Esempio n. 1
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        public long AddStructure(StructureObject structure)
        {
            try
            {
                if (structure == null)
                {
                    return(-2);
                }

                var structureEntity = ModelMapper.Map <StructureObject, Structure>(structure);
                if (structureEntity == null || string.IsNullOrEmpty(structureEntity.Name))
                {
                    return(-2);
                }
                using (var db = new ImportPermitEntities())
                {
                    var returnStatus = db.Structures.Add(structureEntity);
                    db.SaveChanges();
                    return(returnStatus.StructureId);
                }
            }
            catch (Exception ex)
            {
                ErrorLogger.LoggError(ex.StackTrace, ex.Source, ex.Message);
                return(0);
            }
        }
Esempio n. 2
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        public PropertyDisplayPanel(StructureObject columnTieback)
        {
            Size         = new Size(270, 60);
            IsSelected   = false;
            InternalName = columnTieback.InternalName;

            check = new CheckBox
            {
                Name     = $"{columnTieback.InternalName}Check",
                Text     = columnTieback.FriendlyName,
                AutoSize = true,
                Location = new Point(5, 5)
            };
            check.CheckedChanged += new EventHandler(PropertyPanelCheck_CheckChanged);
            Controls.Add(check);

            text = new TextBox
            {
                Name     = $"{columnTieback.InternalName}Textbox",
                Size     = new Size(255, 25),
                Location = new Point(5, 30)
            };
            text.GotFocus += new EventHandler(PropertyPanelText_Focused);
            Controls.Add(text);
        }
Esempio n. 3
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        public long UpdateStructure(StructureObject structure)
        {
            try
            {
                if (structure == null)
                {
                    return(-2);
                }

                var structureEntity = ModelMapper.Map <StructureObject, Structure>(structure);
                if (structureEntity == null || structureEntity.StructureId < 1)
                {
                    return(-2);
                }

                using (var db = new ImportPermitEntities())
                {
                    db.Structures.Attach(structureEntity);
                    db.Entry(structureEntity).State = EntityState.Modified;
                    db.SaveChanges();
                    return(structure.StructureId);
                }
            }
            catch (Exception ex)
            {
                ErrorLogger.LoggError(ex.StackTrace, ex.Source, ex.Message);
                return(0);
            }
        }
Esempio n. 4
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        public void VarPrimitiveRejectsStructure()
        {
            StructureObject so = new StructureObject("var", new StructureObject("foo", "bar"));
            PrologMachine   pm = new PrologMachine();

            Assert.IsFalse(pm.Resolve(so));
        }
Esempio n. 5
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        public void VarPrimitiveRejectsInteger()
        {
            StructureObject so = new StructureObject("var", 1);
            PrologMachine   pm = new PrologMachine();

            Assert.IsFalse(pm.Resolve(so));
        }
Esempio n. 6
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        public void IntegerPrimitiveAcceptsInteger()
        {
            StructureObject so = new StructureObject("integer", 1);
            PrologMachine   pm = new PrologMachine();

            Assert.IsTrue(pm.Resolve(so));
        }
Esempio n. 7
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        public void AtomicPrimitiveAcceptsAtom()
        {
            StructureObject so = new StructureObject("atomic", "a");
            PrologMachine   pm = new PrologMachine();

            Assert.IsTrue(pm.Resolve(so));
        }
Esempio n. 8
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        public void IntegerPrimitiveRejectsAtom()
        {
            StructureObject so = new StructureObject("integer", "a");
            PrologMachine   pm = new PrologMachine();

            Assert.IsFalse(pm.Resolve(so));
        }
Esempio n. 9
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        public void EqualPrimitiveDontUnifyDifferentAtoms()
        {
            StructureObject so = new StructureObject("=", "a", "b");
            PrologMachine   pm = new PrologMachine();

            Assert.IsFalse(pm.Resolve(so));
        }
Esempio n. 10
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        public void EqualPrimitiveUnifyVariables()
        {
            StructureObject so = new StructureObject("=", "Y", "X");
            PrologMachine   pm = new PrologMachine();

            Assert.IsTrue(pm.Resolve(so));
        }
Esempio n. 11
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        public void VarPrimitiveAcceptsVariable()
        {
            StructureObject so = new StructureObject("var", "X");
            PrologMachine   pm = new PrologMachine();

            Assert.IsTrue(pm.Resolve(so));
        }
Esempio n. 12
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        public void NonVarPrimitiveRejectsVariable()
        {
            StructureObject so = new StructureObject("nonvar", "X");
            PrologMachine   pm = new PrologMachine();

