValue()); Add(typeof(RingmailGorget), RingmailGorget.GetSBSellValue()); Add(typeof(RingmailArms), RingmailArms.GetSBSellValue()); Add(typeof(RingmailGloves), RingmailGloves.GetSBSellValue()); Add(typeof(RingmailChest), RingmailChest.GetSBSellValue()); Add(typeof(RingmailLegs), RingmailLegs.GetSBSellValue()); Add(typeof(ChainmailCoif), ChainmailCoif.GetSBSellValue()); Add(typeof(ChainmailGorget), ChainmailGorget.GetSBSellValue()); Add(typeof(ChainmailArms), ChainmailArms.GetSBSellValue()); Add(typeof(ChainmailGloves), ChainmailGloves.GetSBSellValue()); Add(typeof(ChainmailChest), ChainmailChest.GetSBSellValue()); Add(typeof(ChainmailLegs), ChainmailLegs.GetSBSellValue()); Add(typeof(PlateHelm), PlateHelm.GetSBSellValue()); Add(typeof(PlateGorget), PlateGorget.GetSBSellValue()); Add(typeof(PlateArms), PlateArms.GetSBSellValue()); Add(typeof(PlateGloves), PlateGloves.GetSBSellValue()); Add(typeof(PlateChest), PlateChest.GetSBSellValue()); Add(typeof(FemalePlateChest), FemalePlateChest.GetSBSellValue()); Add(typeof(PlateLegs), PlateLegs.GetSBSellValue()); Add(typeof(Bascinet), Bascinet.GetSBSellValue()); Add(typeof(CloseHelm), CloseHelm.GetSBSellValue()); Add(typeof(NorseHelm), NorseHelm.GetSBSellValue()); Add(typeof(Buckler), Buckler.GetSBSellValue()); Add(typeof(MetalShield), MetalShield.GetSBSellValue()); Add(typeof(BronzeShield), BronzeShield.GetSBSellValue()); Add(typeof(MetalKiteShield), MetalKiteShield.GetSBSellValue()); Add(typeof(HeaterShield), HeaterShield.GetSBSellValue()); }
public InternalBuyInfo() { Add(new GenericBuyInfo("Leather Cap", typeof(LeatherCap), LeatherCap.GetSBPurchaseValue(), 25, 7610, 0)); Add(new GenericBuyInfo("Leather Gorget", typeof(LeatherGorget), LeatherGorget.GetSBPurchaseValue(), 25, 5063, 0)); Add(new GenericBuyInfo("Leather Arms", typeof(LeatherArms), LeatherArms.GetSBPurchaseValue(), 25, 5061, 0)); Add(new GenericBuyInfo("Leather Gloves", typeof(LeatherGloves), LeatherGloves.GetSBPurchaseValue(), 25, 5070, 0)); Add(new GenericBuyInfo("Leather Chest", typeof(LeatherChest), LeatherChest.GetSBPurchaseValue(), 25, 5075, 0)); Add(new GenericBuyInfo("Female Leather Chest", typeof(FemaleLeatherChest), FemaleLeatherChest.GetSBPurchaseValue(), 25, 7175, 0)); Add(new GenericBuyInfo("Leather Bustier", typeof(LeatherBustier), LeatherBustier.GetSBPurchaseValue(), 25, 7179, 0)); Add(new GenericBuyInfo("Leather Legs", typeof(LeatherLegs), LeatherLegs.GetSBPurchaseValue(), 25, 5074, 0)); Add(new GenericBuyInfo("Leather Skirt", typeof(LeatherSkirt), LeatherSkirt.GetSBPurchaseValue(), 25, 7177, 0)); Add(new GenericBuyInfo("Leather Shorts", typeof(LeatherShorts), LeatherShorts.GetSBPurchaseValue(), 25, 7169, 0)); Add(new GenericBuyInfo("Studded Cap", typeof(StuddedCap), StuddedCap.GetSBPurchaseValue(), 25, 7610, 1507)); Add(new GenericBuyInfo("Studded Gorget", typeof(StuddedGorget), StuddedGorget.GetSBPurchaseValue(), 25, 5078, 0)); Add(new GenericBuyInfo("Studded Arms", typeof(StuddedArms), StuddedArms.GetSBPurchaseValue(), 25, 5076, 0)); Add(new GenericBuyInfo("Studded Gloves", typeof(StuddedGloves), StuddedGloves.GetSBPurchaseValue(), 25, 5085, 0)); Add(new GenericBuyInfo("Studded Chest", typeof(StuddedChest), StuddedChest.GetSBPurchaseValue(), 25, 5090, 0)); Add(new GenericBuyInfo("Female Studded Chest", typeof(FemaleStuddedChest), FemaleStuddedChest.GetSBPurchaseValue(), 25, 7170, 0)); Add(new GenericBuyInfo("Studded Bustier", typeof(StuddedBustier), StuddedBustier.GetSBPurchaseValue(), 25, 7181, 0)); Add(new GenericBuyInfo("Studded Legs", typeof(StuddedLegs), StuddedLegs.GetSBPurchaseValue(), 25, 5089, 0)); Add(new GenericBuyInfo("Ringmail Helm", typeof(RingmailHelm), RingmailHelm.GetSBPurchaseValue(), 25, 5131, 0)); Add(new GenericBuyInfo("Ringmail Gorget", typeof(RingmailGorget), RingmailGorget.GetSBPurchaseValue(), 25, 5078, 1812)); Add(new GenericBuyInfo("Ringmail Arms", typeof(RingmailArms), RingmailArms.GetSBPurchaseValue(), 25, 0x13EE, 0)); Add(new GenericBuyInfo("Ringmail Gloves", typeof(RingmailGloves), RingmailGloves.GetSBPurchaseValue(), 25, 0x13eb, 0)); Add(new GenericBuyInfo("Ringmail Chest", typeof(RingmailChest), RingmailChest.GetSBPurchaseValue(), 25, 0x13ec, 0)); Add(new GenericBuyInfo("Ringmail Legs", typeof(RingmailLegs), RingmailLegs.GetSBPurchaseValue(), 25, 0x13F0, 0)); Add(new GenericBuyInfo("Chainmail Coif", typeof(ChainmailCoif), ChainmailCoif.GetSBPurchaseValue(), 