Esempio n. 1
0
    //Called when correct selection
    void Right(string gameObjectName)
    {
        right++;
        //rightTemp++;
        //float timetaken = startTime - time;
        //timetaken.ToString("f2");
        //File.AppendAllText(path, right + "," + wrong + ",");
        //File.AppendAllText(path, difficulty + "," + timetaken + "\n");

        stroopTaskManager.colorSelected(true, gameObjectName, SaveInfo.roomStatus.difficulty);
        if (stroopTaskManager.nextTask())
        {
            Refresh();
        }

        //if (stroopItemIndex == numStimuli - 1)
        //{
        //    stroopItemIndex = 999;              //trigger nextphase
        //}
        //else
        //{
        //    stroopItemIndex++;
        //    Refresh();
        //}
        // Debug.Log("Right");
    }
Esempio n. 2
0
    //Called when correct selection
    void Right(string gameObjectName)
    {
        right++;
        //rightTemp++;
        rightDifficulty++;
        //float timetaken = startTime - time;
        //timetaken.ToString("f2");
        //File.AppendAllText(path, right + "," + wrong + ",");
        //File.AppendAllText(path, difficulty + "," + timetaken + "\n");

        stroopTaskManager.colorSelected(true, gameObjectName, SaveInfo.roomStatus.difficulty);
        if (stroopTaskManager.nextTask())
        {
            Refresh();
        }

        //  Debug.Log("Right");
    }