            Assert.IsFalse(pm.Resolve(so));
        }
Esempio n. 13
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        public void NonVarPrimitiveAcceptsStructure()
        {
            StructureObject so = new StructureObject("nonvar", new StructureObject("foo", "bar"));
            PrologMachine   pm = new PrologMachine();

            Assert.IsTrue(pm.Resolve(so));
        }
Esempio n. 14
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        public void EqualPrimitiveUnifyAtomWithVariable()
        {
            StructureObject so = new StructureObject("=", "a", "X");
            PrologMachine   pm = new PrologMachine();

            Assert.IsTrue(pm.Resolve(so));
            Assert.AreEqual(so.Parameters[0], pm.GetVariable(0).Dereference());
        }
Esempio n. 15
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        public void EqualPrimitiveUnifyInternalAtomVariable()
        {
            StructureObject so = new StructureObject("=", new StructureObject("f", "a"), new StructureObject("f", "X"));
            PrologMachine   pm = new PrologMachine();

            Assert.IsTrue(pm.Resolve(so));
            Assert.AreEqual("a", pm.GetVariable(0).Dereference().ToString());
        }
Esempio n. 16
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 public void removeStructure(StructureObject obj)
 {
     if (obj == null)
     {
         return;
     }
     removeStructure(obj.coords);
 }
Esempio n. 17
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        public ActionResult EditStructure(StructureObject structure)
        {
            var gVal = new GenericValidator();

            try
            {
                if (!ModelState.IsValid)
                {
                    gVal.Code  = -1;
                    gVal.Error = "Plese provide all required fields and try again.";
                    return(Json(gVal, JsonRequestBehavior.AllowGet));
                }

                var stat = ValidateStructure(structure);

                if (stat.Code < 1)
                {
                    return(Json(gVal, JsonRequestBehavior.AllowGet));
                }

                if (Session["_structure"] == null)
                {
                    gVal.Code  = -1;
                    gVal.Error = "Session has timed out.";
                    return(Json(gVal, JsonRequestBehavior.AllowGet));
                }

                var oldstructure = Session["_structure"] as StructureObject;

                if (oldstructure == null)
                {
                    gVal.Code  = -1;
                    gVal.Error = "Session has timed out.";
                    return(Json(gVal, JsonRequestBehavior.AllowGet));
                }

                oldstructure.Name        = structure.Name.Trim();
                oldstructure.Description = structure.Description;
                var docStatus = new StructureServices().UpdateStructure(oldstructure);
                if (docStatus < 1)
                {
                    gVal.Code  = -1;
                    gVal.Error = docStatus == -3 ? "Structure already exists." : "Structure information could not be updated. Please try again later";
                    return(Json(gVal, JsonRequestBehavior.AllowGet));
                }

                gVal.Code  = oldstructure.StructureId;
                gVal.Error = "Structure information was successfully updated";
                return(Json(gVal, JsonRequestBehavior.AllowGet));
            }
            catch (Exception)
            {
                gVal.Code  = -1;
                gVal.Error = "Structure information could not be updated. Please try again later";
                return(Json(gVal, JsonRequestBehavior.AllowGet));
            }
        }
Esempio n. 18
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 public long UpdateStructure(StructureObject structure)
 {
     try
     {
         return(_structureManager.UpdateStructure(structure));
     }
     catch (Exception ex)
     {
         ErrorLogger.LoggError(ex.StackTrace, ex.Source, ex.Message);
         return(0);
     }
 }
Esempio n. 19
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        public ActionResult AddStructure(StructureObject structure)
        {
            var gVal = new GenericValidator();

            try
            {
                if (!ModelState.IsValid)
                {
                    gVal.Code  = -1;
                    gVal.Error = "Plese provide all required fields and try again.";
                    return(Json(gVal, JsonRequestBehavior.AllowGet));
                }

                var importerInfo = GetLoggedOnUserInfo();
                if (importerInfo.Id < 1)
                {
                    gVal.Error = "Your session has timed out";
                    gVal.Code  = -1;
                    return(Json(gVal, JsonRequestBehavior.AllowGet));
                }

                var validationResult = ValidateStructure(structure);

                if (validationResult.Code == 1)
                {
                    return(Json(validationResult, JsonRequestBehavior.AllowGet));
                }