25, 0x13BB, 0)); Add(new GenericBuyInfo("Chainmail Gorget", typeof(ChainmailGorget), ChainmailGorget.GetSBPurchaseValue(), 25, 5063, 2500)); Add(new GenericBuyInfo("Chainmail Arms", typeof(ChainmailArms), ChainmailArms.GetSBPurchaseValue(), 25, 5103, 2500)); Add(new GenericBuyInfo("Chainmail Gloves", typeof(ChainmailGloves), ChainmailGloves.GetSBPurchaseValue(), 25, 5106, 2500)); Add(new GenericBuyInfo("Chainmail Chest", typeof(ChainmailChest), ChainmailChest.GetSBPurchaseValue(), 25, 0x13BF, 0)); Add(new GenericBuyInfo("Chainmail Legs", typeof(ChainmailLegs), ChainmailLegs.GetSBPurchaseValue(), 25, 0x13BE, 0)); Add(new GenericBuyInfo("Platemail Helm", typeof(PlateHelm), PlateHelm.GetSBPurchaseValue(), 25, 0x1412, 0)); Add(new GenericBuyInfo("Platemail Gorget", typeof(PlateGorget), PlateGorget.GetSBPurchaseValue(), 25, 0x1413, 0)); Add(new GenericBuyInfo("Platemail Arms", typeof(PlateArms), PlateArms.GetSBPurchaseValue(), 25, 0x1410, 0)); Add(new GenericBuyInfo("Platemail Gloves", typeof(PlateGloves), PlateGloves.GetSBPurchaseValue(), 25, 0x1414, 0)); Add(new GenericBuyInfo("Platemail PlateChest", typeof(PlateChest), PlateChest.GetSBPurchaseValue(), 25, 0x1415, 0)); Add(new GenericBuyInfo("Female Plate Chest", typeof(FemalePlateChest), FemalePlateChest.GetSBPurchaseValue(), 25, 7173, 0)); Add(new GenericBuyInfo("Platemail Legs", typeof(PlateLegs), PlateLegs.GetSBPurchaseValue(), 25, 0x1411, 0)); Add(new GenericBuyInfo("Bascinet", typeof(Bascinet), Bascinet.GetSBPurchaseValue(), 25, 5132, 0)); Add(new GenericBuyInfo("Close Helm", typeof(CloseHelm), CloseHelm.GetSBPurchaseValue(), 25, 5129, 0)); Add(new GenericBuyInfo("Norse Helm", typeof(NorseHelm), NorseHelm.GetSBPurchaseValue(), 25, 5135, 0)); Add(new GenericBuyInfo("Buckler", typeof(Buckler), Buckler.GetSBPurchaseValue(), 25, 0x1B73, 0)); Add(new GenericBuyInfo("Metal Shield", typeof(MetalShield), MetalShield.GetSBPurchaseValue(), 25, 0x1B7B, 0)); Add(new GenericBuyInfo("Bronze Shield", typeof(BronzeShield), BronzeShield.GetSBPurchaseValue(), 25, 0x1B72, 0)); Add(new GenericBuyInfo("Metal Kite Shield", typeof(MetalKiteShield), MetalKiteShield.GetSBPurchaseValue(), 25, 0x1B74, 0)); Add(new GenericBuyInfo("Heater Shield", typeof(HeaterShield), HeaterShield.GetSBPurchaseValue(), 25, 0x1B76, 0)); }
public MinocArcher() : base(AIType.AI_Archer, FightMode.Weakest, 15, 5, 0.1, 0.2) { Title = "the Archer"; AddItem(new Crossbow()); AddItem(new Boots()); AddItem(new Bandana(248)); AddItem(new Cloak(248)); StuddedGloves gloves = new StuddedGloves(); gloves.Hue = 1175; AddItem(gloves); AddItem(new BodySash(248)); SetStr(1200, 1200); SetDex(250, 250); SetInt(61, 75); SetSkill(SkillName.Anatomy, 120.0, 120.0); SetSkill(SkillName.Archery, 120.0, 120.0); SetSkill(SkillName.Tactics, 120.0, 120.0); SetSkill(SkillName.MagicResist, 120.0, 120.0); if (Female = Utility.RandomBool()) { Body = 401; Name = NameList.RandomName("female"); LeatherSkirt legs = new LeatherSkirt(); legs.Hue = 1175; AddItem(legs); FemaleStuddedChest chest = new FemaleStuddedChest(); chest.Hue = 1175; AddItem(chest); } else { Body = 400; Name = NameList.RandomName("male"); StuddedChest chest = new StuddedChest(); chest.Hue = 1175; AddItem(chest); StuddedLegs legs = new StuddedLegs(); legs.Hue = 1175; AddItem(legs); StuddedArms arms = new StuddedArms(); arms.Hue = 1175; AddItem(arms); } Utility.AssignRandomHair(this); }
public override void InitOutfit() { Name = "Lorenzo"; Body = 400; Female = false; Race = Race.Human; Hue = 33794; HairItemID = 8255; HairHue = 1153; FacialHairItemID = 8267; FacialHairHue = 1153; SetStr(143); SetDex(100); SetInt(42); SetSkill(SkillName.Anatomy, 60.0, 83.0); SetSkill(SkillName.ArmsLore, 64.0, 100.0); SetSkill(SkillName.Tactics, 60.0, 83.0); SetSkill(SkillName.Parry, 61.0, 93.0); SetSkill(SkillName.Wrestling, 60.0, 83.0); PackGold(13, 27); AddItem(new Boots()); StuddedArms arms = new StuddedArms(); arms.Movable = true; AddItem(arms); StuddedChest chest = new StuddedChest(); chest.Movable = true; AddItem(chest); StuddedGloves gloves = new StuddedGloves(); gloves.Movable = true; AddItem(gloves); StuddedGorget gorget = new StuddedGorget(); gorget.Movable = true; AddItem(gorget); StuddedLegs legs = new StuddedLegs(); legs.Movable = true; AddItem(legs); }
