public void UseObject(string s, Color c) { StrokeChangeUI ui = queue.Dequeue(); ui.transform.SetParent(layers[0]); ui.Set(s, c); }
private void CreateUIObjects() { queue = new Queue <StrokeChangeUI>(); for (int i = 0; i < 10; i++) { StrokeChangeUI ui = Instantiate(prefab, layers[1]); ui.SetUp(this); } }
public void Add(StrokeChangeUI ui) { queue.Enqueue(ui); ui.transform.SetParent(layers[1]); }