                var appStatus = new StructureServices().AddStructure(structure);
                if (appStatus < 1)
                {
                    validationResult.Code  = -1;
                    validationResult.Error = appStatus == -2 ? "Structure upload failed. Please try again." : "The Structure Information already exists";
                    return(Json(validationResult, JsonRequestBehavior.AllowGet));
                }

                gVal.Code  = appStatus;
                gVal.Error = "Structure was successfully added.";
                return(Json(gVal, JsonRequestBehavior.AllowGet));
            }
            catch (Exception)
            {
                gVal.Error = "Structure processing failed. Please try again later";
                gVal.Code  = -1;
                return(Json(gVal, JsonRequestBehavior.AllowGet));
            }
        }
Esempio n. 20
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        private AnimDrawable LoadUpgrade(StructureObject structObj, int upgradeSlot, DrawProperties inheritProps)
        {
            string upgradeName = "";

            if (upgradeSlot == 0)
            {
                upgradeName = structObj.Upgrade1;
            }
            else if (upgradeSlot == 1)
            {
                upgradeName = structObj.Upgrade2;
            }
            else if (upgradeSlot == 2)
            {
                upgradeName = structObj.Upgrade3;
            }

            IniFile.IniSection upgradeRules = OwnerCollection.Rules.GetOrCreateSection(upgradeName);
            if (upgradeRules != null && upgradeRules.HasKey("Image"))
            {
                upgradeName = upgradeRules.ReadString("Image");
            }
            IniFile.IniSection upgradeArt = OwnerCollection.Art.GetOrCreateSection(upgradeName);
            if (upgradeArt != null && upgradeArt.HasKey("Image"))
            {
                upgradeName = upgradeArt.ReadString("Image");
            }

            IniFile.IniSection upgRules = OwnerCollection.Rules.GetOrCreateSection(upgradeName);
            IniFile.IniSection upgArt   = OwnerCollection.Art.GetOrCreateSection(upgradeName);
            AnimDrawable       upgrade  = new AnimDrawable(_config, _vfs, upgRules, upgArt);

            upgrade.OwnerCollection = OwnerCollection;
            upgrade.Props           = inheritProps;
            upgrade.LoadFromRules();
            upgrade.NewTheater     = this.NewTheater;
            upgrade.IsBuildingPart = true;
            string shpfilename = NewTheater ? OwnerCollection.ApplyNewTheaterIfNeeded(upgradeName, upgradeName + ".shp") : upgradeName + ".shp";

            upgrade.Shp = _vfs.Open <ShpFile>(shpfilename);
            Point powerupOffset = new Point(_powerupSlots[upgradeSlot].X, _powerupSlots[upgradeSlot].Y);

            upgrade.Props.Offset.Offset(powerupOffset);
            return(upgrade);
        }
Esempio n. 21
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        public StructureInspectorForm(StructureObject _structureObject, ConnectionProfile _profile)
        {
            InitializeComponent();

            profile         = _profile;
            structureObject = _structureObject;

            if (structureObject.ObjectType == StructureObjectType.Table)
            {
                txtName.Enabled = true;
            }
            else
            {
                txtName.Enabled = false;
            }

            txtName.Text             = structureObject.InternalName;
            txtFriendlyName.Text     = structureObject.FriendlyName;
            lblObjectTypeOutput.Text = structureObject.ObjectType.ToString();
            lblChildTypeOutput.Text  = (structureObject.ObjectType + 1).ToString();
        }
Esempio n. 22
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        private GenericValidator ValidateStructure(StructureObject structure)
        {
            var gVal = new GenericValidator();

            try
            {
                if (string.IsNullOrEmpty(structure.Name))
                {
                    gVal.Code  = -1;
                    gVal.Error = "Please provide Structure.";
                    return(gVal);
                }

                gVal.Code = 5;
                return(gVal);
            }
            catch (Exception)
            {
                gVal.Code  = -1;
                gVal.Error = "Structure Validation failed. Please provide all required fields and try again.";
                return(gVal);
            }
        }
Esempio n. 23
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        private void edit_Complete(object sender, EventArgs e)
        {
            Control ctlSender = sender as Control;

            StructureObjectType objectType = (StructureObjectType)Enum.Parse(typeof(StructureObjectType), ctlSender.Tag.ToString());