public TylAriadne() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Tyl Ariadne"; Title = "the Parrying Instructor"; BodyValue = 0x190; Hue = 0x8374; HairItemID = 0; InitStats(100, 100, 25); SetSkill(SkillName.Anatomy, 120.0); SetSkill(SkillName.Parry, 120.0); SetSkill(SkillName.Healing, 120.0); SetSkill(SkillName.Tactics, 120.0); SetSkill(SkillName.Swords, 120.0); SetSkill(SkillName.Meditation, 120.0); SetSkill(SkillName.Focus, 120.0); AddItem(new Backpack()); AddItem(new ElvenBoots(0x96D)); Item item; item = new StuddedLegs(); item.Hue = 0x96D; AddItem(item); item = new StuddedGloves(); item.Hue = 0x96D; AddItem(item); item = new StuddedGorget(); item.Hue = 0x96D; AddItem(item); item = new StuddedChest(); item.Hue = 0x96D; AddItem(item); item = new StuddedArms(); item.Hue = 0x96D; AddItem(item); item = new DiamondMace(); item.Hue = 0x96D; AddItem(item); }
public Recaro() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Recaro"; Title = "the Fencer Instructor"; BodyValue = 0x190; Hue = 0x83EA; HairItemID = 0x203C; HairHue = 0x455; FacialHairItemID = 0x204D; FacialHairHue = 0x455; InitStats(100, 100, 25); SetSkill(SkillName.Anatomy, 120.0); SetSkill(SkillName.Parry, 120.0); SetSkill(SkillName.Healing, 120.0); SetSkill(SkillName.Tactics, 120.0); SetSkill(SkillName.Fencing, 120.0); SetSkill(SkillName.Focus, 120.0); AddItem(new Backpack()); AddItem(new Shoes(0x455)); AddItem(new WarFork()); Item item; item = new StuddedLegs(); item.Hue = 0x455; AddItem(item); item = new StuddedGloves(); item.Hue = 0x455; AddItem(item); item = new StuddedGorget(); item.Hue = 0x455; AddItem(item); item = new StuddedChest(); item.Hue = 0x455; AddItem(item); item = new StuddedArms(); item.Hue = 0x455; AddItem(item); }
public override void OnDeath(Container c) { base.OnDeath(c); Mobile killer = this.LastKiller; if (killer != null) { if (killer is BaseCreature) { killer = ((BaseCreature)killer).GetMaster(); } if (killer is PlayerMobile) { if (GetPlayerInfo.LuckyKiller(killer.Luck) && Utility.RandomMinMax(1, 4) == 1) { switch (Utility.RandomMinMax(0, 9)) { case 0: Item loot1 = new StuddedChest(); MorphingItem.MorphMyItem(loot1, "IGNORED", "Murk's Pirate", "IGNORED", MorphingTemplates.TemplateMurk("armors")); c.DropItem(loot1); break; case 1: Item loot2 = new StuddedArms(); MorphingItem.MorphMyItem(loot2, "IGNORED", "Murk's Pirate", "IGNORED", MorphingTemplates.TemplateMurk("armors")); c.DropItem(loot2); break; case 2: Item loot3 = new StuddedLegs(); MorphingItem.MorphMyItem(loot3, "IGNORED", "Murk's Pirate", "IGNORED", MorphingTemplates.TemplateMurk("armors")); c.DropItem(loot3); break; case 3: Item loot4 = new StuddedGorget(); MorphingItem.MorphMyItem(loot4, "IGNORED", "Murk's Pirate", "IGNORED", MorphingTemplates.TemplateMurk("armors")); c.DropItem(loot4); break; case 4: Item loot5 = new StuddedGloves(); MorphingItem.MorphMyItem(loot5, "IGNORED", "Murk's Pirate", "IGNORED", MorphingTemplates.TemplateMurk("armors")); c.DropItem(loot5); break; case 5: Item loot6 = new MagicHat(); loot6.ItemID = 5915; loot6.Name = "hat"; MorphingItem.MorphMyItem(loot6, "IGNORED", "Murk's Pirate", "IGNORED", MorphingTemplates.TemplateMurk("misc")); c.DropItem(loot6); break; case 6: Item loot7 = new Scimitar(); MorphingItem.MorphMyItem(loot7, "IGNORED", "Murk's Pirate", "IGNORED", MorphingTemplates.TemplateMurk("weapons")); c.DropItem(loot7); break; case 7: Item loot8 = new Buckler(); MorphingItem.MorphMyItem(loot8, "IGNORED", "Murk's Pirate", "IGNORED", MorphingTemplates.TemplateMurk("armors")); c.DropItem(loot8); break; case 8: Item loot9 = new MagicBoots(); loot9.Name = "boots"; loot9.ItemID = 0x170b; MorphingItem.MorphMyItem(loot9, "IGNORED", "Murk's Pirate", "IGNORED", MorphingTemplates.TemplateMurk("misc")); c.DropItem(loot9); break; case 9: Item loot10 = Loot.RandomJewelry(); MorphingItem.MorphMyItem(loot10, "IGNORED", "Murk's Pirate", "IGNORED", MorphingTemplates.TemplateMurk("misc")); c.DropItem(loot10); break; } } } } }
