Esempio n. 1
0
        public void player_transcribes_arrangement_correctly_and_in_time()
        {
            var kickPattern  = new Pattern("|X|_|_|_|X|_|_|_|X|_|_|_|X|_|_|_|");
            var snarePattern = new Pattern("|_|_|_|_|X|_|_|_|_|_|_|_|X|_|_|_|");
            var hiHatPattern = new Pattern("|_|_|X|_|_|_|X|_|_|_|X|_|_|_|X|_|");

            var kickTrack  = new Track(kickPattern, new Sound("Kick"));
            var snareTrack = new Track(snarePattern, new Sound("Snare"));
            var hiHatTrack = new Track(hiHatPattern, new Sound("HiHat"));

            var arrangementTracks = new List <Track>
            {
                kickTrack,
                snareTrack,
                hiHatTrack
            };
            var       arrangement = new Arrangement(arrangementTracks);
            var       player      = new Player(arrangement, 120);
            var       writer      = new StringWriter();
            Stopwatch sw          = new Stopwatch();

            sw.Start();
            player.TranscribeArrangement(writer);
            sw.Stop();
            Assert.AreEqual(sw.ElapsedMilliseconds < 2100, true);
            Assert.AreEqual(sw.ElapsedMilliseconds > 1800, true);
            Assert.AreEqual(writer.GetCurrentString(), "|Kick|_|HiHat|_|Kick+Snare|_|HiHat|_|Kick|_|HiHat|_|Kick+Snare|_|HiHat|_|\r\n");
        }