            StructureObject structureObject;

            if (string.IsNullOrWhiteSpace(ctlSender.Text))
            {
                structureObject = null;
            }
            else
            {
                structureObject = new StructureObject(objectType)
                {
                    InternalName = ctlSender.Text,
                    FriendlyName = ctlSender.Text
                };
            }

            profile.GetType().GetProperty(ctlSender.Tag.ToString()).SetValue(profile, structureObject);
        }
Esempio n. 24
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 public SpawnSwitchInfo(string _stype, StructureObject ob)
 {
     sType       = _stype;
     switchModel = ob;
 }
Esempio n. 25
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 public SpawnBoxInfo(string _btype, StructureObject ob)
 {
     bType          = _btype;
     structureModel = ob;
 }
Esempio n. 26
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 public SpawnBoxInfo(string _btype)
 {
     bType          = _btype;
     structureModel = null;
 }
Esempio n. 27
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    public void OnSceneChange()
    {
        sentColorCorrespondence = false;
        var renderers = UnityEngine.Object.FindObjectsOfType <Renderer>();

        colorIds = new Dictionary <Color, string> ();
        var mpb = new MaterialPropertyBlock();



        foreach (var r in renderers)
        {
            // var layer = r.gameObject.layer;
            // var tag = r.gameObject.tag;

            string classTag = r.name;
            string objTag   = getUniqueId(r.gameObject);

            StructureObject so = r.gameObject.GetComponent <StructureObject> ();
            if (so == null)
            {
                so = r.gameObject.GetComponentInParent <StructureObject> ();
            }

            SimObjPhysics sop = r.gameObject.GetComponent <SimObjPhysics> ();
            if (sop == null)
            {
                sop = r.gameObject.GetComponentInParent <SimObjPhysics> ();
            }

            if (so != null)
            {
                classTag = "" + so.WhatIsMyStructureObjectTag;
                //objTag = so.gameObject.name;
            }
            if (sop != null)
            {
                classTag = "" + sop.Type;
                objTag   = sop.UniqueID;
            }


            Color classColor;
            Color objColor;
            classColor = ColorEncoding.EncodeTagAsColor(classTag);
            objColor   = ColorEncoding.EncodeTagAsColor(objTag);

            capturePasses [0].camera.WorldToScreenPoint(r.bounds.center);

            if (so != null || sop != null)
            {
                colorIds [objColor]   = objTag;
                colorIds [classColor] = classTag;
            }

            else
            {
                colorIds [objColor] = r.gameObject.name;
            }

//			if (r.material.name.ToLower().Contains ("lightray")) {
//				objColor.a = 0;
//				classColor.a = 0;
//				mpb.SetFloat ("_Opacity", 0);
//
//			} else {
//				objColor.a = 1;
//				classColor.a = 1;
//				mpb.SetFloat ("_Opacity", 1);
//			}
//
            // updated per @danielg - replaces commented out code
            if (r.material.name.ToLower().Contains("lightray"))
            {
                r.enabled = false;
                continue;
            }

            objColor.a   = 1;
            classColor.a = 1;
            mpb.SetFloat("_Opacity", 1);
            mpb.SetColor("_CategoryColor", classColor);
            mpb.SetColor("_ObjectColor", objColor);

            r.SetPropertyBlock(mpb);
        }
    }
Esempio n. 28
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        /// <summary>Reads all objects. </summary>
        private void LoadAllObjects(MapFile mf)
        {
            // import tiles
            foreach (var iso in mf.Tiles)
            {
                _tiles[iso.Dx, iso.Dy / 2] = new MapTile(iso.Dx, iso.Dy, iso.Rx, iso.Ry, iso.Z, iso.TileNum, iso.SubTile, _tiles);
            }

            // import terrain
            foreach (var terr in mf.Terrains)
            {
                var t = new TerrainObject(terr.Name);
                _terrainObjects.Add(t);
                _tiles.GetTile(terr.Tile).AddObject(t);
            }

            // import smudges
            foreach (var sm in mf.Smudges)
            {
                var s = new SmudgeObject(sm.Name);
                _tiles.GetTile(sm.Tile).AddObject(s);
                _smudgeObjects.Add(s);
            }

            // import overlays
            foreach (var o in mf.Overlays)
            {
                var ovl = new OverlayObject(o.OverlayID, o.OverlayValue);
                _tiles.GetTile(o.Tile).AddObject(ovl);
                _overlayObjects.Add(ovl);
            }