public WoodElfFighter() : base(AIType.AI_SphereMelee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 0x190; Name = NameList.RandomName("male"); Hue = 0x597; SetStr(45, 65); //I've set him up with normal stats since we've defined his Hits and his weapons speed elsewhere. SetDex(55, 70); SetInt(70, 100); SetHits(80, 100); // here are his hits according to the spherescript. random between 250 and 350 SetStam(81, 95); SetDamage(5, 10); //i set his damage to be low since he hits like 3 times a second. This will probably need to be tweaked. SetSkill(SkillName.Swords, 60.0, 80.0); //we dont need to give him uberskillz SetSkill(SkillName.Tactics, 50.0, 80.0); SetSkill(SkillName.MagicResist, 15.0, 38.0); SetSkill(SkillName.Wrestling, 25.0, 40.0); Fame = 0; Karma = Utility.RandomMinMax(-2500, -4000); VirtualArmor = 6; //this might need to be tweaked //AddItem( Server.Items.Hair.GetRandomHair( Female ) ); AddItem(new Sandals(Utility.RandomNeutralHue())); AddItem(new Longsword()); AddItem(new WoodenShield()); StuddedChest che = new StuddedChest(); che.Hue = 0x0599; StuddedGloves glo = new StuddedGloves(); glo.Hue = 0x0599; StuddedLegs leg = new StuddedLegs(); leg.Hue = 0x0599; AddItem(glo); AddItem(leg); AddItem(che); }
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public static Item CreateStuddedArmor(string gender) { Item item = null; int nType = Utility.RandomMinMax(0, 10); switch (nType) { case 0: item = new LeatherCap(); item.Name = "leather cap"; break; case 1: item = new StuddedArms(); item.Name = "studded sleeves"; break; case 2: item = new StuddedGloves(); item.Name = "studded gloves"; break; case 3: item = new StuddedGorget(); item.Name = "studded gorget"; break; case 4: item = new StuddedLegs(); item.Name = "studded leggings"; break; case 5: item = new StuddedChest(); item.Name = "studded tunic"; if (gender == "female" || Utility.RandomMinMax(0, 3) == 1) { item = new FemaleStuddedChest(); item.Name = "studded armor"; } else if (gender == "female" || Utility.RandomMinMax(0, 3) == 1) { item = new StuddedBustierArms(); item.Name = "studded bustier"; } break; case 6: item = new StuddedMempo(); item.Name = "studded mempo"; break; case 7: item = new StuddedDo(); item.Name = "studded do"; break; case 8: item = new StuddedHiroSode(); item.Name = "studded hiro sode"; break; case 9: item = new StuddedSuneate(); item.Name = "studded suneate"; break; case 10: item = new StuddedHaidate(); item.Name = "studded haidate"; break; } return(item); }
public override void InitOutfit() { AddItem(new Backpack()); AddItem(new Boots(0x592)); AddItem(new Cloak(0x592)); AddItem(new Bandana(0x592)); AddItem(new CompositeBow()); Item item; item = new StuddedLegs { Hue = 0x592 }; AddItem(item); item = new StuddedGloves { Hue = 0x592 }; AddItem(item); item = new StuddedGorget { Hue = 0x592 }; AddItem(item); item = new StuddedChest { Hue = 0x592 }; AddItem(item); item = new StuddedArms { Hue = 0x592 }; AddItem(item); }
public Mercenary() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.45, 0.8) { Female = Utility.RandomBool(); Body = Female ? 401 : 400; Title = "the mercenary"; Name = NameList.RandomName(Female ? "female" : "male"); Hue = Utility.RandomSkinHue(); SetStr(25, 88); SetDex(25, 88); SetInt(37, 49); Karma = Utility.RandomMinMax(13, -45); SetSkill(SkillName.Tactics, 45, 67.5); SetSkill(SkillName.MagicResist, 45, 67.5); SetSkill(SkillName.Parry, 45, 67.5); SetSkill(SkillName.Swords, 45, 67.5); SetSkill(SkillName.Macing, 45, 67.5); SetSkill(SkillName.Fencing, 45, 67.5); SetSkill(SkillName.Wrestling, 45, 67.5); SetSkill(SkillName.ArmsLore, 42.5, 65); Item item = null; if (!Female) { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = AddRandomFacialHair(item.Hue); switch (Utility.Random(5)) { case 0: item = new PlateChest(); break; case 1: item = new ChainChest(); break; case 2: item = new StuddedChest(); break; case 3: item = new RingmailChest(); break; case 4: default: item = new LeatherChest(); break; } AddItem(item); switch (Utility.Random(5)) { case 0: item = new PlateLegs(); break; case 1: item = new ChainLegs(); break; case 2: item = new StuddedLegs(); break; case 3: item = new RingmailLegs(); break; case 4: default: item = new LeatherLegs(); break; } AddItem(item); switch (Utility.Random(4)) { case 0: item = new PlateArms(); break; case 1: item = new RingmailArms(); break; case 2: item = new StuddedArms(); break; case 3: default: item = new LeatherArms(); break; } AddItem(item); switch (Utility.Random(3)) { case 0: item = new PlateGloves(); break; case 1: item = new StuddedGloves(); break; case 2: default: item = new LeatherGloves(); break; } AddItem(item); switch (Utility.Random(6)) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem(item); switch (Utility.Random(7)) { case 0: item = new BronzeShield(); break; case 1: item = new Buckler(); break; case 2: item = new HeaterShield(); break; case 3: item = new MetalKiteShield(); break; case 4: item = new