Esempio n. 1
0
    bool MergeBuffer()
    {
        //copy bufferData into local tempData
        StructureData tempData = bufferData;
        GameObject tempObject = bufferObject;
        StructureRenderer tempRenderer = bufferRenderer;

        return true;
    }
Esempio n. 2
0
    protected void Start()
    {
        thisObject = this.gameObject;
        thisData = new StructureData();
        thisRenderer = new StructureRenderer(thisData, thisObject.GetComponent<MeshFilter>());

        //how do we instantiate substructures without making an infinite loop???
        //bufferObject =
        //bufferData = new StructureData();
        //bufferRenderer = new StructureRenderer(bufferData, bufferObject.GetComponent<MeshFilter>());
    }