            // import infantry
            foreach (var i in mf.Infantries)
            {
                var inf = new InfantryObject(i.Owner, i.Name, i.Health, i.Direction, i.OnBridge);
                _tiles.GetTile(i.Tile).AddObject(inf);
                _infantryObjects.Add(inf);
            }

            foreach (var u in mf.Units)
            {
                var un = new UnitObject(u.Owner, u.Name, u.Health, u.Direction, u.OnBridge);
                _tiles.GetTile(u.Tile).AddObject(un);
                _unitObjects.Add(un);
            }

            foreach (var a in mf.Aircrafts)
            {
                var ac = new AircraftObject(a.Owner, a.Name, a.Health, a.Direction, a.OnBridge);
                _tiles.GetTile(a.Tile).AddObject(ac);
                _aircraftObjects.Add(ac);
            }

            foreach (var s in mf.Structures)
            {
                var str = new StructureObject(s.Owner, s.Name, s.Health, s.Direction);
                str.Upgrade1 = s.Upgrade1;
                str.Upgrade2 = s.Upgrade2;
                str.Upgrade3 = s.Upgrade3;
                _tiles.GetTile(s.Tile).AddObject(str);
                _structureObjects.Add(str);
            }
        }
Esempio n. 29
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    /// <summary>
    /// NOTE : Tileinfo를 통하여 Draw
    /// </summary>
    /// <param name="_rooms"></param>
    public GameObject DrawTilemap(DungeonRoom room, bool ingame)
    {
        //Tilemap 생성 및 초기화
        var tmpob = new GameObject("Room" + room.roomNumberOfList, typeof(Tilemap), typeof(CompositeCollider2D));

        tmpob.AddComponent <TilemapCollider2D>().usedByComposite = true;
        tmpob.GetComponent <Rigidbody2D>().bodyType             = RigidbodyType2D.Static;
        tmpob.AddComponent <TilemapRenderer>().sortingLayerName = "Ground";
        tmpob.tag   = "Ground";
        tmpob.layer = 8;
        Tilemap tmptilemap = tmpob.GetComponent <Tilemap>();

        //내부 생성
        for (int x = 0; x < room.roomRect.xMax; x++)
        {
            for (int y = 0; y < room.roomRect.yMax; y++)
            {
                if (room.roomTileArray[x, y] != null)
                {
                    TileInfo tmpdata = room.roomTileArray[x, y];
                    switch (tmpdata.tileType)
                    {
                    case TileType.Terrain:
                        tmptilemap.SetTile(new Vector3Int(x, y, 0), loadData.tileDataArray[room.roomSpriteType].terrainRuleTile);
                        break;

                    case TileType.Structure:
                        StructureObject tmpen = Instantiate(loadData.structurePrefabDic[tmpdata.tileName], new Vector3(x + 0.5f, y + 0.5f, 0), Quaternion.identity, tmptilemap.transform);
                        tmpen.ownRoom = room;
                        if (tmpdata.tileName == STRUCTURE_TYPE.Entrance.ToString())
                        {
                            tmpen.transform.localPosition += new Vector3(0, 0.5f, 0);
                            //Maptool에서 사용할경우 대비
                            if (room.entranceInfoList.Count == 0)
                            {
                                room.entranceInfoList.Add(new EntranceConnectRoom(null, tmpen.GetComponent <EntranceSc>()));
                            }
                            if (room.roomClearType == Room_ClearType.Boss)
                            {
                                tmpen.sR.sprite = loadData.tileDataArray[room.roomSpriteType].entranceSprite[0];
                            }

                            tmpen.sR.sprite           = loadData.tileDataArray[room.roomSpriteType].entranceSprite[0];
                            tmpen.sR.sortingLayerName = "Entrance";
                            tmpen.GetComponent <EntranceSc>().spriteArray[0] = loadData.tileDataArray[room.roomSpriteType].entranceSprite[0];
                            tmpen.GetComponent <EntranceSc>().spriteArray[1] = loadData.tileDataArray[room.roomSpriteType].entranceSprite[1];
                            tmpen.transform.SetParent(tmpob.transform);
                            //이미 출입문이 생성되어있는방 예외 처리
                            foreach (EntranceConnectRoom nroom in room.entranceInfoList)
                            {
                                if (nroom.entrance == null)
                                {
                                    tmpen.GetComponent <EntranceSc>().ownRoom = room;
                                    nroom.entrance = tmpen.GetComponent <EntranceSc>();
                                    break;
                                }
                            }
                        }
                        else if (tmpdata.tileName == STRUCTURE_TYPE.Box.ToString())
                        {
                            room.boxInfoList.Add(new SpawnBoxInfo(tmpdata.tileNamesType.ToString(), tmpen));
                        }
                        else if (tmpdata.tileName == STRUCTURE_TYPE.Switch.ToString())
                        {
                            room.switchInfoList.Add(new SpawnSwitchInfo(tmpdata.tileNamesType, tmpen));
                        }
                        break;