MetalShield(); break; case 5: item = new WoodenKiteShield(); break; case 6: default: item = new WoodenShield(); break; } AddItem(item); switch (Utility.Random(4)) { case 0: item = new PlateGorget(); break; case 1: item = new StuddedGorget(); break; default: case 2: item = new LeatherGorget(); break; } AddItem(item); item = Loot.RandomWeapon(); AddItem(item); PackGold(15, 100); } else { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); switch (Utility.Random(5)) { case 0: item = new PlateChest(); break; case 1: item = new ChainChest(); break; case 2: item = new StuddedChest(); break; case 3: item = new RingmailChest(); break; case 4: default: item = new LeatherChest(); break; } AddItem(item); switch (Utility.Random(5)) { case 0: item = new PlateLegs(); break; case 1: item = new ChainLegs(); break; case 2: item = new StuddedLegs(); break; case 3: item = new RingmailLegs(); break; case 4: default: item = new LeatherLegs(); break; } AddItem(item); switch (Utility.Random(3)) { case 0: item = new PlateGloves(); break; case 1: item = new StuddedGloves(); break; case 2: default: item = new LeatherGloves(); break; } AddItem(item); switch (Utility.Random(6)) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem(item); switch (Utility.Random(7)) { case 0: item = new BronzeShield(); break; case 1: item = new Buckler(); break; case 2: item = new HeaterShield(); break; case 3: item = new MetalKiteShield(); break; case 4: item = new MetalShield(); break; case 5: item = new WoodenKiteShield(); break; case 6: default: item = new WoodenShield(); break; } AddItem(item); switch (Utility.Random(4)) { case 0: item = new PlateGorget(); break; case 1: item = new StuddedGorget(); break; default: case 2: item = new LeatherGorget(); break; } AddItem(item); item = Loot.RandomWeapon(); AddItem(item); PackGold(15, 100); } }
public EvilNecroWarrior() : base(AIType.AI_Melee, FightMode.Weakest, 10, 1, 0.08, 0.2) { InitStats(110, 110, 110); Name = "Necromatic Warrior"; SpeechHue = Utility.RandomDyedHue(); Kills = 5; RangePerception = 40; Body = 400; Hits = 850; Dex = 100; SetDamage(25, 45); VirtualArmor = 65; if (Female = Utility.RandomBool()) { Body = 0x191; } else { Body = 0x190; } new SkeletalMount().Rider = this; Halberd halberd = new Halberd(); halberd.Name = "Halberd of the Fallen Souls"; halberd.Movable = false; halberd.Hue = 33; halberd.LootType = LootType.Blessed; AddItem(halberd); PackGold(450, 550); Skills[SkillName.Anatomy].Base = 130.0; Skills[SkillName.Tactics].Base = 100.0; Skills[SkillName.Swords].Base = 125.0; Skills[SkillName.MagicResist].Base = 120.0; Skills[SkillName.DetectHidden].Base = 100.0; Skills[SkillName.Poisoning].Base = 120; Skills[SkillName.Magery].Base = 120; Item shroud = new HoodedShroudOfShadows(); shroud.Name = "Shroud of the Fallen Souls"; shroud.Hue = 1157; shroud.Movable = false; AddItem(shroud); Item sandals = new Sandals(); sandals.Name = "Sandals of the Fallen"; sandals.Hue = 1; sandals.Movable = false; PackItem(new NecroCrystal(1)); AddItem(sandals); Item llegs = new StuddedLegs(); AddItem(llegs); Item larms = new StuddedArms(); AddItem(larms); Item ltunic = new StuddedChest(); AddItem(ltunic); Item lgloves = new StuddedGloves(); AddItem(lgloves); Item lgorget = new StuddedGorget(); AddItem(lgorget); }
public BarFlyWarriorWest() : base( ) { if (Utility.RandomMinMax(1, 2) == 1) { Body = 401; Name = NameList.RandomName("female"); } else { Body = 400; Name = NameList.RandomName("male"); FacialHairItemID = Utility.RandomList(0, 0, 8254, 8255, 8256, 8257, 8267, 8268, 8269); } Direction = Direction.West; Blessed = true; CantWalk = true; Title = TavernPatrons.GetTitle(); Hue = Utility.RandomSkinHue(); Utility.AssignRandomHair(this); SpeechHue = Utility.RandomDyedHue(); NameHue = Utility.RandomOrangeHue(); SetStr(386, 400); SetDex(151, 165); SetInt(161, 175); SetHits(300, 400); SetDamage(8, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 25, 30); SetResistance(ResistanceType.Cold, 25, 30); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.DetectHidden, 80.0); SetSkill(SkillName.Anatomy, 125.0); SetSkill(SkillName.Poisoning, 60.0, 82.5); SetSkill(SkillName.MagicResist, 83.5, 92.5); SetSkill(SkillName.Swords, 125.0); SetSkill(SkillName.Tactics, 125.0); SetSkill(SkillName.Wrestling, 100); Fame = 0; Karma = 0; VirtualArmor = 30; PackItem(new Longsword()); AddItem(new Boots(Utility.RandomNeutralHue())); if (1 == Utility.RandomMinMax(1, 2)) { AddItem(new Cloak(RandomThings.GetRandomColor(0))); } int aHue = Utility.RandomList(0x973, 0x966, 0x96D, 0x972, 0x8A5, 0x979, 0x89F, 0x8AB, 0, Utility.RandomMetalHue(), Utility.RandomMetalHue(), Utility.RandomMetalHue(), Utility.RandomMetalHue(), Utility.RandomMetalHue(), Utility.RandomMetalHue(), Utility.RandomMetalHue()); int lHue = Utility.RandomList(0x8AC, 0x845, 0x851, 0x47E, 0x4AA, 0xB85, 0x497, 0x89F, 0x483, 0, Utility.RandomMetalHue(), Utility.RandomMetalHue(), Utility.RandomMetalHue(), Utility.RandomMetalHue(), Utility.RandomMetalHue(), Utility.RandomMetalHue(), Utility.RandomMetalHue()); int iArmor = Utility.RandomMinMax(1, 4); if (iArmor == 1) { Item cloth1 = new PlateArms(); cloth1.Hue = aHue; AddItem(cloth1); Item cloth2 = new PlateGorget(); cloth2.Hue = aHue; AddItem(cloth2); Item cloth3 = new PlateLegs(); cloth3.Hue = aHue; AddItem(cloth3); Item cloth4 = new PlateChest(); cloth4.Hue = aHue; AddItem(cloth4); } else if (iArmor == 2) { Item cloth1 = new ChainChest(); cloth1.Hue = aHue; AddItem(cloth1); Item cloth2 = new ChainLegs(); cloth2.Hue = aHue; AddItem(cloth2); Item cloth3 = new RingmailArms(); cloth3.Hue = aHue; AddItem(cloth3); Item cloth4 = new PlateGorget(); cloth4.Hue = aHue; AddItem(cloth4); } else if (iArmor == 3) { Item cloth1 = new StuddedChest(); cloth1.Hue = lHue; AddItem(cloth1); Item cloth2 = new StuddedArms(); cloth2.Hue = lHue; AddItem(cloth2); Item cloth3 = new StuddedLegs(); cloth3.Hue = lHue; AddItem(cloth3); Item cloth4 = new StuddedGorget(); cloth4.Hue = lHue; AddItem(cloth4); } else { Item cloth1 = new LeatherArms(); cloth1.Hue = lHue; AddItem(cloth1); Item cloth2 = new LeatherChest(); cloth2.Hue = lHue; AddItem(cloth2); Item cloth3 = new LeatherGorget(); cloth3.Hue = lHue; AddItem(cloth3); Item cloth4 = new LeatherLegs(); cloth4.Hue = lHue; AddItem(cloth4); } int HairColor = Utility.RandomHairHue(); HairHue = HairColor; FacialHairHue = HairColor; }
public RangerGuardOfSkaddria2() : base(AIType.AI_Archer, FightMode.Closest, 15, 1, 0.1, 0.2) { Title = "Ranger Guard of Skaddria Naddheim"; SetStr(850, 900); SetDex(500, 700); SetInt(100, 200); SetHits(1500, 2000); SetDamage(19, 35); SetSkill(SkillName.Anatomy, 100.0, 100.0); SetSkill(SkillName.Archery, 100.0, 100.0); SetSkill(SkillName.Tactics, 100.0, 100.0); SetSkill(SkillName.MagicResist, 100.0, 100.0); Karma = 10000; AddItem(new HighBoots(23)); AddItem(new PlumeCloak(313)); StuddedGorget gorget = new StuddedGorget(); gorget.Hue = 23; gorget.Movable = true; AddItem(gorget); StuddedArms arms = new StuddedArms(); arms.Hue = 23; arms.Movable = true; AddItem(arms); StuddedGloves gloves = new StuddedGloves(); gloves.Hue = 313; gloves.Movable = true; AddItem(gloves); if (Female = Utility.RandomBool()) { Body = 401; Name = NameList.RandomName("female"); FemaleStuddedChest chest = new FemaleStuddedChest(); chest.Hue = 313; chest.Movable = true; AddItem(chest); SteelJaw weapon = new SteelJaw(); BaseRunicTool.ApplyAttributesTo(weapon, 5, 25, 35); weapon.WeaponAttributes.HitLightning = 25; weapon.Hue = 23; weapon.Movable = true; weapon.Quality = WeaponQuality.Exceptional; AddItem(weapon); PackItem(new Bolt(Utility.RandomMinMax(50, 80))); } else { Body = 400; Name = NameList.RandomName("male"); StuddedChest chest = new StuddedChest(); chest.Hue = 313; chest.Movable = true; AddItem(chest); StuddedLegs legs = new StuddedLegs(); legs.Hue = 313; legs.Movable = true; AddItem(legs); SteelJaw weapon = new SteelJaw(); BaseRunicTool.ApplyAttributesTo(weapon, 5, 25, 35); weapon.WeaponAttributes.HitLightning = 25; weapon.Hue = 23; weapon.Movable = true; weapon.Quality = WeaponQuality.Exceptional; AddItem(weapon); PackItem(new Bolt(Utility.RandomMinMax(50, 80))); } Utility.AssignRandomHair(this); }