                    case TileType.Monster:
                        Monster tmpmonster = Instantiate(loadData.monsterPrefabDic[room.roomTileArray[x, y].tileName], new Vector3Int(x, y, 0), loadData.monsterPrefabDic[room.roomTileArray[x, y].tileName].transform.rotation, tmptilemap.transform);
                        tmpmonster.ownRoom = room;
                        room.monsterInfoList.Add(new SpawnMonsterInfo(tmpmonster.mType, new Vector2(x, y), tmpmonster));
                        break;

                    case TileType.Item:
                        ItemSc tmpitem = Instantiate(loadData.itemPrefabDic[room.roomTileArray[x, y].tileName], new Vector3Int(x, y, 0), Quaternion.identity, tmptilemap.transform);
                        break;

                    case TileType.Boss:
                        BossMonsterController tmpboss = Instantiate(loadData.bossPrefabDic[room.roomTileArray[x, y].tileName], new Vector3Int(x, y, 0), loadData.bossPrefabDic[room.roomTileArray[x, y].tileName].transform.rotation, tmptilemap.transform);
                        tmpboss.ownRoom = room;
                        room.bossInfoList.Add(new SpawnBossInfo(tmpboss.bType, new Vector2(x, y), tmpboss));
                        break;

                    default:
                        Debug.Log(room.roomTileArray[x, y].tileType.ToString());
                        break;
                    }
                }
            }
        }

        //인게임일 경우에만 생성 (맵툴의 경우에는 배경을 남겨두므로 제외)
        if (ingame)
        {
            //Edge생성
            for (int i = 0; i < room.roomRect.xMax; i++)
            {
                tmptilemap.SetTile(new Vector3Int(i, -1, 0), loadData.tileDataArray[room.roomSpriteType].terrainRuleTile);
                tmptilemap.SetTile(new Vector3Int(i, -2, 0), loadData.tileDataArray[room.roomSpriteType].terrainRuleTile);
                tmptilemap.SetTile(new Vector3Int(i, (int)room.roomRect.yMax, 0), loadData.tileDataArray[room.roomSpriteType].terrainRuleTile);
                tmptilemap.SetTile(new Vector3Int(i, (int)room.roomRect.yMax + 1, 0), loadData.tileDataArray[room.roomSpriteType].terrainRuleTile);
            }

            //left, right
            for (int j = -2; j < room.roomRect.yMax + 2; j++)
            {
                tmptilemap.SetTile(new Vector3Int(-1, j, 0), loadData.tileDataArray[room.roomSpriteType].terrainRuleTile);
                tmptilemap.SetTile(new Vector3Int(-2, j, 0), loadData.tileDataArray[room.roomSpriteType].terrainRuleTile);
                tmptilemap.SetTile(new Vector3Int((int)room.roomRect.xMax, j, 0), loadData.tileDataArray[room.roomSpriteType].terrainRuleTile);
                tmptilemap.SetTile(new Vector3Int((int)room.roomRect.xMax + 1, j, 0), loadData.tileDataArray[room.roomSpriteType].terrainRuleTile);
            }
            //배경 생성
            GameObject tmpParent = new GameObject("BackGroundParent");
            int        count     = 0;
            foreach (var tmptile in loadData.tileDataArray[room.roomSpriteType].backGroundTile)
            {
                GameObject backgroundob = new GameObject("BackGround", typeof(SpriteRenderer));
                backgroundob.transform.localPosition = Vector3.zero;
                backgroundob.transform.localRotation = Quaternion.identity;
                backgroundob.GetComponent <SpriteRenderer>().sortingLayerName = "BackGround";
                backgroundob.GetComponent <SpriteRenderer>().drawMode         = SpriteDrawMode.Sliced;
                backgroundob.GetComponent <SpriteRenderer>().sprite           = tmptile.sprite;
                backgroundob.GetComponent <SpriteRenderer>().size             = room.roomRect.size;
                backgroundob.GetComponent <SpriteRenderer>().sortingOrder     = count;
                count++;
                backgroundob.transform.SetParent(tmpParent.transform);
            }
            tmpParent.transform.SetParent(tmpob.transform);
        }
        room.roomModel = tmpob;
        tmpob.SetActive(false);

        return(tmpob);
    }
Esempio n. 30
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 public bool GetPlaceAccess(StructureObject structure, Vector3 position)
 {
     return(true);
 }