public Samurai() : base(AIType.AI_Melee, FightMode.Weakest, 10, 1, 0.175, 0.3) { Name = "Samurai Assassin"; Title = ", Defiance Cult Clan"; Hue = 1; Body = 400; SpeechHue = 2305; BaseSoundID = 0; Team = 0; //new EtherealHorse().Rider = this; SetStr(185, 215); SetDex(130, 140); SetInt(0, 0); SetHits(185, 300); SetSkill(SkillName.Tactics, 100.7, 100.4); SetSkill(SkillName.MagicResist, 191.4, 191.7); SetSkill(SkillName.Swords, 110.4, 110.7); SetSkill(SkillName.Anatomy, 110.4, 110.7); SetSkill(SkillName.Parry, 75.1, 100.1); Fame = 15000; Karma = -15000; VirtualArmor = 75; Item Bokuto = new Bokuto(); Bokuto.Movable = false; Bokuto.Hue = 1150; Bokuto.Name = "Samurai Bokuto"; EquipItem(Bokuto); Item Buckler = new Buckler(); Buckler.Movable = false; Buckler.Hue = 1253; EquipItem(Buckler); Item AncientSamuraiHelm = new AncientSamuraiHelm(); AncientSamuraiHelm.Movable = false; AncientSamuraiHelm.Hue = 0; EquipItem(AncientSamuraiHelm); Item StuddedChest = new StuddedChest(); StuddedChest.Movable = false; StuddedChest.Hue = 1109; StuddedChest.Name = "Samurai Clan"; EquipItem(StuddedChest); Item BoneArms = new BoneArms(); BoneArms.Movable = false; BoneArms.Hue = 1109; EquipItem(BoneArms); Item Kamishimo = new Kamishimo(); Kamishimo.Movable = false; Kamishimo.Hue = 2407; EquipItem(Kamishimo); Item Sandals = new Sandals(); Sandals.Movable = false; Sandals.Hue = 1; EquipItem(Sandals); Item BodySash = new BodySash(); BodySash.Movable = false; BodySash.Hue = 4; BodySash.Name = "Samurai Clan Member."; EquipItem(BodySash); Item hair = new Item(0x203D); hair.Hue = 1; hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); PackGold(550, 2000); PackMagicItems(3, 7); PackMagicItems(3, 7); PackMagicItems(3, 7); PackMagicItems(3, 7); switch (Utility.Random(50)) { case 0: PackItem(new Bokuto()); break; } }
public HireFighter() { Female = Utility.RandomBool(); Body = Female ? 401 : 400; Title = "the fighter"; Name = NameList.RandomName(Female ? "female" : "male"); Hue = Utility.RandomSkinHue(); SetStr(11, 88); SetDex(11, 88); SetInt(7, 49); Karma = Utility.RandomMinMax(13, -45); SetSkill(SkillName.Tactics, 45, 67.5); SetSkill(SkillName.MagicResist, 45, 67.5); SetSkill(SkillName.Parry, 45, 67.5); SetSkill(SkillName.Swords, 45, 67.5); SetSkill(SkillName.Macing, 45, 67.5); SetSkill(SkillName.Fencing, 45, 67.5); SetSkill(SkillName.Wrestling, 45, 67.5); SetSkill(SkillName.ArmsLore, 42.5, 65); Item item = null; if (!Female) { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = AddRandomFacialHair(item.Hue); item = new StuddedChest(); AddItem(item); item = new StuddedLegs(); AddItem(item); item = new StuddedArms(); AddItem(item); item = new StuddedGloves(); AddItem(item); switch (Utility.Random(6)) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem(item); item = new StuddedGorget(); AddItem(item); item = Loot.RandomWeapon(); AddItem(item); if (item.Layer == Layer.OneHanded) { item = new WoodenShield(); AddItem(item); } } else { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = new StuddedChest(); AddItem(item); item = new StuddedLegs(); AddItem(item); item = new StuddedArms(); AddItem(item); item = new StuddedGloves(); AddItem(item); switch (Utility.Random(6)) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem(item); item = new StuddedGorget(); AddItem(item); item = Loot.RandomWeapon(); AddItem(item); if (item.Layer == Layer.OneHanded) { item = new WoodenShield(); AddItem(item); } } }
public NewArcherGuard() : base(AIType.AI_Archer) { SetStr(60, 120); SetDex(100, 150); SetInt(26, 50); SetHits(80, 110); SetMana(40); if (Utility.RandomBool()) { new Horse().Rider = this; } SetResistance(ResistanceType.Physical, 20, 20); SetResistance(ResistanceType.Fire, 20, 25); SetResistance(ResistanceType.Cold, 20, 20); SetResistance(ResistanceType.Poison, 20, 30); SetSkill(SkillName.MagicResist, 50.0, 100.0); SetSkill(SkillName.Tactics, 80.0, 120.0); SetSkill(SkillName.Anatomy, 80.0, 120.0); SetSkill(SkillName.Healing, 50.0, 65.0); SetSkill(SkillName.Archery, 80.0, 120.0); SetSkill(SkillName.Fencing, 80.0, 120.0); Fame = 1000; Karma = 10000; VirtualArmor = 16; AddItem(new Boots(0x2A)); AddItem(new Cloak(0x2A)); PackItem(new Dagger()); StuddedChest chest = new StuddedChest(); AddItem(chest); StuddedLegs legs = new StuddedLegs(); AddItem(legs); LeatherCap head = new LeatherCap(); AddItem(head); StuddedGloves gloves = new StuddedGloves(); AddItem(gloves); StuddedGorget gorget = new StuddedGorget(); AddItem(gorget); StuddedArms arms = new StuddedArms(); AddItem(arms); AddItem(new Bandage(30)); switch (Utility.Random(4)) { case 0: AddItem(new Bow()); AddItem(new Arrow(50)); SetDamage(5, 15); currentweapon = 1; break; case 1: AddItem(new CompositeBow()); AddItem(new Arrow(50)); SetDamage(5, 20); currentweapon = 2; break; case 2: AddItem(new Crossbow()); AddItem(new Bolt(50)); SetDamage(15, 25); currentweapon = 3; break; case 3: AddItem(new HeavyCrossbow()); AddItem(new Bolt(50)); SetDamage(18, 30); currentweapon = 4; break; } }
public override void InitOutfit() { Name = "Grog-muk Nag"; Body = 400; Female = false; Race = Race.Human; Hue = 2212; HairItemID = 8265; HairHue = 1109; FacialHairItemID = 0; FacialHairHue = 0; SetStr(287); SetDex(159); SetInt(78); SetSkill(SkillName.ArmsLore, 64.0, 100.0); SetSkill(SkillName.Blacksmith, 65.0, 88.0); SetSkill(SkillName.Fencing, 45.0, 68.0); SetSkill(SkillName.Macing, 45.0, 68.0); SetSkill(SkillName.Swords, 45.0, 68.0); SetSkill(SkillName.Tactics, 36.0, 68.0); PackGold(42, 68); AddItem(new OrcishKinMask(2212)); StuddedArms arms = new StuddedArms(); arms.Hue = 2423; arms.Movable = false; AddItem(arms); StuddedChest chest = new StuddedChest(); chest.Hue = 2423; chest.Movable = false; AddItem(chest); StuddedGloves gloves = new StuddedGloves(); gloves.Hue = 2423; gloves.Movable = false; AddItem(gloves); StuddedGorget gorget = new StuddedGorget(); gorget.Hue = 2423; gorget.Movable = false; AddItem(gorget); StuddedLegs legs = new StuddedLegs(); legs.Hue = 2423; legs.Movable = false; AddItem(legs); DoubleBladedStaff weapon = new DoubleBladedStaff(); weapon.Movable = false; weapon.Quality = WeaponQuality.Exceptional; AddItem(weapon); AddItem(new Boots(993)); }
public SailorArcher() : base(AIType.AI_Archer, FightMode.Aggressor, 10, 1, 0.2, 0.4) { SpeechHue = Utility.RandomDyedHue(); switch (Utility.RandomMinMax(0, 4)) { case 0: Title = "the sailor"; break; case 1: Title = "the fisherman"; break; case 2: Title = "the mariner"; break; case 3: Title = "the archer"; break; case 4: Title = "the seafarer"; break; } Hue = Utility.RandomSkinHue(); if (this.Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); AddItem(new Skirt(RandomThings.GetRandomColor(0))); Utility.AssignRandomHair(this); HairHue = Utility.RandomHairHue(); } else { Body = 0x190; Name = NameList.RandomName("male"); AddItem(new ShortPants(RandomThings.GetRandomColor(0))); Utility.AssignRandomHair(this); int HairColor = Utility.RandomHairHue(); FacialHairItemID = Utility.RandomList(0, 8254, 8255, 8256, 8257, 8267, 8268, 8269); HairHue = HairColor; FacialHairHue = HairColor; } SetStr(86, 100); SetDex(81, 95); SetInt(61, 75); SetDamage(10, 23); SetSkill(SkillName.Archery, 80.1, 90.0); SetSkill(SkillName.Wrestling, 66.0, 97.5); SetSkill(SkillName.MagicResist, 25.0, 47.5); SetSkill(SkillName.Tactics, 65.0, 87.5); Fame = 2000; Karma = 2000; AddItem(new Boots(Utility.RandomNeutralHue())); AddItem(new FancyShirt(RandomThings.GetRandomColor(0))); AddItem(new SkullCap(RandomThings.GetRandomColor(0))); int lHue = Utility.RandomMetalHue(); if (Utility.RandomMinMax(1, 3) == 3) { Item cloth1 = new StuddedChest(); cloth1.Hue = lHue; AddItem(cloth1); Item cloth2 = new StuddedArms(); cloth2.Hue = lHue; AddItem(cloth2); Item cloth3 = new StuddedLegs(); cloth3.Hue = lHue; AddItem(cloth3); Item cloth4 = new StuddedGorget(); cloth4.Hue = lHue; AddItem(cloth4); } else { Item cloth1 = new LeatherArms(); cloth1.Hue = lHue; AddItem(cloth1); Item cloth2 = new LeatherChest(); cloth2.Hue = lHue; AddItem(cloth2); Item cloth3 = new LeatherGorget(); cloth3.Hue = lHue; AddItem(cloth3); Item cloth4 = new LeatherLegs(); cloth4.Hue = lHue; AddItem(cloth4); } switch (Utility.Random(2)) { case 0: AddItem(new Crossbow()); PackItem(new Bolt(Utility.RandomMinMax(15, 55))); break; case 1: AddItem(new Bow()); PackItem(new Arrow(Utility.RandomMinMax(15, 55))); break; } }
public MoonshadeGuard(Mobile target) : base(target) { InitStats(1000, 1000, 1000); Title = "the ranger"; SpeechHue = Utility.RandomDyedHue(); StuddedArms arms = new StuddedArms() { Hue = 0x29B }; AddItem(arms); StuddedLegs legs = new StuddedLegs() { Hue = 0x29B }; AddItem(legs); AddItem(new FeatheredHat(0x21F)); AddItem(new Shoes(0x21F)); AddItem(new StuddedGorget()); AddItem(new Longsword()); if (Female = Utility.RandomBool()) { Body = 401; Name = NameList.RandomName("female"); FemaleStuddedChest fpc = new FemaleStuddedChest(); fpc.Hue = 0xA8; AddItem(fpc); } else { Body = 400; Name = NameList.RandomName("male"); StuddedChest pc = new StuddedChest(); pc.Hue = 0xA8; AddItem(pc); } Utility.AssignRandomHair(this); Container pack = new Backpack(); pack.Movable = false; pack.DropItem(new Gold(10, 25)); AddItem(pack); Skills[SkillName.Anatomy].Base = 120.0; Skills[SkillName.Tactics].Base = 120.0; Skills[SkillName.Swords].Base = 120.0; Skills[SkillName.MagicResist].Base = 120.0; Skills[SkillName.DetectHidden].Base = 100.0; NextCombatTime = Core.TickCount + 500; Focus = target; }